Space Engineers

Space Engineers

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calabacina Sep 7, 2017 @ 2:39am
multistage rocket
Hi all,

Is it posible to create a multistage rocket? I mean, a ship with a launch vector detachable when in space... How can I do that? I was thinking to use connectors but when building I cant connect 2 connectors till the ship is working...

any ideas/suggestions?

Last edited by calabacina; Sep 7, 2017 @ 2:42am
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Showing 1-15 of 16 comments
Loues.S.Cat Sep 7, 2017 @ 2:50am 
Merge blocks and rotors both work well.
Merge blocks are more stable but can be more tricky when it come to detachment.
For some reason they tend to go boom if you disconect while moving.
Rotors just have a tendancy to go boom in general.
Pembroke Sep 7, 2017 @ 3:05am 
If merge blocks won't work maybe with landing gears? Each stage is a ship and attaches to the previous one with a landing gear. Need to use remote control for stages you aren't piloting directly. Probably also need to put landing gear detach commands into the toolbars of each stage because the game might get confused how to interpret "P"...
calabacina Sep 7, 2017 @ 11:54am 
thanks all ;)

yep, I forgot to mention that it will be an unmanned rocket and I want to control it all by remote.
Im a bit afraid form explosion so I'll try the "landing gear method"... :P Im worried too about how the game will interpret different stage... anyway Ill try.

Last doubt: if I attach 2 different stage by landing pad Ill be cabable of use engine of a separate stege without remote control or I have to build an RC for every stage?

(sorry for my english)
calabacina Sep 7, 2017 @ 11:58am 
Originally posted by MinionJoe:
Originally posted by Calabacina:
yep, I forgot to mention that it will be an unmanned rocket and I want to control it all by remote.
Merge blocks. RC block on the last stage.


mmmm, how about the "boom theory"?
calabacina Sep 7, 2017 @ 12:00pm 
ok, Ill try this ;) tnx
Karmaterrorᵁᴷ Sep 7, 2017 @ 12:01pm 
Someone found out a while ago with multistage you have to be accelerating away from the section that detaches, or have it side mounted to avoid collisions when disconnecting. As long as its like that you shouldnt get any big booms :)
Last edited by Karmaterrorᵁᴷ; Sep 7, 2017 @ 12:02pm
calabacina Sep 7, 2017 @ 12:06pm 
seems logic... oooook, now is time to build! :D
DrEarlInsanity Sep 7, 2017 @ 4:47pm 
Originally posted by Karmaterrorᵁᴷ:
Someone found out a while ago with multistage you have to be accelerating away from the section that detaches, or have it side mounted to avoid collisions when disconnecting. As long as its like that you shouldnt get any big booms :)

I add retro rockets to slow the ejected segment of ship.
BaneBlackGuard Sep 7, 2017 @ 5:48pm 
i'm curious, what would be the point of doing staging in SE ? in real life fuel is the problem, but that's not an issue in SE. just add more oxy gens and ice.
Hominin Sep 7, 2017 @ 8:22pm 
good idea! i'll have to make one too now!


Originally posted by BaneBlackGuard:
i'm curious, what would be the point of doing staging in SE ? in real life fuel is the problem, but that's not an issue in SE. just add more oxy gens and ice.

weight is the issue in both the game and RL. using oxy gens and ice is very inefficient compared to carrying pre-filled hydrogen tanks. Dropping empty tanks along with extra hydrogen engines you no longer need allows you to make the next stage lighter. We also have parachutes now so the stages could be reusable.... and the real reason; it would be fun :)
Lexe Sep 7, 2017 @ 11:55pm 
Originally posted by Calabacina:
Hi all,

Is it posible to create a multistage rocket? I mean, a ship with a launch vector detachable when in space... How can I do that? I was thinking to use connectors but when building I cant connect 2 connectors till the ship is working...

any ideas/suggestions?

I've build it once and it took like 3 weeks to test it.
https://youtu.be/nKLBAjth8RE
I've edited it because people these days can't watch video's longer than 2 minutes.

This is the most useful ship i've ever build:
- hydrogen launch : stage 1 (tried it in survival, there is enough fuel)
- ion orbit base : stage 2 (with auto-stop feature so it won't crash onto the planet when disconnecting it)
- hydrogen lander : stage 3 (has inner connectors so you can load the rocket from 1 connector to the base)

- total fuel report script
- total oxygen report script
- ship inventory script
- battery status report script
- launch status report script ( stage 1, 2, 3 , disconnect piston etc)
Last edited by Lexe; Sep 8, 2017 @ 12:03am
Originally posted by BaneBlackGuard:
i'm curious, what would be the point of doing staging in SE ? in real life fuel is the problem, but that's not an issue in SE. just add more oxy gens and ice.
It's cool.
As the rule goes, anything is justifiable if it is sufficiently cool.
calabacina Sep 8, 2017 @ 8:16am 
Originally posted by BaneBlackGuard:
i'm curious, what would be the point of doing staging in SE ? in real life fuel is the problem, but that's not an issue in SE. just add more oxy gens and ice.

I playing single player, in a open solo world I had to set my own goals, no matter if pointless ;)

now im proudly tryng to build a schiaparelli-like mission to mars! :D


edit: thanx lexe ;)


Last edited by calabacina; Sep 8, 2017 @ 8:20am
Now we have parachutes you could have the retro boosters float back to planet and collect them later :D
Spyware006 Sep 8, 2017 @ 9:21am 
haha nice :steamhappy:
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Date Posted: Sep 7, 2017 @ 2:39am
Posts: 16