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Interior only design makes the hull awkward. Same goes for exterior only.
Tis best to make the hull work with interior than to force it to
Last thing you want to do is have to redesign half way through. I should know, im retrofitting my old gunship
without a replicator (assembler) isn´t a crew happy on board :D
Usually I start by putting down the "floor plan" i.e. just the floors of rooms and corridors but no walls yet. To get visually more interesting exteriors and interiors, I include height-offsets when connecting the different rooms using stairs/vert.windows. This also helps creating a 3D structure that's not just decks on top of each other.
When I have the floor plan ready I then put down the devices and the conveyor network. Because there are no walls yet, linking everything together in a sensible way is quite easy. Once I have the interior done I start armoring and building the hull around it. Since the floor plan was sprawling in 3D I neatly avoid the brick-syndrome without even having to think about it.
Very often the end result is also quite surprising in that I had no idea at the start it would end up looking the way it did end up looking, but in a good way.
If OTOH you want to copy a specific hull e.g. some sci-fi series ship then, of course, "exterior first" is the only sensible approach.