Space Engineers

Space Engineers

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Lothic Jul 25, 2017 @ 2:38am
high ram usage
downloaded this game after some time again - got a really high ram usage of 10gb during the campaign (currently world 5)
are there any recommendations for game settings to lower the ram usage? seems a bit too much to me and my system starts to stutter

edit: well, as i started a custom game after the campaign, my 16GB ram were full (taskmanager stopped at 13gb counting for spaceengineers.exe)

is there something i didn't see in the options? probably voxel quality? (voxel quality was at medium before the 13gb ram usage reached, if that matters)
Last edited by Lothic; Jul 25, 2017 @ 2:58am
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Rune Jul 25, 2017 @ 3:25am 
I'm also struggling with memory issues in game. Up until a week or two ago was working fine, and Windows+SE were using about 6GB of memory. Now it's up to 11 (I have 32 so that's fine, plus another 32 pagefile on SSD drive). But the problem is I keep getting out of memory crashes.
Nihl Jul 25, 2017 @ 4:25am 
nothing bad with your settings dudes. SE after update have quite large memory leak, but leak size depends on amount of Ram. For example, my 8GB of gaming rams is still enough, yet when i play planetary worlds its all consumed. I dont get crashes, but i get freezes in moments when ram is filled entirely. My game stuck on 5-7GB usage all the time. So apparently more RAM you have, more it will eat.
casualsailor Jul 25, 2017 @ 5:00am 
There was an issue in the past when if you exited a map but not the game and loaded a new map that the memory used by the previously loaded map was not released to the system.

I'm not sure if this is still an issue but you might try exiting the game completely to see if it releases the memory back to the system.
Last edited by casualsailor; Jul 25, 2017 @ 5:00am
Lothic Jul 25, 2017 @ 5:10am 
got it now constant below 8gb usage by setting voxel and texture quality to low and reducing the draw distances of grass and trees below 600m (maybe not everything is affecting the ram usage, but i didnt test around much)

now it's playable :)
Rune Jul 25, 2017 @ 6:21am 
Sounds about right. Will just wait for a patch here.
Nihl Jul 25, 2017 @ 12:10pm 
Originally posted by Lothic:
got it now constant below 8gb usage by setting voxel and texture quality to low and reducing the draw distances of grass and trees below 600m (maybe not everything is affecting the ram usage, but i didnt test around much)

now it's playable :)
thats a good idea. I keep forgeting that texture and objects quality and draw distances affect both RAM and VRAM, not only VRAM, as logicaly would think...

Mine was set on high. I dropped EVERYTHING to low but texture filtering, which is Anisotropic x16 (textures low), all draw distances are at very minimum to set. Now i dont go above 5GB of ram used even in planetary. And my frames jumped to 200-300fps without v-sync :D unplayable tho on such frames. its just too fast. my simspeed vary between 1.0 and 1.5, what is silly.... time go faster o_O
Last edited by Nihl; Jul 25, 2017 @ 12:11pm
Ed the Head Jul 25, 2017 @ 12:20pm 
Post your system specs guys. It will get fixed faster if the devs can make a list of systems affected.
Rune Jul 26, 2017 @ 10:14am 
It's not a system problem, just a code problem :) I have tons of RAM and pagefile, doesn't help at all.
Oktsuki Jul 28, 2017 @ 4:23pm 
i have 16gb of ram and space engineers doesnt use much. Also I play on medium everything with textures high. Sometimes if im playing with huge fleets etc. It uses alot.
Athenas Jul 28, 2017 @ 6:17pm 
I have 16 GB, i7 6700K and a GTX 1080 on Win 10 Pro. I run the game with everything on max and I get my ram eaten by the game after a few minutes of play.

It stays playable until I start crashing ships against planets or if I start my demolition experiments using warheads, which will invariably set my computer on a never-ending stuttering show.

If I crash too much stuff or blow too much stuff the game crashes to desktop :taloslol:
Last edited by Athenas; Jul 28, 2017 @ 10:01pm
Oktsuki Jul 28, 2017 @ 6:29pm 
i have a amd fx 8350 and a amd rx480 4gb and 16gb ddr3 and and ive never crashed and i have 120 frames on medium everything. My ram is around 50%. I only crash ships and i always have laods of ships around. My pc stays pretty cool. maybe the gaem is amd optimized or soemthing?
Athenas Jul 28, 2017 @ 9:59pm 
Dunno.

My PC stays pretty cool too at about 39 degrees Celcius with everything maxed out at 4K Ultrawide (5120 x 2160) with an averge FPS of about 71.5
DrEarlInsanity Jul 28, 2017 @ 10:11pm 
i7-3820 3.6 ghz
16 gb ram ddr3
amd radeon 7800 hd

been running se for eons on this old rig at 78ish fps at med/high....NEVER has it consistently eaten all my ram. only way I can make it do that is stupid ideas or massive objects.

Originally posted by Turnip Colors:
maybe the gaem is amd optimized or soemthing?

have read this around, but dunno if there is salt in it. Had se utterly reject one radeon card.
Last edited by DrEarlInsanity; Jul 28, 2017 @ 10:13pm
Flashblaster Jul 28, 2017 @ 11:03pm 
i believe i´ve found a solution to solve the black screen, memory leak and overload ram on onlineplattforms and is maybe a little help for anybody here...

checked your nividiapanel and tried to change any settings for SE before started the game.

You can shut off the setting for shadow cache. Was always a little prob in almost games. At next has Nividea extra Configurations to otimizing the texturefiltering-ansiotropic and trinilieare. That can off, too. The last step...i ran the game now with performance mode and not with quality. This is sure little bit easilier to handle for only 10GB RAm and a GT550 TI with only 1GB Vram.

with performance and ingamesettings on middle to high (texturesettings) is the game by me now really smooth and looked good so before. no leaks, lags and overloaded ram by playing. i had without this change of the settings anytime black screens, too. Memory is full and the whole system shut off while playing...The rig is often only by 6-8GB as like NIHL in the forum. Isn´t the failure....

...something can´t good handle the scripts between SE-Build and Nividia-Driver and thats chrashed the game. Try at first to shut off the shadow cache and play. this is sure the bad script before freezings and stuttherings. my sys played now till to 3hours without ram-failure and without this changings in the nivida panel directly for SE...all 30-60 minutes a crash.

thats must be a driver prob, i mean...

ah...and maybe a good tip, too. set the priority for SE on high in the taskmanager. with a right mouseclick on SE in the taskmanager. it is possible to change the ressourcemanagment for the whole system do you like. Standart has all normal priority and only for playing SE...you can say Space Engineer at first ;D
Last edited by Flashblaster; Jul 29, 2017 @ 10:31am
Flashblaster Jul 29, 2017 @ 10:56am 
http://steamcommunity.com/sharedfiles/filedetails/?id=905457616

http://steamcommunity.com/sharedfiles/filedetails/?id=905457946

at example without shadowcache and have fun. saddly only for nividia good tips.

(FXAA for AA-Settings can be on!)
Last edited by Flashblaster; Jul 29, 2017 @ 10:58am
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Date Posted: Jul 25, 2017 @ 2:38am
Posts: 19