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1. Is the time on your computer correct
2. If so it might just show different times on save files because logic in SE does not exist
3. Try verifying cache
4. If still not working uninstall game (don't worry settings and blueprints will be saved) and reinstall it and still not working somehow complain to keen and blame clang
Also try using continue last game. If that doesn't work then you probably have mutliple versions or parts of versions of SE installed and need to backup your local files and then do a clean re-install. There's also a verify integrity of game cache you can try. Or you can try switching to the Dev version, see if the problem persists, and then change back to the normal version, and see if it is fixed. And if you have such cluttered game save files you can't even tell what was played or when it was played, then I suspect your game install is corrupted and needs to be re-installed or a severe dose of file management needs to occur.
you can also click on the savegame (don't open it) then select Backup, and there you will have a list of savegames, depending on how many you set in the option, and with the correct date.
You don't need to turn on autosave to have backup files
edit, just checked, is not sort by saving date, but by loaded order
I've not looked into the dedicated server option, but I'll do that. I haven't set up a dedicated server, but I'll look into that. I reinstalled the game to check out the new features (Campaign and planets). So I first played the Campaign, which didn't allow for saving. After that was finished, I started a new "Star System" game under the Custom tab. All the save options are active in this play-through.
I like the autosave function and kudos to Keen for allowing players to disable it. However, I am at a loss as to why they would trigger a save every 5 minutes. Is there a config file where you can increase that to 15 minute autosaves?
Anyways, the way the game should be saving is by-the-world; each world is its own document/folder. Whenever it saves, it should be overwriting the save, and updating the backups. And the 'continue button' should bring you to the most recent save.
If the continue button hasn't been doing that, then something is wrong, but you can do things the old way and always refer to the 'load' menu.
If the load menu is not showing the worlds you have saved, or told the game to save, then there is a far more severe problem, and you may have to check the folder to see if the world files are there. if they are not, then that is either because the game was not stable enough to write the save, got firewalled, etc. and it needs to be fixed.
Here's the way I *think* it works. When you click the "Custom" tab when starting a new game, and click "Star System", the engine makes an automatic save in the AppData/Saves folder. It shows up as a folder named "Star System <date> <##-##>. Not sure what the number represents.
Inside this folder, it saves the state of every planet in your solar system (or asteroid field or whatever). It also creates a "Backup" folder. This is where your autosaves are placed (or manual backups from the main menu, I think?). Every time the game autosaves, it creates another folder in that Backup folder and names them <date><xxxxxx>. Inside THAT folder is saved, once again, the state of every planetary body in your solar system. These are saved as *.vx2 files.
If, while playing, you do a "Save As", it repeats the ENTIRE process. It creates ANOTHER folder in AppData with the name of your "Save As" game save. It's a whole shipload of FAIL, as a game mechanic. After playing the Star System custom world for about a week, my AppData/Saves folder contained 2,537 files in 319 folders. When you "Save As", you are basically creating another entire world. Let's say you Save your original game as "Miner Test". You are now no longer playing your original game. You are playing a COPY of your original Star System game that is now named "Miner Test". In the Software Development world, this is known as a "Cascade Failure". And it is a mind-boggling example of game design.
This Keen software bunch.... *sigh*
Never mind.
Edit: also, I somewhat organize all the saves by name, and when saving as, I add something like 't2' or 't1 v2 p1' at the end of the name... helps for a short bit.
I periodically will copy the files from a backup folder into the root of the save folder and then reload. Then content loads correctly (we shouldn't have to) but it works.