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Sensor#1 in cryopod room as you have it, plays sound block as you have it.
Sensor#2 in hallway to cryopod room that activates TimerBlock#1 immediately.
TimerBlock#1 shuts off sound block and starts TimerBlock#2
TimerBlock#2 with 20 second or so delay that puts sound block on (not play though).
Player goes through hallway, activates sensor#2 that shuts off sound block, goes to cryopod that plays sound block that is off for 20 seconds while player enters cryopod.
Player exits cryopod, activates sensor#1, sound plays, leaves room, activates sensor#2 which shuts off the sound block for a while but who cares since they are leaving.
I thought about suggesting programming block, but didn't want to take tadkins320 down that potentially frustrating route.
I checked my sources and it doesn't look like the cryopod has any data that can be used by the programming block (no "occupied" variable). My sources might be out of date though.
A really, really crappy script that does so: