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If you leave the gravity aspect alone i found it good to just use decoy and merge, then release them in a lil net and park behind it. That way i could slowly advance towards a pirate base laying new nets each time it sent a drone.
You can also just release them at say 50ms, then brake and fall in behind them as cover for an attack run.
Another trick is a welder and projector that keeps rebuilding a decoy in a none critical area of your ship :)
PS if you use a rotor you can relese the 2 block version via centrifugal froce and just "throw" them out as you fly along
Usually id just have a merge block on the back of the ship and then 1 welder next to it. The decoy sits over the welder, and a timer makes it weld then disconnect the merges :)
http://steamcommunity.com/sharedfiles/filedetails/?id=652821026
I tried throwing decoys around, but it's too much of a hassle. If the decoy is not covered in heavy armor it's usually dead in seconds.
Also, karmaterror, that decoy launcher you built seems unnecessarily complicated.
Instead of Merge blocks just use the rotor head, so you'd only need 1 rotor, 1 armor block on top of the rotor head and the decoy on top of the armor. Rotate to speed then detach the rotor head.
Again, useless unless you cover the decoy in heavy armor.
But could i reload it that way? That catapult has welders inside so as the arm comes down the projection is welded up again. With a rotor head will it attach when built?
For me welding a net of them and hiding behind it is the best option. Though grav driven can be nice and smooth aswell :)
For a more complicated battle environment, you can effectively make an "armored nose" facing each direction you want to defend.