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However, planets are stationary and there's no orbitting in the game. You don't need to do a gravity turn. The fastest route to space is straight up. But that's a reason you don't have to do something, not a reason to not do something.
Yeah, I just want to do it for the fun of it, not because I have to. I know I could just go up a bit and then launch the Hydros from there.
Anyway, a full Space capable ship can easily go over 40-100T without ores, so I am concerned if the pistons can do that. Probably have to test this in creative mode first.
I think I stated that correctly, anyway
Earth Gravity 9.8m/s^2
Moon Gravity 2.45m/s^2
LHT(L) thrust in N 6000000
LHT(S) 400000
SHT(L) 900000
SHT(S) 82000
LAT(L) 5400000
LAT(S) 408000
SAT(L) 420000
SAT(S) 80000
LIT(L) 3600000
LIT(S) 144000
SIT(L) 288000
SIT(S) 12000
Mass (kg) * gravity (m/s^2) = weight (N)
I basically add up the downward thrust in Newtons, and divide the total by gravity acceleration. The resulting number is how many kilograms the ship's thrusters can theoretically keep in the air.
As for the jerk applied when suddenly moving/accelerating, just make it a slow acceleration.
So the setup could look like a triangle where two sides are fixed (ramp and ground) while the third has a piston inbetween and at each corner sits at least one rotor.
The only weakpoints in such a setups are the havok constraints inbetween the base and top part of the rotors and pistons. They however are strong enough for a few tons of mass at 1 g unless you impact them onto the structure at high velocities.
When you travel from the planet surface to space in EGS, there's a slight "jump" when the planet map ends and the space map loads and when you land on the moon, you actually load in to a third individual map.
In SE, everything you can see is loaded from the get-go and remains loaded all the time; i'm guessing that the lag you encounter comes from the asteroids & enviroment being set to unlimited in the settings.
Try to change asteroid generation in the game settings to something smaller than unlimited and keep decreasing the number until your PC can handle the amount of generated stuff in space.
I changed grass density to 0.1 and reduced the view range to 7km and boom, no more spike to 20 GB RAM usage when trying to launch into Space and no more locking up. It now sits comfortably at 1.5 GB RAM at all times. I didn't make a new map.
I nearly bought Empyrion until I saw the inventory system. Never appreciated conveyors that much before I saw the alternative. Hopefully both games will be fleshed-out and shaped-up enough to justify their purchase prices.
I use sorting blocks, but this can get quite messy if you still want to be able to take things out of a box somewhere else on your station.
SE is a fantastic concept and it has a great gameplay loop. Sadly what is lacking at the moment is any type of quality control. Sure it is early access but constantly releasing broken features and/or breaking existing features with patches makes one wonder are they capable of a quality release? In my experience you don't want to just release anything, even in Early Access, lest people get a bad taste in their mouth concerning your game. Then they will tell 5 others who tell 10 others who tell 20 others, etc, etc. SE needs more quality control, a less aggressive release schedule (even monthly would be more than most EA titles) and time to fine tune and polish existing features. I know KSH doesn't want to follow in the footsteps of other EA titles that go months on end with no releases but a monthly schedule would be nice. They could announce what they are working on the first of the month and then at the end of the month release it. This would certainly reduce technical debt in their codebase, keep the players happy and ultimately result in higher quality polished and less gimmicky releases. Some of the recent releases you just want to scratch your head about. Also what good does it do for me to submit a bug on a feature that use to work but now no longer does b/c of an update? That is chasing your tail and you never get to the finish line doing that.