Space Engineers

Space Engineers

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Reattaching a rotor head.
Is it possible to do this?
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Showing 1-9 of 9 comments
KilledJoy May 1, 2017 @ 3:43pm 
dont think you can re attach one... but you can replace it. (trust me I just busted my rotor head and have to rebuild an entire turret I tried.)
ShadedMJ May 1, 2017 @ 4:38pm 
Originally posted by The Milkman:
Is it possible to do this?

I do it frequently. It is also how you can combine a large and small block ship together.

So to reattach the rotor head (IN SPACE), grab another ship with a landing gear and grab the rotor head and gently try to put it back on the rotor body. Save here. Then go to ship of the rotor body, select the rotor and choose "attach". If stuff moves a little, then it is attached.

On planet, the process is the same, just harder to line everything up correctly.

the-phil May 2, 2017 @ 6:07am 
Been a while since I did this. I remember it being a pain to get it lined up properly then go into the terminal and click attach. I used a script similar to this Automatic Rotor Attach which will attempt to attach any rotor head that isn't attached. Basically use this script along with what shadedmj wrote using another ship to guide the blocks into place.
Tom7i May 2, 2017 @ 6:26am 
I'm not 100% sure since it's been a while when i've built a rotor, but don't they have a built-in option to reattach a rotor now, like the piston head?

I seem to remember that now there's even the option of adding a small rotor head instead of the large one in the rotor's settings.
Dan2D3D  [developer] May 2, 2017 @ 8:54am 
I use a ship with a landing gear to attach the rotor head on the rotor base.

Connecting 2 rotors together on a ship = NOT GOOD :redlight:

Connecting 2 rotors together on a station = OK :greenlight:


Old testing but can be used :

http://steamcommunity.com/sharedfiles/filedetails/?id=334308503
http://steamcommunity.com/sharedfiles/filedetails/?id=334300890
http://steamcommunity.com/sharedfiles/filedetails/?id=308134108
http://steamcommunity.com/sharedfiles/filedetails/?id=323824302
Dan your pics say you cant do it with advanced rotor but you can, you just replace the armour blocks with small cargo containers or conveyor tubes and it works for merging and for transfering stuff. The bulldozer on this shot does that for the drill assembly at the front, it connects to 2 advanced rotors on each side to let the ore flow to the cargo in the rear. I guess ya know that though, just using old pics :)

http://steamcommunity.com/sharedfiles/filedetails/?id=778985229
Dan2D3D  [developer] May 2, 2017 @ 9:56am 
Great! Well done Karmaterrorᵁᴷ :approve:

Been a long time since I've tried to do this again, I had to delete those on my ships to have a better maneuverability, on station it should work fine.
Matthew Spindler May 2, 2017 @ 12:40pm 
Thank you guys for the help!
Lystent May 2, 2017 @ 3:49pm 
Originally posted by Derp Dolphin:
dont think you can re attach one... but you can replace it. (trust me I just busted my rotor head and have to rebuild an entire turret I tried.)
The problem is that the head has to be near perfectly aligned; I personally have only done this by manuevering the rotor head into place using thrusters. Essentially, you just need to be able to hold the two ends in just the right spot long enough for you to hit 'attatch'.
Last edited by Lystent; May 2, 2017 @ 3:50pm
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Date Posted: May 1, 2017 @ 3:14pm
Posts: 9