Space Engineers

Space Engineers

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Enyalos Apr 20, 2017 @ 3:35pm
FOUND A SOLUTION TO THE SLIDING DOORS RAPIDLY DECOMPRESSING WHEN PLACED TOGETHER
to all players who place the sliding doors beside each other to form simple air locks but decompress and send you in to jet pack mode ive figgured out that when the doors are placed in the same direction the doors dont decompress and no oxygen is lost
Last edited by Enyalos; Apr 20, 2017 @ 8:07pm
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Showing 1-7 of 7 comments
Enyalos Apr 20, 2017 @ 3:39pm 
to place an example slideing doors are typicaly plased in derections like so <> but if the doors are placed like so >> in a single direction they dont decompress but rather close and act like the normal doors and the oxygen levels revert to zero allowing you to open the door and simply walk straight out without lunging you to the back of your airlock
Or you could, ya know, build a proper airlock like a damn professional. One vent, two doors, three button panels, four timer blocks, five blocks worth of length, zero oxygen wasted.
Legas Apr 20, 2017 @ 7:10pm 
Originally posted by The Big Brzezinski:
Or you could, ya know, build a proper airlock like a damn professional. One vent, two doors, three button panels, four timer blocks, five blocks worth of length, zero oxygen wasted.
Quite a hassle for something so useless, pressurized rooms.

You also forgot the extra separated oxygen tank to avoid the vent failing to depressurize the airlock due to all tanks being full.

If it works like OP suggested, his setup is far more efficient than a "professional airlock" as it achieves the same result with one tenth of the resources spent.
Enyalos Apr 20, 2017 @ 8:04pm 
my thoughts exactly. i was messing around on survival wich i rarely do but i found a raider outpost (the small ones with the hangar doors as its only entrance and being the that i didnt have much space or materials i had placed only the two doors because the recorces where avalible but i misplaced the door's orientation but i left it and walked out the station and noticed the door did not throw me. later i tryed the design on creative on a cargo dropship with a cabin and a main hangar and when both hangar and cabin are presserized the small space in the two doors remain at high but when the cabin is high and hangar is none then the airlock will change from none to high or high to none depending on wich room you've just transfered from and no oxy tank or vent where used to decompress the room
Last edited by Enyalos; Apr 20, 2017 @ 8:05pm
Ages Apr 20, 2017 @ 9:08pm 
Originally posted by The Big Brzezinski:
Or you could, ya know, build a proper airlock like a damn professional. One vent, two doors, three button panels, four timer blocks, five blocks worth of length, zero oxygen wasted.
Could you make a blueprint for this so someone could toss a projector block and literally weld an airlock into their base?

:)?
NorusTheFourth Apr 20, 2017 @ 10:52pm 
Originally posted by Enyalos:
to all players who place the sliding doors beside each other to form simple air locks but decompress and send you in to jet pack mode ive figgured out that when the doors are placed in the same direction the doors dont decompress and no oxygen is lost

There is still oxygen lost. when closing a door, the air that was in that block is deleted.
Originally posted by Ages:
Originally posted by The Big Brzezinski:
Or you could, ya know, build a proper airlock like a damn professional. One vent, two doors, three button panels, four timer blocks, five blocks worth of length, zero oxygen wasted.
Could you make a blueprint for this so someone could toss a projector block and literally weld an airlock into their base?

:)?
Well, here's something like that.
http://steamcommunity.com/sharedfiles/filedetails/?id=912455236
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Date Posted: Apr 20, 2017 @ 3:35pm
Posts: 7