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Long thin ship = great roll awfull yaw
Ship closer to a square/cube = much more balanced on all axis
Same rules apply to gyro placement so you can try to counter those effects with different gyro configs inside the ship.
Basically its just lots of testing for each build and tayloring it to that ship :)
I start with a few gyros and see how it handles. On large ships, I like to hang them off my jump drives in the engineering room. If it turns too sluggishly, I add more until it rotates fast enough for my purposes.
Keep in mind each new gyro adds a lot of weight. This means you're getting a reduced effect from each new gyro.
Well first you would have to state what you wanted as in yaw, pitch and roll in degrees ( or radians, etc) per second. Then with that you could work backwards to find out the number of gyro to provide those rotational speeds. I don't know if anyone has the caculations but, it shouldn't be too hard to work out the ratios on a test grid.
essentially we all have done our time of doing maths on things but no longer do it b/c we all have personal ratios that our guts have established.
kinda like cooks that use a pinch o' this and that...
If you want to rotate a mass in space and if Space Engineers model real physics, then gyros would work better at the centre of mass.
Reaction Controls Systems(thrusters) work better when place farther away from the centre of mass.
Hmm my big ass cruiser is 35mill with over 300gyros.....turns like a brick haha
Would that be able to factor in ship shape and gyro arrangement or would it be more of a rough guess assuming all gyros on center of mass amd a cube shaped ship?
I don't think SE does anything more complex than that.
Am building a small ship with a grinder at the front to disassemble larger ships. It turns ok empty but when it's got materials in it turns sluggish. The same for my small ore miner, when empty with just the weight of the ship it turns ok but when full of ore it's like turning an aircraft carrier. Gonna have to add more to take into account the weight of materials, which is why I was wondering if there was a formula or something that could work out the number of gyros per kg/ton etc.