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This confuses me. I have a small ship, like 120 mass, with like 90 jump drive modules, but the drive charges slowly. My power levels do not appear to drop while charging it, but I don't think I have any capacitors on the ship. Are you saying the base power storage might not be enough in that situation and by adding capacitors it would speed up the jumps? Or would the system visibly drain power if it wasn't enough? I assumed the later.
You have a 1-Million regen reactor on your ship, however you have not placed any capacitors (so you have 50k storage.)
System-X requires 500k power to fire.
Although your regen is high enough to power this, your capacity is not. You are only able to supply 50k/tick.
Anyway I went in game and checked and I found the problem, the ship is 279 mass, I don't know why I was so sure it was 119 mass. So I guess that 82 jump drives modules is just really slow on a 279 mass ship, almost as slow as the 100 modules I put on a 20k mass ship heh. I guess it really needs to be very close to ship mass to get any speed from it.
If you want to travel further at once you need warpgates, which are 8 systems max.
This is actually not the case. I just started building a new ship and early on some pirates wandered by and started shooting at me so I added my Radar Jammar really early and some power. I'm still alternating just power reactors and salvage modules, no capacitors at all yet, I'm generating 2.4 million energy per second and the Radar Jammar is using about 1 million power per second, but it still works and I can turn it off and on no problem. It sounds like maybe this is unintended?