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Also, is there a reason you keep typing "turrent" instead of turret? >_> I've seen you call them that in like a dozen threads now and I keep getting more and more curious.
me = bad speller, its probably just a memorized typo lol ;)
yeah I've been working on a station base to turn into a template for planets, and I setup a ai ship along with some turrets to kill the 3 pirate ships that seem to keep spawning near me, but even though the turrets are shooting at it, the ship just sits there. you may be right, i may have to hop into a gun a fire as well.
look! I spelt it right! lol ;)
when you add a bobby ai it usually defaults to 'ship' unless you dock it on a turret dock, then its usually set to turret by default. you can toggle it between ship and turret.
Sounds interesting. But will the AI actually fly of into space, or is it just a guard ship?
Doesn't this mean your AI ships could just wander away?
It wont "wander" but it will chase after enemies if they flee and never come back. One of the reasons I haven't really played with it yet. It will get better eventually.
So i could have a army of self driven AI ships all over the universe who's sole purpose is to seek out the enemy? *twitch* "We are the borg, you will be assimulated."
once the battle was done, I couldn't see any of my drones any where around, so I flew off looking around, and found that some of them had traveled as far as 2 sectors away from the station, while others were within the same sector as the station still.
so while it works good, they don't exibit any behavor like the random pirate and trade groups you see , rather they scatter in different directions, and spread out. I think they would do better if they would stay clustered like the AI Factions do.
This is the reason I currently show little interest in building AI ships. Until I can give them at least some basic orders like "stay in this system" or "guard this sector" or "fallow me" I won't bother with them.
or even be able to set some 'home point' for them so when they are done fighting they return to within 250-500m of the marked spot. Stay in sector would be helpful for them. that way you could at least keep them confined to one sector, giving up chase if it leaves the sector, or returning to the sector after the battle.