StarMade
how to build a turret with these new rail things....
this is over complicated now, I want the old system back. At least I could figure that one out without needing to ask for help.
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Becing able to attach the rail directly as part of the ship rather than requiring each rail docked section to be a new "ship" with its own core would be a nice improvement, actually.

Also having a better interface/display for block orientation when you're building would be nice. At the moment, it's pretty ridiculous.
in the shipyard video I saw something that would make it easier to add turrets but I don't know how to use it yet.
they messed it up finaly....to complicate to have FUN -_- for example-Docking....i was never able(with docking module/raildocker!) at any of my stations/ships !even a ship with only 10 blocks....allways the same error pops up....its no space blablabla.....grrrrrrrrrrrrrr......i ll def delete that game and never touched again.for sure.....then i prefer playing a 15 years old game X-beyond the frontiere..pfftttttttttttt........that works without loosing ya hair or getting crazy about error messages.
Works fine for me.

-> Make sure you use the "Rail Turret Axis" and the "Rail Docker" as blocks if you want to build a turret.

-> If you want to simply dock you need a "Rail Basic" and a "Rail Docker".

-> Make sure you are using the newest version of starmade and the default texture pack.

-> You need to take a closer look at the arrows on the texture. If you have a "Rail Basic" block which looks like this (>>>) the "Rail Docker" will try to dock the ship in the same direction like this (----->).

So basically these two texutres are touching:
(>>>)
(---->)

Same for the turrets. moving ship parts, etc.

If you get the error of "no space" blabla you most likely rotated the blocks in the wrong directions or built a something that doesn´t fit.
With the old system, your construction didn't need to actually FIT to be able to dock, just as long as the docking platform had enough blocks to modify the height/width/depth to allow the object to fit in the box above the docking block.

now, you don't need to manage a fancy "I'm allowed something this big" system, you just need to be able to say "it fits" and it will fit.
Wrong, the old system was a lot pickier.
The core would always go above the dock port.
And if the ship would not fit in the "docking box",
which had to be extended by ugly 3d shape expanders,
(Yes ignore docking zone does not count here,
it was a debug option for pre 2013 blueprints to be loadable)

Now you define a dock port, and a facing on the docker, and IF it fits in the position where the arrows on the blocks both touch in same orientation the ship will dock.
So if it denies docking, fly and touch the dock (rail or other dock module), with your rail-docker and try go in contact with the docking port. You should easily find the problem this way.
If not, make a screenshot of this position and we can look into it.


I cannot stand the old docking system, with all the enhancer junk. Having enhancers turned off made the old system quick, but also allowed docked ships to overlap, causing havoc on undocking. Also, turrets clipping through your ship, flipping upside down, floating half a block from the ship with the core exposed..."fun" times, which I'm glad are gone.

The new system isn't perfect, and can definately stand some improvement, which I'm sure it will get. As more helpers like the create docked entity tool get added, it's complexity will diminish from view, leaving only it's rich flexibility.
A day ago I found and tried using the "Create Docked entity tool" and at 1st it appeared to work but when I loged off and on I saw all the docked entitys I made that way were all disconnected and were way off to the side.
Yeah, well it's a quirk work in progress :-D

I imagine the first typesetters complained about having to layout all those letters upside down, individually. Well, look at us now! :-D

P.S. Don't forget to mind your rails and dockers!
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Közzétéve: 2015. szept. 2., 9:48
Hozzászólások: 40