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Just thinking out loud, and you could keep the same story and message.
It was a very moving but short game. I think this could be a great pilot for future open world nature games. Rather than have the environment direct you, allow the player to explore the wilderness. You could include ideas from grandnovice and have more emphsis on badger cub ques such as yawning, instead of the color fading. Also allow the badger to burrow and hide for the night.
I'd like to see more enemies of the badger. I've heard so much about badgers hunting snakes. I think that would be an interesting addition.
but now I barely can give it 5/10
at final stage in the wide field I had 3 cubs, and all I could do is running from bush to bush without any indication where I supposed to go..
after 20min pointless running I lost all my cubs, and didn't find any more to do then just run to the field.. where finally I was beaten to death by some hawk.
what should I do, find some hole? there is none of them..
I'm in a bad mood now, not because of death, but because of pointless suicide that I had to make in order not to waste my time further
1 levels design can be confusing.
2 game not explain you that at night cubs must be in 'light field'
3 it is not clear how to pass the river, waves are going through rocks so you cant come to conclusion by yourself
and so on..
I was confused as to whether it was the real ending or some gameover ending. But reading this thread answered that for me so thanks.