Shape of Dreams

Shape of Dreams

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I'm absolutely loving the game and hope it blows up.

That being said i have 2 nitpicks. If you could give the enemies a bit of a bigger hit boxes for skills like chomp and the fireball thingy that would be great sometimes i'm clicking the abilty 20 times on top of the enemy and it says no target x20.

Plus the sword drop skill of the samurai like boss is way too overtuned. You basicly need a second dash abilty to dodge it otherwise it's impossible or i guess progress until you have the dodge haste maxed which i haven't done yet so idk.
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Showing 1-4 of 4 comments
Lizard Smoothie  [developer] Mar 6 @ 6:10pm 
Hi, we will take a look on Skoll's sword drops.
About targeted skills, the strength of auto-targeting can be configured in the control settings, and this might be what you're looking for.
Thank you for the feedback, and let me know if you need anything else!
Wolfwing Mar 7 @ 10:25am 
Originally posted by Lizard Smoothie:
Hi, we will take a look on Skoll's sword drops.
About targeted skills, the strength of auto-targeting can be configured in the control settings, and this might be what you're looking for.
Thank you for the feedback, and let me know if you need anything else!

Thanks! And i didn't knew that configure was so indepth :o i'll look into that thankyou.
I can second the whole thing about the sword drop attack, though it's not nearly as bad when you aren't chilled. However, since he chills quite easily and the swords also chill, it can end up being quite ridiculous.

If not for chill you are often able to dodge most patterns just with standard directional movement, though some of them can end up in nasty ways and require a dash (which is fair in a vacuum). It goes on for a while though, so if you start chilled and you don't have tons of dash abilities, you might just be screwed.
I really like this game. It is fun with some RnG but still have permanent character progression.

I have one feedback for COOP section:
implement drop in/drop out if possible.
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Showing 1-4 of 4 comments
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