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回報翻譯問題
Codemasters stopped making simulations/simulators long time ago.
pCars has little bit better graphics than AC and both have much better graphic than anything available on PC.
rFactor 2 and GSC2013 concentrate on racing cars, AC and pCars have street and racing cars.
Grid 2 should be compared to NFS Rivals, not those above.
Hope I made it simple and clear.
It doesn't matter. Distance between AC and Grid 2 is so huge that you could compare Mario Kart as well - you just can't see it on the horizon... so who cares if there's nfs, grid or mario kart if you can't see it in AC rear view mirror.
Well i am one for Driving Physics but how would you compare Forza vs GTR in the Physics department ? That would help me make my choice . thanks all for anwsering some questions
Bare in mind that the Career mode has not been released for Assetto Corsa yet, it is early access testing the content, physics, controller compatibility etc, it's basically beta testing with hotlapping/practice. The physics of Assetto Corsa are arguably the best out there, though some would rate Game Stock Car 2013 and Rfactor 2 in the same league. But these simulators are all above Forza and GT in terms of realism.
This isn't a Forza/GT type game though, it's not about car collecting and tuning.
Arcade, too, but more like Shift series (not pure arcade).
Good games for sure, I loved the Classic Edition 80s and 90s cars, but they aren't really very realistic. F1 codemasters games have pretty decent AI, they actually give you a challenge and are typically very fast.
But those games can't be compared with a simulator, it's a very different experience. It takes a great deal more skill to drive a simulation F1 car, but once you have it nailed you will prefer to drive the simulation, because it provides more feedback and drives more predictable you can be more consistant with it.
Simraceway has a decent F1 simulation with their Mclaren F1 cars, sadly the price point is very high, driving those cars is much more rewarding than driving the Codemasters F1 cars and you can be more consistant after a while. Still I believe the Assetto F1 car (whenever it gets announced/released) will be superior in terms of realism to anything we have before.
Glad you mentioned Simraceway Bigbazz, it is a good sim', in fact very good. I like the multi' choice of types of cars; even down to the Morgan 3 Wheeler. :)
As you point out, some cars are really pricey, but they have some good bundles etc, so if you play your cards right you can get most cars at a resonable price...a guy as fast as you can rake in the dollars as well...even I am $31 dollars up. :) Credits are easy to rack up on short ovals, at 5 credits a lap.
Unfortunately for me I can get 150fps in the Events or practice on my own with all maxed out, but as soon as I add ai's with a full grid for a race, fps drop to about 25; turning everything down does not make a big difference. Tried everything and so I now just use it in events, to get credits and hopefully win cash. :)
Yeah this is probably the most accurate description I've seen so far.
At the moment none of them.
The first and third aren't finished. pcars aren't even selling copies of their game. Assetto is overpriced for an unfinished game (and looks like it will be even more overpriced if it does get finished)
Codemasters game is awful arcade handling and, even putting that aside, has the terrible FFB their other games suffer from.
Codemasters are a British company that continually try to create "American" games by hiring cheesy voice artists and fail miserably. Ironic given their roots creating games with Colin McRae's voice. (To be fair, slightly mad studios did the same thing with Shift 2 - hired some redneck halfwit to shout inane nonsense into a mic)
There's nothing wrong with Americans creating American games, of course - as you'd expect they have the experience to pull it off. It's just embarrassing (and completely unnecessary) when a Brit company like Codemasters or Slightly Mad do it though - especially if it's an attempt to attract an American audience - pretty patronising of them to do it imo.
I was big into Simraceway for a while, they have a nice community over there and it's a tight nit group of some amazing drivers, I learned a lot from them too. I've won a fair ammount of money at Simraceway so I have the 1973, 1976, 1988, 2010, 2012 Mclaren Formula 1 cars, and I think 65 in my full collection.
It was easier to gain credits back in the day so you could get some of the lower price point cars easier. They have some really nice physics on some of the cars but I can't say I agree with some of their recent physics updates, the new tyre model feels very understeery to me, while you can feel it more realistically through the wheel and it certaintly is an improvement in some areas I'm not sure I'm convinced on the overall driving characteristics of it.
But yeah, Simraceway have typically done a very very good F1 simulation, it's a Sim that every sim racer should have an account with as the entry point is free and some of the content is excellent. Their laser scanned Silverstone is probably my favourite version of the modern track, and I know they just recently released Donington Park, their Laguna Seca is a dream to drive too.
Simraceway is a criminally underated sim, and a great game too (same AI as GSC if you like AI racing, though perhaps not so well optimised to some of the circuits). Though with that said Assetto Corsa is my current pick of the crop.
I have to admit a guilty pleasure in Gran Turismo 6 too, driving a stock 1991 Honda NSX around Bathurst is an experience in itself, they did a great job with that car and track,