Assetto Corsa

Assetto Corsa

Statistiche:
Driving physics are terrible
I hate to bash games, especially driving sims. But the driving physics and characteristics in this game are terrible. I tried driving a majority of the cars and some of them are just so unrealistic. Especially the BMWs. I work for BMW at a dealership as a technician. I have driven countless E92 M3s and none of them understeer like the car in this game does. Im sorry but its terrible, and every car is like this as well. Every car has so much understeer its insane. I've done some track driving myself, again mostly with BMW, and its just not even close to proper driving physics at all. Its almost like downforce in this game is just non-existant. The best example i can think of right now is the long swooping right hander at silverstone. I was driving the E92 GT2 car and going into the corner it was alright but as I gained speed through the turn it starts to loose grip in back tires and starts to slide. Im sorry but no thats just not realistic at all. As I gain speed that rear wing should be providing enough downforce on the rear tires to allow you to accelerate through that turn with no problems of oversteer.

I hate to say it but this game has a monumental amount of work to be done to make the driving seem more realistic, as it is right now im kinda sorry I dropped 40 dollars on this, I probably wont be booting this up again
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Messaggio originale di Camper:
And yes, driving physics in Assetto Corsa do suck ass. My country would be full of dead BMW fanboys if cars performed like this in real life, totally spinning out so easily. Unlike most of ya kiddos I've actually driven a real car, I know what the driving should feel.

Come back and give an informed opinion once you have taken a road car such as a BMW onto a dynamic track and pushed it to the limits.

Sorry but every time someone makes this erroneous and irrelevant statement comparing road driving to on-track race driving- it just serves to make that person look incredibly ignorant and foolish.

https://www.youtube.com/watch?v=kLdDciLMdv8

Please pay attention to the above video of how a BMW M5 (F10) driver acts on the circuit and watch out for that tail between your legs...
Ultima modifica da Mr Crisp; 3 feb 2015, ore 15:11
Messaggio originale di Camper:
And yes, driving physics in Assetto Corsa do suck ass. My country would be full of dead BMW fanboys if cars performed like this in real life, totally spinning out so easily. Unlike most of ya kiddos I've actually driven a real car, I know what the driving should feel.

Have you considered, even for a second, that if YOU are "totally spinning out so easily" in a BMW, it might be YOU that sucks and not the game..?
Messaggio originale di Camper:
And yes, driving physics in Assetto Corsa do suck ass. My country would be full of dead BMW fanboys if cars performed like this in real life

It is full. Well, actually, people in cars tend to live compared with more vulnerable groups like motorcyclists, pedestrians and cyclists.

The number of accidents is high though. Saying "There'd be accidents on the roads if cars were like this" isn't your best ever argument is it?

Post to the CoD Forum "If a gun was like this, wars would be lethal! You'd get killed or blown to pieces!" :D

There are big differences with setups, the way people drive when they are really moving fast (rather than sitting in front of the TV), the way that racing tyres behave, the 2d game output and the smaller forces plastic wheels give, and so on that usually explain why someone thinks a car in game isn't like the one on their driveway.

It's no secret that this game uses algorithms that are only approximations and models of real life physics. It's a game to run on quad core PC, not a supercomputer.

But, does it matter? If the car on your drive spun when you stomped your foot to the floor at the apex of a corner what would you do? You'd slow down on the next corner. You probably wouldn't post on a forum saying that the physics in Birmingham were wrong.

The trick is really about finding and driving at the limit of the car. If you're spinning in the game, that's over the limit. If you drive around one hand on your G27, eating a pasty and talking on the phone to your stockbroker, that's probably under the limit.

But why complain that there is a limit? The whole point of a racing game is controlling and balancing the car at that limit. It doesn't really matter whether that limit is or isn't the same as anything else does it? You're not racing against other people who are driving real BMWs in your town. Everyone has the same physics (except Eric Laithwaite)

Most of the cars in this game will have a different limit. You have to adjust to them in the same way you have to adjust from your experience in the real world.

Just play the game you have in front of you using its rules. Just like in Team fortress 2, you don't say "meh, I can't hit anything because the nades don't fly in the right way" you learn to hit things using the way they do fly.

Forget what you think the car should do, and react to what it does do. That's what the fastest people in any racing game do.
Messaggio originale di Camper:
Messaggio originale di HashSlaYer:
1 game on steam and a VAC ban, I guessing an absulute pirate, but thats too good a word for kids stealing software, to think he has the nerve to complain about his stolen booty too, little boy needs a good smack and thrown outside.

It's called Valve Anti CHEAT, you don't get VAC ban from pirating. Most likely he bought that dumb game CS:Go to cheat in it as it's too boring for any intelligent person to really enjoy while playing properly.

And yes, driving physics in Assetto Corsa do suck ass. My country would be full of dead BMW fanboys if cars performed like this in real life, totally spinning out so easily. Unlike most of ya kiddos I've actually driven a real car, I know what the driving should feel.

lol No I know, but one game,plus the fact that hes claiming to have played AC without owning it, coupled with the VAC ban I deduce that hes just a thieving little kid, trying to tell us how driving works lol.

As for AC not being realistic please please let us know what software you think is a better sim for driving, I would be torn between this and rfactor 2, but you'd think that was worse cause IMO its harder and lot more likely to lose grip, so please mate since you've driven a car let us in on your knowledge.
Mr crisp after watching your video I just shook my head...so many times has that happened to me in game and I get so angry.... oh and mine isn't from pushing it to the limit, but bad racing.

Now I play without shoes and finally found wheel settings that I love and I control the cars 100x better! I use to hate driving a lotus, even when I use to play forza the light weight cars just went side ways in turns...but now driving them is a dream.
Ultima modifica da Fatty McGassy; 3 feb 2015, ore 20:31
Messaggio originale di saix:
Mr crisp after watching your video I just shook my head...so many times has that happened to me in game and I get so angry.... oh and mine isn't from pushing it to the limit, but bad racing.

Now I play without shoes and finally found wheel settings that I love and I control the cars 100x better! I use to hate driving a lotus, even when I use to play forza the light weight cars just went side ways in turns...but now driving them is a dream.

Remember aswell most Lotus' are mid-engine which also makes a difference.
Have you considered, even for a second, that if YOU are "totally spinning out so easily" in a BMW, it might be YOU that sucks and not the game..?

Difficult to say, I'm not exactly a real life race driver. But what I do know is that drifting in winter conditions with any old BMW or Lada is easy as ♥♥♥♥, anyone can do that. They should add some winter tracks to Assetto Corsa, then I could really compare.
Ultima modifica da Camper; 4 feb 2015, ore 7:53
Messaggio originale di Camper:
They should add some winter tracks to Assetto Corsa, then I could really compare.

Even then, comparison is difficult because in real life, you are part of the car. Fluids in your body and peripheral vision do a lot more for sensing how the car is behaving than some motor embedded in a plastic housing.
Ultima modifica da Manwith Noname; 4 feb 2015, ore 8:09
Messaggio originale di Manwith Noname:
Messaggio originale di Camper:
They should add some winter tracks to Assetto Corsa, then I could really compare.

Even then, comparison is difficult because in real life, you are part of the car. Fluids in your body and peripheral vision do a lot more for sensing how the car is behaving than some motor embedded in a plastic housing.

Yeah that's true too.
Look at your curve or corner speed in AC (if you're able to move the car over the limit) and try the same speed in real life and you will suck and cry like a little baby.
Ultima modifica da Dunn Hill; 4 feb 2015, ore 11:02
Iv been a BMW Technician for 13 years, and done the BMW driver training courses driven the E92 M3 on track and obviously you drive on the track like a little ♥♥♥♥♥ hahaha nar jokin but seriously i get that thing side ways easily if i wanted to. I find playing racing sim games you get the car sideways more because you not actually in the car and you cant feel the speed and so you just plant your foot flat to the floor because your not worried about crashing.
DECEMBER TWO THOUSAND AND ♥♥♥♥♥♥♥ THIRTEEN!

Why the hell do people reopen such old threads!?
Messaggio originale di Pete:
To anyone finding it difficult driving the cars in AC, I say; go try Grand Prix Legends. :)

Actually, most of the infamous tricky handling in GPL was down to bad setups.
Which was fixed, but not before the reputation was sealed. Wikipedia has some details.

This is not entirely dissimilar to the setup bugs in shift 2 (IIRC toe values are reversed in the UI) causing cars appear "undriveable" that if they'd released a patch or 2 (or tested it before launch) would have probably improved things considerably.

I can't say I'm having much problem with the cars in AC - getting decent FFB (or at least FFB that I like) with my DFGT is proving tricky though.
Ultima modifica da Michael; 5 feb 2015, ore 20:11
I never had a problem with GPL's physics, maybe because I only ever used the GPLPS installer and stuff.
Yep, old thread, but obviously (for good or bad) active again.

So, after playing for longer now, and after switching from a xbox controller to a G27 at my desk, then building a 'sim rig' with wheel/pedal mounting, a racing seat, and dedicated monitor, and finally an Oculus Rift to the setup... I have this to say...

The handling does seem to suck with a poor setup. As a sim, you basically cannot play with game correctly with a controller... in exactly the same way that real cars come with wheels and pedals and not a analog stick and triggers. Games like GT, Forza, etc, 'seem' like sims but any sim that is made for a controller is not really a sim; it is a game and will play like one (but, while giving a decent impression of being sim'y)

I believe that sense of speed is the bigger issue with AC at first. Without the real world sensations of speed (vibration, wind/sound, etc) it is extremely easy to come into a corner at 100mph instead of a realistic 60mph... then complain about bad physics and understeer. I believe all racing sims have this issue.
_____

My system is now setup with a whiteboard above it for lap times and lots of people (gamers and non-gamers) have had their chance to drive. It's true group/party fun. After a couple of laps, the only people that don't 'get' the feel of AC are the people who can't (age) or don't drive in real life. To them, it seems like a game they need to learn, but for drivers it feels quite natural and real.... and they can't wait to have another try to beat their previous lap times because driving errors feel like driving errors not bad code.

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Data di pubblicazione: 6 dic 2013, ore 8:43
Messaggi: 428