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Come back and give an informed opinion once you have taken a road car such as a BMW onto a dynamic track and pushed it to the limits.
Sorry but every time someone makes this erroneous and irrelevant statement comparing road driving to on-track race driving- it just serves to make that person look incredibly ignorant and foolish.
https://www.youtube.com/watch?v=kLdDciLMdv8
Please pay attention to the above video of how a BMW M5 (F10) driver acts on the circuit and watch out for that tail between your legs...
Have you considered, even for a second, that if YOU are "totally spinning out so easily" in a BMW, it might be YOU that sucks and not the game..?
It is full. Well, actually, people in cars tend to live compared with more vulnerable groups like motorcyclists, pedestrians and cyclists.
The number of accidents is high though. Saying "There'd be accidents on the roads if cars were like this" isn't your best ever argument is it?
Post to the CoD Forum "If a gun was like this, wars would be lethal! You'd get killed or blown to pieces!" :D
There are big differences with setups, the way people drive when they are really moving fast (rather than sitting in front of the TV), the way that racing tyres behave, the 2d game output and the smaller forces plastic wheels give, and so on that usually explain why someone thinks a car in game isn't like the one on their driveway.
It's no secret that this game uses algorithms that are only approximations and models of real life physics. It's a game to run on quad core PC, not a supercomputer.
But, does it matter? If the car on your drive spun when you stomped your foot to the floor at the apex of a corner what would you do? You'd slow down on the next corner. You probably wouldn't post on a forum saying that the physics in Birmingham were wrong.
The trick is really about finding and driving at the limit of the car. If you're spinning in the game, that's over the limit. If you drive around one hand on your G27, eating a pasty and talking on the phone to your stockbroker, that's probably under the limit.
But why complain that there is a limit? The whole point of a racing game is controlling and balancing the car at that limit. It doesn't really matter whether that limit is or isn't the same as anything else does it? You're not racing against other people who are driving real BMWs in your town. Everyone has the same physics (except Eric Laithwaite)
Most of the cars in this game will have a different limit. You have to adjust to them in the same way you have to adjust from your experience in the real world.
Just play the game you have in front of you using its rules. Just like in Team fortress 2, you don't say "meh, I can't hit anything because the nades don't fly in the right way" you learn to hit things using the way they do fly.
Forget what you think the car should do, and react to what it does do. That's what the fastest people in any racing game do.
lol No I know, but one game,plus the fact that hes claiming to have played AC without owning it, coupled with the VAC ban I deduce that hes just a thieving little kid, trying to tell us how driving works lol.
As for AC not being realistic please please let us know what software you think is a better sim for driving, I would be torn between this and rfactor 2, but you'd think that was worse cause IMO its harder and lot more likely to lose grip, so please mate since you've driven a car let us in on your knowledge.
Now I play without shoes and finally found wheel settings that I love and I control the cars 100x better! I use to hate driving a lotus, even when I use to play forza the light weight cars just went side ways in turns...but now driving them is a dream.
Remember aswell most Lotus' are mid-engine which also makes a difference.
Difficult to say, I'm not exactly a real life race driver. But what I do know is that drifting in winter conditions with any old BMW or Lada is easy as ♥♥♥♥, anyone can do that. They should add some winter tracks to Assetto Corsa, then I could really compare.
Even then, comparison is difficult because in real life, you are part of the car. Fluids in your body and peripheral vision do a lot more for sensing how the car is behaving than some motor embedded in a plastic housing.
Yeah that's true too.
Why the hell do people reopen such old threads!?
Actually, most of the infamous tricky handling in GPL was down to bad setups.
Which was fixed, but not before the reputation was sealed. Wikipedia has some details.
This is not entirely dissimilar to the setup bugs in shift 2 (IIRC toe values are reversed in the UI) causing cars appear "undriveable" that if they'd released a patch or 2 (or tested it before launch) would have probably improved things considerably.
I can't say I'm having much problem with the cars in AC - getting decent FFB (or at least FFB that I like) with my DFGT is proving tricky though.
So, after playing for longer now, and after switching from a xbox controller to a G27 at my desk, then building a 'sim rig' with wheel/pedal mounting, a racing seat, and dedicated monitor, and finally an Oculus Rift to the setup... I have this to say...
The handling does seem to suck with a poor setup. As a sim, you basically cannot play with game correctly with a controller... in exactly the same way that real cars come with wheels and pedals and not a analog stick and triggers. Games like GT, Forza, etc, 'seem' like sims but any sim that is made for a controller is not really a sim; it is a game and will play like one (but, while giving a decent impression of being sim'y)
I believe that sense of speed is the bigger issue with AC at first. Without the real world sensations of speed (vibration, wind/sound, etc) it is extremely easy to come into a corner at 100mph instead of a realistic 60mph... then complain about bad physics and understeer. I believe all racing sims have this issue.
_____
My system is now setup with a whiteboard above it for lap times and lots of people (gamers and non-gamers) have had their chance to drive. It's true group/party fun. After a couple of laps, the only people that don't 'get' the feel of AC are the people who can't (age) or don't drive in real life. To them, it seems like a game they need to learn, but for drivers it feels quite natural and real.... and they can't wait to have another try to beat their previous lap times because driving errors feel like driving errors not bad code.