Assetto Corsa

Assetto Corsa

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Dalamian Dec 6, 2013 @ 8:43am
Driving physics are terrible
I hate to bash games, especially driving sims. But the driving physics and characteristics in this game are terrible. I tried driving a majority of the cars and some of them are just so unrealistic. Especially the BMWs. I work for BMW at a dealership as a technician. I have driven countless E92 M3s and none of them understeer like the car in this game does. Im sorry but its terrible, and every car is like this as well. Every car has so much understeer its insane. I've done some track driving myself, again mostly with BMW, and its just not even close to proper driving physics at all. Its almost like downforce in this game is just non-existant. The best example i can think of right now is the long swooping right hander at silverstone. I was driving the E92 GT2 car and going into the corner it was alright but as I gained speed through the turn it starts to loose grip in back tires and starts to slide. Im sorry but no thats just not realistic at all. As I gain speed that rear wing should be providing enough downforce on the rear tires to allow you to accelerate through that turn with no problems of oversteer.

I hate to say it but this game has a monumental amount of work to be done to make the driving seem more realistic, as it is right now im kinda sorry I dropped 40 dollars on this, I probably wont be booting this up again
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Showing 1-15 of 428 comments
Try X-Motor Racing if you want supernatural physics including M3 E92.
SLiiDE Dec 6, 2013 @ 9:03am 
"Early Access..."
WaxxFetish Dec 6, 2013 @ 9:44am 
I hate to say this but it seems that either you or every second poster here is delusional.
Pixelchaser Dec 6, 2013 @ 9:45am 
Contrary to trusted popular belief you are Dalamian. Just saying...
Last edited by Pixelchaser; Dec 6, 2013 @ 9:45am
アキ君 Dec 6, 2013 @ 9:49am 
Please tell us more about your real-life driving experience with the BMW GT-2.... just embarrassing!
Bigbazz Dec 6, 2013 @ 9:50am 
There is no early access excuse for the physics because they are phenomenal. As a person who has spent a lot of time analysing the M3 GT2 for my track guide, aswell as footage of the real car I can say that it is almost perfect to real life, the ultimate laptimes and even telemetry are accurate. You're saying the back end is sliding? Well that is normal, to reduce that you can tighten up the differential, you can add rear downforce and many other different setup changes, you should also do a warmup lap to get the tyres up to temperature.

The M3 GT2 is an absolute rocketship in Assetto Corsa but it needs to be driven like a professional. If you mess up the braking on downshifts the rears will lock and the back end is going to kick out, you have to brake and change gear in a pretty specific controlled manner, also if you have slightly too much lock on the exit of a corner and you floor the throttle you're going to spin the car out and the balance of the weight transfer to make the most of the aero is very important, pushing the tyres smoothly and not with sudden forces is very important to maintain maximum grip.

I'm no racing driver but I have a lot of karting experience from when I was a kid, I've also read a lot about motorsport driving techniques from books (perhaps you should too!), and thus In any simulator I'm always very competitive, I learn exactly how a car is meant to be driven and learn each individual characteristic and then I match that up by analysing cornering speeds, braking style and how the car reacts when downshifting. This is why I know that from watching maybe 2 laps of your driving in the GT2 I could tell you what you're doing wrong and tell you how to fix it so that you're driving it more like a real professional racing driver, and suddnely the car in the sim will feel right to you.


Don't blame the simulation, blame the driver. The only car I think is wrong in Assetto Corsa is the E30 M3, which seems to have a little too much traction, making it feel understeery as the rear is too planted. From what I can figure from the E92 M3 road car it is very close to the real car. Perhaps the understeer is a result of you driving it too hard? Check your cornering speeds.


Real world racing tracks are using this simulator for their driver training, the developers come from a simulation background and not a gaming one, developing simulators for Ferrari among other professional automotive industry clients. These guys know what they're doing and the professional feedback from the industry is that the simulator is phenomenal.

Working as a technician does not mean you have driving skills, your comments on the M3 GT2 show me that you don't really have a clue what you're talking about when it comes to this car. The simulator isn't perfect but no simulator is, even the F1 teams simulators are not 100% accurate.


Last edited by Bigbazz; Dec 6, 2013 @ 9:55am
アキ君 Dec 6, 2013 @ 9:52am 
Bigbazz, you stated many good points and truths but they are not needed because these people are clearly delusional.
WaxxFetish Dec 6, 2013 @ 9:58am 
Originally posted by Chevalier D'Harmental:
Bigbazz, you stated many good points and truths but they are not needed because these people are clearly delusional.

Yep, his time is better spent doing videos like the last one he did. OP could do himself a favor of watching it before posting BTW.
StalkerU Dec 6, 2013 @ 10:22am 
Originally posted by luis senna:
i agree with you...it's weird THAT ALL THE CARS ARE LIKE THAT ....i mean i never drive the real cars so.... , but in this game they are all almost undriveble. i realise that is early access so still wait for best. keep going dev's.

Too difficult. Yet, the other section of sim racers call it an arcade game because you don't spin in circles taking a corner at 30mph.

Me? I think it's the best handling race sim ever made. At least with my T500, if you can't drive a car at its limit, it's because you're doing something wrong.
Icepick Dec 6, 2013 @ 10:28am 
OP if the car doesn't feel natural, especially the BMWs you need to tweak your FFB settings and other controls, and sometimes it is because of the way you have the car set up. As someone who has driven the BMW IRL that is my only explanation. The car would feel like it was bouncing around on me too much until I got everything configured properly. Then I realized how true to life this sim actually was.
Bigbazz Dec 6, 2013 @ 10:43am 
I find it interesting how on the Assetto Corsa forum I'm explaining my thoughts to people who think the sim is too easy, has too much grip, they are on the other end of the spectrum from these kind of posts. On the other end of the scale with the skilled and experienced drivers, most of us find the GT2 is very easy to drive, doing 1:44's around imola seems like childsplay to an experienced simracer

But you push those laptimes into the 1:41s and the GT2 becomes a different beast, it's very difficult to keep the car on the track while driving fast enough for 1:41 laptime around Imola, but in that respect it's true to life.

I sit in the middle camp, I understand the confusions and issues on both sides, different levels of skill from drivers, different experiences from other simulators and especially the biggest difference is probably different controllers and settings used. I definitely don't think it's too easy, It's just about as easy as you would expect while under the limit, then approaching the very limit the difficulty increases massively, and that is how it is in real life. Even without having your own personal experience with this there are enough videos and interviews with world class racing drivers who say the same.


On the side that thinks the simulation is too hard, I sometimes see this from people who watch Chris Harris videos and see him race these amazing cars and make it look easy, and then expect they can do the same. The thing is that Chris Harris is an exceptionally gifted driver, which is the only reason he so often gets to drive these cars. But even he was 1.5seconds below a championship winning DTM driver (Bruno Spengler) in the M3 DTM car, 1.5seconds in that car is the difference between it being easy to drive and it being right on the edge, but at the same time to be only 1.5 seconds off means he is a driver with a skill well beyond what most of us will ever achieve.
Theogore Dec 6, 2013 @ 10:47am 
The best part is, these people are so used to GT and Forza that they think proper weight distribution and tyre physics are incorrect.

Simple laws of physics, an object in motion, stays in motion.
Last edited by Theogore; Dec 6, 2013 @ 10:48am
pennarguy Dec 6, 2013 @ 11:22am 


Originally posted by jb9186:
OP if the car doesn't feel natural, especially the BMWs you need to tweak your FFB settings and other controls, and sometimes it is because of the way you have the car set up. As someone who has driven the BMW IRL that is my only explanation. The car would feel like it was bouncing around on me too much until I got everything configured properly. Then I realized how true to life this sim actually was.

Maybe that is all true, in fact it is true, in as much as you have to tweak tweak and more tweak to get a stable set up for each car in game. In a real life scenario, if I get a new car from the showrooms, It drives ok and does not need all that sh*te. Obviously to get a car in racing trim, is a different thing to everyday motoring, but the default settings in game, are, in a lot of cases way off.
It is ok if you know how to set a car up, but not everybody does and I think that a lot of would be buyers, just find a lot of sim's too difficult and give up on racing sim's in general; which is a loss to the Dev's.
I love this sim, if only for the physics and FFB, but the UI in the garage is not good; take a look at GSC 2013 and see what a difference there is...it is far easier to use and more of it.
A lot of what is here now, will be worked on and changed here and there, as we know, because this is early access, but it is only right that the bad points, as well as the good, should be made known.
Audax Dec 6, 2013 @ 11:28am 
I really enjoy all the pro drivers criticizing the game. Tell us more! What tracks did you raced?
People play some forza and GT and come here thinking they know what's real.
delirivmcordia Dec 6, 2013 @ 12:06pm 
OP has spent 0.8 hours in-game.
That's barely enough time to dial-in graphics, let alone controls, FFB, car setups and half-decent laps.

Next.
Last edited by delirivmcordia; Dec 6, 2013 @ 12:08pm
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Date Posted: Dec 6, 2013 @ 8:43am
Posts: 428