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The M3 GT2 is an absolute rocketship in Assetto Corsa but it needs to be driven like a professional. If you mess up the braking on downshifts the rears will lock and the back end is going to kick out, you have to brake and change gear in a pretty specific controlled manner, also if you have slightly too much lock on the exit of a corner and you floor the throttle you're going to spin the car out and the balance of the weight transfer to make the most of the aero is very important, pushing the tyres smoothly and not with sudden forces is very important to maintain maximum grip.
I'm no racing driver but I have a lot of karting experience from when I was a kid, I've also read a lot about motorsport driving techniques from books (perhaps you should too!), and thus In any simulator I'm always very competitive, I learn exactly how a car is meant to be driven and learn each individual characteristic and then I match that up by analysing cornering speeds, braking style and how the car reacts when downshifting. This is why I know that from watching maybe 2 laps of your driving in the GT2 I could tell you what you're doing wrong and tell you how to fix it so that you're driving it more like a real professional racing driver, and suddnely the car in the sim will feel right to you.
Don't blame the simulation, blame the driver. The only car I think is wrong in Assetto Corsa is the E30 M3, which seems to have a little too much traction, making it feel understeery as the rear is too planted. From what I can figure from the E92 M3 road car it is very close to the real car. Perhaps the understeer is a result of you driving it too hard? Check your cornering speeds.
Real world racing tracks are using this simulator for their driver training, the developers come from a simulation background and not a gaming one, developing simulators for Ferrari among other professional automotive industry clients. These guys know what they're doing and the professional feedback from the industry is that the simulator is phenomenal.
Working as a technician does not mean you have driving skills, your comments on the M3 GT2 show me that you don't really have a clue what you're talking about when it comes to this car. The simulator isn't perfect but no simulator is, even the F1 teams simulators are not 100% accurate.
Yep, his time is better spent doing videos like the last one he did. OP could do himself a favor of watching it before posting BTW.
Too difficult. Yet, the other section of sim racers call it an arcade game because you don't spin in circles taking a corner at 30mph.
Me? I think it's the best handling race sim ever made. At least with my T500, if you can't drive a car at its limit, it's because you're doing something wrong.
But you push those laptimes into the 1:41s and the GT2 becomes a different beast, it's very difficult to keep the car on the track while driving fast enough for 1:41 laptime around Imola, but in that respect it's true to life.
I sit in the middle camp, I understand the confusions and issues on both sides, different levels of skill from drivers, different experiences from other simulators and especially the biggest difference is probably different controllers and settings used. I definitely don't think it's too easy, It's just about as easy as you would expect while under the limit, then approaching the very limit the difficulty increases massively, and that is how it is in real life. Even without having your own personal experience with this there are enough videos and interviews with world class racing drivers who say the same.
On the side that thinks the simulation is too hard, I sometimes see this from people who watch Chris Harris videos and see him race these amazing cars and make it look easy, and then expect they can do the same. The thing is that Chris Harris is an exceptionally gifted driver, which is the only reason he so often gets to drive these cars. But even he was 1.5seconds below a championship winning DTM driver (Bruno Spengler) in the M3 DTM car, 1.5seconds in that car is the difference between it being easy to drive and it being right on the edge, but at the same time to be only 1.5 seconds off means he is a driver with a skill well beyond what most of us will ever achieve.
Simple laws of physics, an object in motion, stays in motion.
Maybe that is all true, in fact it is true, in as much as you have to tweak tweak and more tweak to get a stable set up for each car in game. In a real life scenario, if I get a new car from the showrooms, It drives ok and does not need all that sh*te. Obviously to get a car in racing trim, is a different thing to everyday motoring, but the default settings in game, are, in a lot of cases way off.
It is ok if you know how to set a car up, but not everybody does and I think that a lot of would be buyers, just find a lot of sim's too difficult and give up on racing sim's in general; which is a loss to the Dev's.
I love this sim, if only for the physics and FFB, but the UI in the garage is not good; take a look at GSC 2013 and see what a difference there is...it is far easier to use and more of it.
A lot of what is here now, will be worked on and changed here and there, as we know, because this is early access, but it is only right that the bad points, as well as the good, should be made known.
People play some forza and GT and come here thinking they know what's real.
That's barely enough time to dial-in graphics, let alone controls, FFB, car setups and half-decent laps.
Next.