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1. The point of the stage packages are so that cars are on an equal field. The idea is of *racing*, proper racing, with proper groups, imagine if in the WTCC some people were allowed to just chuck a more powerful engine on their cars, that would be terrible. The fact that there is no GT/Forza style upgrades means that the races are decided by skill, not car.
2. You can already customize the visual appearance through skins, all you need is a template and Paint.NET and you can change the colour and design decals and vinals all you want.
3. No, you should not be able to use modified body-kits, because the cars are, once again, based on actual classes. These are real cars, the GT2 version of the BMW M3, for example, has that bodykit because it has that bodykit in real life, if you could modify that, you would have to re-create the physics for the downforce, among other things.
If you're looking for customization, I would refer you to Shift 2, if you mod the game, it *can* be an alright sim.
It would just take too much time, and would take too much away from the more important things in the game, physics, etc. Plus, the idea of time-attack is to get a better time than other people, once again, skill, not car.
That said, I'm sure if you really wanted to, you could create a mod for the bodykits.