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When comparing to real car realism is still somewhat limited, as there is no mechanical feedback in the hardware (you can always switch to any gear), but IMHO AC is as good as it gets when driving.
With damage "on" some gearboxes require careful shifting, with somewhat tight rev matching, and will deteriorate if abused in a pretty similar fashion real gearbox would.
That said, since the development focus went into driving, the start/stop mechanics are wonky.
You can't stall the car completely, and clutch starts are more difficult than IRL.
Its pretty close to badly executed electronic clutches of small, cheap cars thou :P. And that's because clutch friction model is kind of simplified, but there are no games on the market that simulate it properly (that i know of) so~.
ps: If you want to train simple driving and shifting, Euro Truck Simulator 2 can be useful and fun too :P, you get full 12+2 gears and there are red lights and traffic around to make it interesting.
edit: i probably should add that i use G27 as well and while realism is limited, it does help keep my real life driving skills (especially shifting) not rusty. :)
Personally i like "Splitter" as it can resemble normal car gearbox the most since it skips gears (1-3-5-7-9-11). It's nice in cities.
"Range" is great on the road/highway but shifting only top row (1>3>5) or only bottom feels awkward in city. And messing up mode change by going 6>1 instead of 6>7 is deadly.