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Other ways would be to detect clutch/brake pedal so it's fine to put it in gear as long as either of those are on. There's also the handbrake button too. I think not being able to hold the car on the start line and find the clutch biting point with the pedals is a exciting aspect of a real race.
Disappointing from a game pushing the simulation angle. You could utilise the penalty angle for a jump start. Just not much fun seeing everyone disappear down the road whilst trying to find 1st gear.
because you just let the 1st gear engaged on your whell and hold the cluth down,
although the game will show you neutral, when the red light go out the car will go to 1st gear instantly, you just release the clucth while accelerating like a maniac.
Why is this causing you a delay? Simply have yourself ready to shift into 1st. It should only take 1/4 second at most if you have decent reflexes.
Auto drivers just press the 'go' pedal and don't notice anything.
Manual with clutch is at a major disadvantage as your 'solution' above only works for two pedal drivers. With the clutch the gear won't engage unless clutch is fully down. So not only do you have the penalty of the 1/4 second engage gear nonsense but you then have to quickly find and manage a bite point.
So players pursuing a simulation aspect are unrealistically handicapped. Quite the irony there.
Project cars does it properly - you need to drop the clutch and hold the car on the brake before engaging 1st. Hell if you don't use the brake on some tracks gravity will cause your car to roll and get a drive through penalty.
You can the. Balance the throttle and feel the clutch engage *before* the lights go green.
If AC is pushing itself as an arcade game then it's a shrug of the shoulders and a 'meh'.
If it is trying to be a simulator then this shortcut is really disappointing.
Have you updated your game at all?
This is totally wrong, everything you just wrote.
You can engage first.
You can have the clutch engaged.
You can do proper starts.
Update your game is my guess.
When driving against other people it gets seriously frustrating as there's a good 3/4 of a second or more lost just off the line. I really enjoy the game but the starts with 3 pedals and a H pattern just feel really broken.
but what people are saying here is 100% correct.....
sat at the start, red lights start to turn on, the AI engines start to rev,
you press the clutch and engage 1st (your gear indicator says its still in neutral but will jump into 1st the instant the lights go out)
hold the throttle where ever you think you need it set to, when the lights go out you dump the clutch and bury the loud pedal.
you do all that and in that exact order and still watch in dispair as the rest of the pack drive away then what you really need to try next is...
unplug everything, pop your expensive wheel pedals and H-shifter on ebay and go buy this game http://store.steampowered.com/app/450590/ cos Im sorry but not being able to get off the line on a game that forcably holds you on the line till the lights go out? then racing simulators arent for you, pure and simple.
but on a side note I would like to see the option to NOT be held at the line cos getting away quickly when not held at the start is, imo, a lot harder.
the (only) answer there is @OP:
It is a design-descision. It is not my prefered way of doing things - rest assured!
Yet it is a decision made by the developers for "whatever reason". It is also a design-decision that you can still declutch a virtually non-existant clutch on those cars with paddle-shifted torque-converter - type, classic automatic transmissions.
Although to be fair, some more Yuppie-focused enthusiast-models of certain upmarket manufacturers actually forgoe the classic torque-converter in favour of a electro-mechanically operated friction-type clutch. So in theory it would be technically possible to "hack in" a 3rd pedal and operate that thing "drive-by-wire".
Again: those are design-decisions that probably not everyone is all too excited about. Regarding actual racing... ...I'd say the off-the-line issue could be much more considered a driving-aid that lets inexperienced drivers reach corner 1 (...pile-ups) more reliably than with proper false-starts implemented. It just cuts down on false-starts completely by eliminating the possibility - thereby arguably improving on reality a little bit as in to not waste everybodies playtime with countless restarts. The downside is, it produces stationary cars when newcomers haven't yet learned that lesson. That's annoying, as well, I agree!
The clutch issue on paddle-shifted semi- and full automatics actually bugs me a whole lot more (I am not talking about purpose-built sequential race-transmissions, here). That "thing" should not be there, at all in the case of 100% production-spec road-cars.
So long and happy racing!