Assetto Corsa

Assetto Corsa

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180° rotation wheels setup help
I know Assetto Corsa is best played with 900° but I've ♥♥♥♥♥♥ into assetto corsa massively even with a xbox360 gamepad. I was able to get a really old Saitek r440 (180°/ 90° each side) for free and its been incredible fun to drive with it. Is anyone able to give me pointers on how to set up a wheel with such a small rotation. I've fiddled with the settings alot and I've been able to get around really tight turns now but any hints would be great.

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Wheel 180º - In game degrees of rotation 180º - Virtual steering wheel rotation limit 90º (means it turn 90 to each side; in video options, view tab)

The virtual steering limit is there in case the car your driving in-game has more virtual steering wheel rotation than your physical wheel you're holding in your hands. It is to match the animation to your physical wheel rotation.
Hi janno4

There is a workaround for wheels with <900 degrees of rotation. Try editing the controls.ini in your documents folder at C:\Users\********\Documents\Assetto Corsa\cfg. DONT edit the one in your steam folder.

[STEER]
JOY=0
AXLE=0
SCALE=0.25
LOCK=180

The LOCK value is your physical wheel rotation and the SCALE acts as multiplier.
This way you end up with 180/0.25 = 720° virtual wheel rotation. Should be enough for most cars and even tighter turns. Play around with the Scale value to fit your needs. Downside is that the wheel is not in sync with the virtual one anymore and you need to turn the wheel more careful as inputs are exaggerated. That said the best option is still to save for a proper wheel.
İlk olarak lividez tarafından gönderildi:
Hi janno4

There is a workaround for wheels with <900 degrees of rotation. Try editing the controls.ini in your documents folder at C:\Users\********\Documents\Assetto Corsa\cfg. DONT edit the one in your steam folder.

[STEER]
JOY=0
AXLE=0
SCALE=0.25
LOCK=180

The LOCK value is your physical wheel rotation and the SCALE acts as multiplier.
This way you end up with 180/0.25 = 720° virtual wheel rotation. Should be enough for most cars and even tighter turns. Play around with the Scale value to fit your needs. Downside is that the wheel is not in sync with the virtual one anymore and you need to turn the wheel more careful as inputs are exaggerated. That said the best option is still to save for a proper wheel.

Actually, the downside of that is you lose 75% of the available lock in the car, which is not so bad with road cars, but is quite bad with cars with a low lock, like the Tatuus and Exos. The virtual wheel is nothing to worry about, you can set that to your actual wheel rotation in the options, if you want.

Personally, I never wanted to go messing around the ini every time I changed cars, so I just stuck with the default, when I was using a Momo (240 degrees).
I limited my g27 wheel to 180º. And I used the same settings I recommended in my post above. I play with 900º but the way I set it for 180º, I could get the same steering reach as with 900, so yes, I tested those settings before recommending it to you.
İlk olarak QUF tarafından gönderildi:
I limited my g27 wheel to 180º. And I used the same settings I recommended in my post above. I play with 900º but the way I set it for 180º, I could get the same steering reach as with 900, so yes, I tested those settings before recommending it to you.

That's how I had my Momo set up. The 'problem' (most) people have with it, is the super-sensitivity in cars with a large (700+) lock. Which is what the scale-'fix' helps with, but as I said, it then ♥♥♥♥♥ up the low-lock cars.
I didn't get super-sensitivity the way I set it up limiting the g27 degrees. I could do the same times on spa with the mclaren gt3 with 180 and 900, and using the same braking zones and turn in points. The scale in the controls.ini file needs to remain at value 1, then you set the lock according to your wheel limitation, in his case 180. Then to match the animation on screen, you need to set 90º (in case of 180º wheel) for virtual steering rotation.
I understand now the super-sensitivity. I disabled the force feedback from the wheel and without any sort of tyres resistance against the surface, the car is too twitchty. A possible fix is to set speed sensitivity to 0.05
İlk olarak QUF tarafından gönderildi:
I understand now the super-sensitivity. I disabled the force feedback from the wheel and without any sort of tyres resistance against the surface, the car is too twitchty. A possible fix is to set speed sensitivity to 0.05

It's not so much about the ffb. The McLaren Gt3 has a 480 lock, so that's not as bad. Like I said, it's mainly the cars with a large lock. Try one that has 900. And if you want to 'see' how sensitive it is, keep the virtual wheel lock off.
I know, the first tests before writing my first post above was with the bmw m1 at magione, everything at 180º, physical wheel limitation and steering in game degrees, then it was highly sensitive and couldn't drive well because the animation was way ahead of what I was doing with my hands. That's why putting the virtual steering limitation to how much your physical wheel turns to each side (in his case 90º), is the perfect match. The 180º lock in-game controls page (and scale as 1 in the file, which is the default value). This type of setup replicates what you do with 900º. Even with 900, I use 450º virtual steering, this way all cars match to what I'm physically and the car in game. Without the virtual limitation º, cars like alfa romeo were not matching the 900º of the g27.
Thanks for all the helpful replies. I've messed with the settings in the controls.ini before and sort of did what lividez suggested but was never sure if it was really correct or not.
See you guys on the track.
En son Geezeronwheels tarafından düzenlendi; 29 Eki 2014 @ 6:36
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Gönderilme Tarihi: 28 Eki 2014 @ 7:41
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