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There are a few different maps. I haven't tried them all yet.
I'm not sure if it's just me or everyone, but no FFB is implemented as of yet. It's still alpha though, so no complaints!
The premise for the game is good and it's comparible in a few ways to wreckfest and yet so totally different.
All in all I am loving the quality and variety of sims coming out at the moment.
The main discussion point here though is really the tyre model, not the game itself, as this is the AC forum after all. It is interesting to people who enjoy the modelling behind complex systems and like to understand how different developers are approaching it, the merits of each method, and the not so good points.
Regarding the handling though, I agree it's not quite there... but alpha development stage, I had no expectations. All it had to do was something that resembled driving a car.
If I want to actually drive something id use ac or multiple other sims before either of these. Wreckfest will be popular amongst the arcade fans but i dont find anytbing in it that interests me. I bought it thinking it may be fun but didnt find that, in beam ng I spent a few hours just crashing things as the damage model is pretty cool there.
Beam ng is more a tech demo then a driving sim as the driving itself is very poor along with the actual car physics.
Beam is purely a physics engine, it would be unusual if it had a direction.
Anyway, youre steering this discussion further off topic, which is tyre models.