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You could always see where there were going and they communicated what would be in the final 1.0 version (which, incidentially has more than ten cars, more like 30+). They also said that additional cars and tracks by Kunos would be DLC (e.g. Nürburgring and the cars released in the first DLC).
Additionally, you have the choice to download tracks and cars from other people and while those might not be laser scanned, they might still be good or very good, depending on the maker/team and often they are free.
So, basically, you didn't inform yourself of what would be in the game, even though it was communicated clearly by Kunos and are calling that shady early access. My suggestion, because I'm getting sick and tired of people not wanting to read, is learn to read and understand what you read.
25+ 10 = 35 .... It's okay.
what can you get for 10 bucks? a visit in your cinema maybe? and you get 2 hours of fun, if you drive 20 laps on the new nürburgring you already got that cinema visit back in your pockets :D
It was announced DECEMBER 2013, for ♥♥♥♥'s sake.
AC was also designed to be modder friendly, so modders can reproduce their favourite cars with proper physics, not like the usual pish rolled out on other games. Sure there are some cr@p conversions but if you look for mod cars on the official website, the majority are of excellent quality. The Cobra was actually a mod car which the devs bought the rights to.
Each track's average cost is 100,000 Euros. A license for each car averaged 1,500 Euros, that's before time/costs to actually produce it. If you think you're being ripped off you really need to put things into perspective and properly compare it the drivel available in other games.
Well, it is neither my nor Kunos problem if you didn't read what they communicated here and on their own website, now is it?
It was for you to read it first, then to make up your mind. When I bought into this early access I knew beforehand that those 30+ cars and 5+ tracks with variants where all that I would get with the 1.0 version and that additional tracks and cars by Kunos would be paid DLC.
Still, compared to what you have to pay for cars in iRacing a 10 pack of cars with one laser scanned track (with variants) is more than a good price, espcially considering that Kunos a) wants to make money to pay their employees to further develop this product (maybe even to the point of night races and implemented weather) and b) that they don't have the backing of a big, powerful, money saturated publisher.
As with many things in live, you should start seeing things in context to other things.
Laserscanning a track costs time, money, resources and licensing costs.
Creating a car can be as easy as doing it with a few measurments a basic data on the handling or by licensing the likeness and acquiring data from the cars manufacturer. Even if you don't get the data, if you want to use a car in a game you will have to pay licensing costs to the manufacturer. However, with manufacturer data you can often make a more realistic car and, more importantly, physics model.
Still, all that doesn't matter in this case.
What does matter is that you did not read/inform yourself what would be in the 1.0 version and are now whining that there is so little content (though quite much for a simulation created from scratch). Just one suggestion, never ever buy into full on study sim flight simulation, as good planes there cost 40$+ a piece.