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http://www.prad.de/en/monitore/review/2012/review-eizo-foris-fs2333-bk-part9.html#Responsiveness
Interesting. I do have it in a gaming mode as they say. Apparently this monitor is recommended for the fastest games. IDK anymore. Anyway, playing this with fullscreen checked off and DOF off helps a bit but it's still not perfect (maybe it's placebo). Thanks for the responses.
Go into AC options and turn all the shake, g-force and such like options to zero- see if it solves your issue. Also try `lock to horizon` on and off and see how it looks.
Let me know if this helped you!
Sorry for my bad english.
A lot of people when building systems don't think of the graphics clipping and just add any graphics card to a system. You may not of noticed it in other games because Assetto Corsa is system hungry. Do a search for forums and post your system details to see if you have clipping or not.
It's just a thought.
http://en.wikipedia.org/wiki/Clipping_%28computer_graphics%29
I forgot to mention that my CPU is an i5. I listed it just as a 3570K above, OC at 4.2GHZ. But my motherboard is an MSI Z77 mpower. I tried disabling the OC to see if there was a difference; none. I will definitely look into this clipping info.
I tried to do this, but I get the same thing unfortunately :/
I'll check this now.
To be honest, it's probably just your monitor.
I forget the proper terminology, but it's when the pixels can't 'de-fresh' the image fast enough, and you're left with a bleeding/bluring, which would become especially noticable when steering a car and having the whole horizon panning across the screen.
I'd say next time you experience it, open up an FPS game with real-ish, external, day-time environments and pan the camera, at a similar rate to how a car might steer, and see if you still get the blurring.
I occasionally get it on my monitor (a 7~ year old Sony Bravia TV).
I think it might happen, for me, when it's been on or off for too long...?
It feels like an "I'm overheating/underheated" performance issue.
When looking at panel specs this is mostly listed as "response time".
I don't think it is. The FPS games I've played I have not seen such an effect. I was just playing Talos Principle and it is EXTREMELY smooth and fast. But, I guess that is because the engine is so phenomenally well put together. Anyway, I tried it on my projector and tv and it's the same thing :/ After reading the AC forum, there does appear to be reports of an apparent issue with the engine not displaying the correct framerate/ problem with full screen exclusivity. Now that I look at it, objects passing by the side don't really look like they are going at 60fps, there is a miniscule micro stutter.