Assetto Corsa

Assetto Corsa

Statistiche:
Cars sliding too much
1. What worries me is the cars are sliding almost equally if you make mistake and slide while doing 30mph or 150 mph.

2.Sense of speed is non existing, even with different FOV settings.

3. Almost all cars are pretty unstable for such expensive cars.
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Visualizzazione di 31-45 commenti su 138
To be honest, I think that if AC's physics have a problem, it's that the cars actually regain traction too easily, but that a lot of people over compensate because of what they've been used to on previous games. In the video ExecrabLe posted, the slide wasn't random at all, he had near enough full brake pressure on turn in at the 2nd example, which loaded up the front and caused the rear to break traction. Also looks like he then used too much throttle to try to correct and only made the slide worse. If he'd got out of the power earlier, that would have been easily catchable. In a FWD car, using lots of throttle to get out of slides is fine, but for RWD you need to use much less.
In the words of Martin Brundle, if your eyes have detected a spin, it's usually too late. You have to feel the wheels are about to lose traction if you are to have any hope of preventing a spin. In AC, this is felt by a loss of resistance in the FFB wheel, but I'll be damned if I can feel that on my g27 which is why I can rarely recover from spins.

AC seems to agree with Martin Brundle ;).
Messaggio originale di Nerbur:
To be honest, I think that if AC's physics have a problem, it's that the cars actually regain traction too easily, but that a lot of people over compensate because of what they've been used to on previous games. In the video ExecrabLe posted, the slide wasn't random at all, he had near enough full brake pressure on turn in at the 2nd example, which loaded up the front and caused the rear to break traction. Also looks like he then used too much throttle to try to correct and only made the slide worse. If he'd got out of the power earlier, that would have been easily catchable. In a FWD car, using lots of throttle to get out of slides is fine, but for RWD you need to use much less.

I concur.
Ok this might be a long post;

http://www.youtube.com/watch?v=Ip1PH8UnJlc

Watch this full screen very carefully and think what is wrong with this slide...

What most of you focus is, why i made the slide? Or how i made the mistake by pushing much throttle or what not. I agree i purposefully slide the car. That is the point of this, so please change your perception for discussions sake.

Stop thinking how i could save the slide, start thinking.. What happened during that slide.

Now if i got your attention watch the video again. Have you noticed how my car made a narrow U turn with 120 km/h?

Now imagine instead of a wall, there was another road there. Got the point? Go to 0:30 of the video and watch again and again. That 2 seconds... I could simply save the slide and go on to that road? A car making a U turn with 120 km/h yea right. Now i am sure i got your attention to the problem we are trying to get to other people and devs..

Watch this video all you want, the instruments says i have front tires grip, i turn the wheel and there is no response.. There are so many wrongs at the physics here i can't even know where to begin..

First of all, the car doesn't understeer enough for 110 km/h on that turn.. While all tyres have grip, it suddenly starts spining, and mid spin, it stops spining and go straight to the wall.. Watch this again and again.

Now...

This is what happens in real life, with real cars, and with real physics.. Similar turn by GT3 cars for comparison. Notice the difference in these 2 videos.

http://www.youtube.com/watch?feature=player_detailpage&v=c0z1ZYEjjtw#t=5

http://www.youtube.com/watch?v=yR8taJs3w6A&feature=player_detailpage#t=19

Now, anyone that claims AC doesn't have weird physics while sliding?



Messaggio originale di ExecrabLe:
snip

I really don't see what you're getting at, sorry. If you drive like that, you're gonna hit the wall, every time. By the time you're counter-steering in the vid, it's WAY too late, especially if you're on the throttle. The momentum of the car is aimed at the wall, and that's where it will go, unless you do something.
LoL exactly the momentum of the car is towards the wall. That is EXACTLY what's wrong there.

I come from the direction of the wall with 120 km/h, and then make a left turn..

Please tell me how the car has momentum towards the wall? The wall which is in the direction 150 degrees opposite of my vectoral speed?
IMO, the AC tire model is......off.
The slip curve is unrealistic and unpredictable.

Messaggio originale di ExecrabLe:
LoL exactly the momentum of the car is towards the wall. That is EXACTLY what's wrong there.

I come from the direction of the wall with 120 km/h, and then make a left turn..

Please tell me how the car has momentum towards the wall? The wall which is in the direction 150 degrees opposite of my vectoral speed?

Because you lose the rear grip right as you've accelerated towards the wall.
Well, i am sorry i can't convince someone who thinks;

Because i pressed the throttle my 2 tons of weight transfered to that direction instantly... Watch how real cars spin, and tell me why they aren't going towards the walls but spin towards their vectoral speed..

Because their weight doesn't instantly transfer to that direction, and their momentum won't change.
The pedal gui in that video imo shows why you spun out. Nothing to see here that shows anything wrong except the connection between the wheel and seat.
Messaggio originale di rudski:
The pedal gui in that video imo shows why you spun out. Nothing to see here that shows anything wrong except the connection between the wheel and seat.

exactly, you got lawyered ... it also shows how 3 of 4 tires got overheated, btw slicks get overheated very quickly when driving very aggresivelly, nuff said

btw. its also the evindence for why some players can't drive more then 5 laps with one set of slicks and need to change because they drive aggresivelly
Ultima modifica da KuBr0; 5 set 2014, ore 14:33
Messaggio originale di ExecrabLe:
Well, i am sorry i can't convince someone who thinks;

Because i pressed the throttle my 2 tons of weight transfered to that direction instantly... Watch how real cars spin, and tell me why they aren't going towards the walls but spin towards their vectoral speed..

Because their weight doesn't instantly transfer to that direction, and their momentum won't change.

Neither of the videos can be compared to the 'situation' you presented. Different cars, different conditions. And just to clarify; I'm NOT saying "the game is perfect", but I just don't see any issue here.
Agreed! Need a lot of practice here to get used to the way each car handles around the track. I have spent around 15 hours of practice with various cars and set up's and making small changes to suit my driving style. What has helped me is to race the same track and change the cars only. That way, i'm used to the entry and exit speeds of each corner and the difference with each car setup. It's helped me big time! Awesome game though!
That gui, doesn't show correct temperture values on replays. Its a known issue and has no relevance to this.

Messaggio originale di AC|R Ragequit Inc.:
Neither of the videos can be compared to the 'situation' you presented. Different cars, different conditions. And just to clarify; I'm NOT saying "the game is perfect", but I just don't see any issue here.

I dare you, find me one video where a car slides like my AC car in the video..
Ultima modifica da ExecrabLe; 5 set 2014, ore 14:43
Here i will link videos; Of real car slides and spins...

http://www.youtube.com/watch?v=VFQ5yRKojhY
http://www.youtube.com/watch?v=NR2MYEKPJMA
http://www.youtube.com/watch?v=nA4lEHOhC-c

Like i said, all spining cars, keep doing so towards their vectoral speed. Not one can stop spinning at 120 km/h and then go another direction in an instant..
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Data di pubblicazione: 5 set 2014, ore 0:20
Messaggi: 138