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AC seems to agree with Martin Brundle ;).
I concur.
http://www.youtube.com/watch?v=Ip1PH8UnJlc
Watch this full screen very carefully and think what is wrong with this slide...
What most of you focus is, why i made the slide? Or how i made the mistake by pushing much throttle or what not. I agree i purposefully slide the car. That is the point of this, so please change your perception for discussions sake.
Stop thinking how i could save the slide, start thinking.. What happened during that slide.
Now if i got your attention watch the video again. Have you noticed how my car made a narrow U turn with 120 km/h?
Now imagine instead of a wall, there was another road there. Got the point? Go to 0:30 of the video and watch again and again. That 2 seconds... I could simply save the slide and go on to that road? A car making a U turn with 120 km/h yea right. Now i am sure i got your attention to the problem we are trying to get to other people and devs..
Watch this video all you want, the instruments says i have front tires grip, i turn the wheel and there is no response.. There are so many wrongs at the physics here i can't even know where to begin..
First of all, the car doesn't understeer enough for 110 km/h on that turn.. While all tyres have grip, it suddenly starts spining, and mid spin, it stops spining and go straight to the wall.. Watch this again and again.
Now...
This is what happens in real life, with real cars, and with real physics.. Similar turn by GT3 cars for comparison. Notice the difference in these 2 videos.
http://www.youtube.com/watch?feature=player_detailpage&v=c0z1ZYEjjtw#t=5
http://www.youtube.com/watch?v=yR8taJs3w6A&feature=player_detailpage#t=19
Now, anyone that claims AC doesn't have weird physics while sliding?
I really don't see what you're getting at, sorry. If you drive like that, you're gonna hit the wall, every time. By the time you're counter-steering in the vid, it's WAY too late, especially if you're on the throttle. The momentum of the car is aimed at the wall, and that's where it will go, unless you do something.
I come from the direction of the wall with 120 km/h, and then make a left turn..
Please tell me how the car has momentum towards the wall? The wall which is in the direction 150 degrees opposite of my vectoral speed?
The slip curve is unrealistic and unpredictable.
Because you lose the rear grip right as you've accelerated towards the wall.
Because i pressed the throttle my 2 tons of weight transfered to that direction instantly... Watch how real cars spin, and tell me why they aren't going towards the walls but spin towards their vectoral speed..
Because their weight doesn't instantly transfer to that direction, and their momentum won't change.
exactly, you got lawyered ... it also shows how 3 of 4 tires got overheated, btw slicks get overheated very quickly when driving very aggresivelly, nuff said
btw. its also the evindence for why some players can't drive more then 5 laps with one set of slicks and need to change because they drive aggresivelly
Neither of the videos can be compared to the 'situation' you presented. Different cars, different conditions. And just to clarify; I'm NOT saying "the game is perfect", but I just don't see any issue here.
I dare you, find me one video where a car slides like my AC car in the video..
http://www.youtube.com/watch?v=VFQ5yRKojhY
http://www.youtube.com/watch?v=NR2MYEKPJMA
http://www.youtube.com/watch?v=nA4lEHOhC-c
Like i said, all spining cars, keep doing so towards their vectoral speed. Not one can stop spinning at 120 km/h and then go another direction in an instant..