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90% cases of "understeer" are down driver demanding the impossible from the car.
They are street cars with way too much power, mid engine, driven at unrealistic levels of grip (the more grip the more understeer). Sesto is a track toy set up for laptimes.
AC tyre model isnt perfect and does exaggerate balance at times, but its within reason. Many of the supercars were driven on track by the dev, so while its not always 1:1 the general feel int far off.
The problem is that IRL you'd never drive/push the lambos the same way you do in sims (mostly because of physical feedback naturally removing driving mistakes leading to understeer) so they'd not feel as bad.
Also if you ovesteer a mustang IRL its called fun time, if you oversteer a mid engine monster its called, 1million write off. So by default they are made to be "safer". And then let some advanced electronics that are often not simulated loosen them a bit till they detect driver went too far. We get the cars here as raw as they can be.
Only recently when manufacturers got enough trust in electronics we see the reverse trend where cars are built oversteery (like sesto) and then electronics tame them back. Most of the stuff we have in AC is relatively old in this respect. The Hurracan is almost decade old already.
ps: as Fret asks, it might be down to the way you steer. You should never need more than 90degrees of steering input unless its a hairpin. If a car trully turns better with even more steering THATS understeer. For lambos you usually just need to use pedals better.
Just looked again at the Aventador onboard... the driver has more understeer than you have in AC lol, look at the steering angles. Hes pushing 90+degrees often, in AC you barely need like 70degrees at best, and thats on default setup. If you tinker with just basics that is not even really counted as "modifying" the car its gonna drive like the Sesto
The issue is that mid engine is quite tricky to drive right in simulations. While IRL its the easiest to drive fast ... all the lotuses/porshes, have "legendary" handling because how natural and quick is to reach the limit on mid/rear engined car. Mid engine is just plain faster than front, so it feels better. Same with pointyness, mid engine rotates faster initailly, feeling snapier/better. But ultimate cornering performance still depends on just how much rubber is touching the ground vs the car mass.
In sim however we dont get the same physical feedback, same comparisons, it all looks similar on flat screen... especially when we are used to GT3 cars performance already.
Worse those other cars give us expectation that we can take corners at higher speeds, and use the pedals harder. But for those overpowered monsters like lambos, with not enough downforce, you just have to slow down more than "usual". Which creates the feeling of bad handling.
So its just that in sims we have our comparisons turned upside down. We overdrive the these cars because it feels correct to do it (hence understeer). IRL that feeling is reversed, it feels like the car is doing the impossible.
Keep in mind that you rarely see exotics on real life race tracks. I've personally seen a McLaren 720s (that then wrecked and was totaled). And a Lambo Super Trofeo driven by a guy that also had a 911 GT2 RS. Facts of the matter are that if someone is serious about going fast they'll buy a Radical or something like that and blow everyone's doors off for a fraction of the price.
they really expect you to load the tires and suspension to turn. if you dont have weight on the front end, or you arent balanced. you arent turning.
keep in mind that less downforce can be better, too much and youll get understeer.
not an anolouge controller like i am using, i'll tell you that much.. the elemento is a nightmare for oversteering..
I don't dispute that, but AC feels worlds apart when using a wheel and a gamepad, and I can only imagine understeer being that much worse using a gamepad when approaching a corner too fast
Not out of choice, my old wheel (g25) keeps having issues (no steering power), a bios update temporarily fixed it, only for a windows update to break it again, so not for the first time. and you are right, they are worlds apart.