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Thanks for the help anyway.
You can then set the car up to handle as you like it, without bothering about what the in game wheel is doing.
I've got a T500rs wheel and it has 1080 degrees of rotation, but in track racing you don't need that ever. Same applies to the 900 degrees that Kunos recommend; I tried it and hate it.
For all of my track racing sim's I use 570 degrees, I use this setting in the wheel software after I realized that I can jump from sim to sim and it remains a rock solid setting.
Each to his own of course.
Just saying, since you sound so concerned about loosing realism when seeing a virtual wheel on the screen. That one nevertheless sets the standard to which your hardware hands should move synchronous, if you want the realistic rotation.
Step one: Go to game, Pick a car and get in it on track, Visually calculate THAT cars wheel rotation max deg., (I.E. Spin wheel back and forth and count) Remember that number, Close game.
Step 2: Go to Windows Game Controllers Profiler and set wheel rotation to match (Step One).
Step 3: Re-Launch Game, Go to "Options-Controls-Advanced" Set Wheel rotation to match (Step One). (Save a profile under that cars name so you can switch out more quickly)
I have 570 in the wheel software and 570 in the wheel calibration in the game, so the wheels are synchronized ok, with the wheel turned on in game it turns the same as my wheel.
Like I say; it works ok for me.
I always have the wheel off in any sim I play ( just like it that way ) it does not concern me as such.
I still don't know what may have happened but thanks to you all.