Assetto Corsa

Assetto Corsa

View Stats:
krevett62 Jan 15, 2023 @ 6:38am
Tool for editing car physics
Hello, just a message here to share a small tool I created in an Excel workbook to tune car from AC.
With it you can quickly tune a car performance, uncompress a car with compressed data, create "child" cars from a base car to edit without fear of messing with the original car, etc...
A more advanced tab is available and new parameters are being added in future versions (like the ability to edit tire compound data).

Note that cars tuned with the tool were only tested with CM!!

It's available here https://www.racedepartment.com/downloads/assetto-corsa-quick-car-data-tuner.42855/

It's still being improved and I'm open to suggestion to add new features (of course depending on my skills, I'm not a pro at modding AC physics!)
< >
Showing 1-3 of 3 comments
ling.speed Jan 15, 2023 @ 8:39am 
Very neat!

Its a lot of work, but i feel like with programs like that its the tooltips and additional data on hand are whats most useful to someone starting with modding.

Like for example, hanbrake torque = xxx [and is %of rear brake force]
Or explaining that inertia X being width axis affects roll and yaw together.
Or for refuel time to also show how many seconds it takes for full refuel.
Or how spring rate is actually wheel rate (maybe include spring rate calculation, but thats probs math intensive to automate)
Or approximate aero balance on the fly.

I still use VHPA from LFS for some sanity checks and other stuff. That tool but in AC would be amazing.

But yeah cool project, hope it goes forward glgl!
krevett62 Jan 15, 2023 @ 8:52am 
Originally posted by ling.speed:
Very neat!

Its a lot of work, but i feel like with programs like that its the tooltips and additional data on hand are whats most useful to someone starting with modding.

Like for example, hanbrake torque = xxx [and is %of rear brake force]
Or explaining that inertia X being width axis affects roll and yaw together.
Or for refuel time to also show how many seconds it takes for full refuel.
Or how spring rate is actually wheel rate (maybe include spring rate calculation, but thats probs math intensive to automate)
Or approximate aero balance on the fly.

I still use VHPA from LFS for some sanity checks and other stuff. That tool but in AC would be amazing.

But yeah cool project, hope it goes forward glgl!

Indeed I try to add tooltips for each sliders when I can but I'm a bit lacking in the physics department so I can't add too much for now.
Basic calculations will probably be added when I'm satisfied with the amount of editable data from the "Advanced tab". Worked a bit n it today and it's now able to edit basic suspensions values and tire compounds with basic explanation with tooltips ;)
ling.speed Jan 15, 2023 @ 11:45am 
Im not a modder but with the game since its inception, if you have a questions about some weird or obscure stuff shoot me pm, glgl.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Jan 15, 2023 @ 6:38am
Posts: 3