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Its a lot of work, but i feel like with programs like that its the tooltips and additional data on hand are whats most useful to someone starting with modding.
Like for example, hanbrake torque = xxx [and is %of rear brake force]
Or explaining that inertia X being width axis affects roll and yaw together.
Or for refuel time to also show how many seconds it takes for full refuel.
Or how spring rate is actually wheel rate (maybe include spring rate calculation, but thats probs math intensive to automate)
Or approximate aero balance on the fly.
I still use VHPA from LFS for some sanity checks and other stuff. That tool but in AC would be amazing.
But yeah cool project, hope it goes forward glgl!
Indeed I try to add tooltips for each sliders when I can but I'm a bit lacking in the physics department so I can't add too much for now.
Basic calculations will probably be added when I'm satisfied with the amount of editable data from the "Advanced tab". Worked a bit n it today and it's now able to edit basic suspensions values and tire compounds with basic explanation with tooltips ;)