Assetto Corsa

Assetto Corsa

Ver estadísticas:
Dark Gio 27 AGO 2015 a las 11:57 a. m.
What are your general thoughts about mods?
It was hard for me to start adding mods to this game. All my life I've been avoiding content that's not officialy supported and/or released by the original studio, because I thought it spoils the experience.

But then I tried a couple of tracks for this game and had a good time. Specially with made-from-scratch Donington Park by "Brun". It was a revelation.

But then again, I started trying cars, and I'm not very happy.

My first one was the Mazda MX5 Miata, and I think it's very accurate and fun to drive, but the rest, I don't feel like they're correctly adjusted to the simulation.

I tried the Ferrari 288 GTO and it's a beast. But it also beats the hell out of every other car that are, more or less, on the same class. Is this true with the real car?

Then I tried the Mazda 787B and happened -more or less- the same situation.

So, do you trust modders with the accuracy of their creations?

To be clear, those three cars are very fun to drive, and feel very realistic, but I don't know if this is the true experience of driving them, and I don't want to get used to something that is faking a simulation.
< >
Mostrando 61-73 de 73 comentarios
GingerBreadMan 28 AGO 2015 a las 10:31 a. m. 
Associator you do realize derailing the thread is against steam rules right?
https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810
Mr.Herbi 28 AGO 2015 a las 11:15 a. m. 
My fav. Cars are all Mods...

Mazda Miata
Mazda 787b
Caterham Academy

One of my fav Mod Tracks are...

Road America
Donington Park
kazereal 28 AGO 2015 a las 11:21 a. m. 
Publicado originalmente por Mr Crisp:
Publicado originalmente por Associat0r:
Major disinformation.
https://www.youtube.com/watch?t=57&v=LcM9hkWrImU

I think what he meant to say was that there are other things than grip that can cause a car to roll over such as high centre of gravity, soft suspension, soft anti-roll-bars and poor aerodynamics- but yes grip is enough by itself to cause a car to roll-over you only have to watch a car leave a track and hit the sand/pebbles and when its tyres grip hard on their shoulders, it rolls over very quickly.

Maybe I'll need to fix emphasis: grip by ITSELF is not enough to cause roll over, you need high center of gravity, poor suspension and/or other combination of things.

Original suggestion was that missing "tire shoulder grip" would be the cause of not rolling over which is simply not true.

Edit:
And again, there is no proper evidence of AC missing some magic component in grip calculations.

AC uses different way of calculating (vector-based instead of component-based math, for example) which might confuse people who are not familiar with mathematics or physics in equations. In physics you commonly need vector mathematics to account for amount and direction of forces, if another engine uses separate components of values that can work too but that by itself does not mean that either one is missing something in calculations.

So Mr. A. is wrong again in some points in arguments here.

Again, the part which I was replying to:

Publicado originalmente por Associat0r:
Keep in mind that there is a lack of proper grip at the tire shoulders, preventing it from rolling over properly http://www.assettocorsa.net/forum/index.php?threads/roll-over-physics.24439/

Tire grip itself is NEVER enough by itself to cause car to roll over no matter how fast you are going: there has to be external cause like a ditch or a rock to have enough difference so that center of gravity is disrupted enough to actually roll the vehicle.

Driving into a rock, a ditch or soft sand is not about grip calculations, it becomes "collision" calculations more like than friction-based equations..

I mean sand behaves more like "soft body" in that it gives away some and resists some amount to reduce speed. Car is not "sliding" on top of sand like on tarmac so friction calculation is not really appropriate there. Since it is at very low position car center of gravity is usually higher than that and car can sink into the sand gradually which can increase the effect sand slowing the car.

On tarmac you have rubber-on-asphalt or rubber-on-rubber friction with certain amount of roll resistance and slide resistance. It is not a "collision" like on sand since the car does not sink into the road.

So they are very different types of cases to calculate.
Última edición por kazereal; 28 AGO 2015 a las 11:46 a. m.
Andrex 29 AGO 2015 a las 3:35 a. m. 
Most Mods are really cool, cars and tracks, but some mod tracks having awefull AI where you can`t drive a race against.

Associat0r:
People like you are one of the reason not to buy RF2!
RF2 will never be finished, because it is a big money machine for them to not finish, that is the reason why it will never reach Version Status 1.0.
ISI is greedy and it will break there neck in the future, RF2 is way to expensive for a non 1.0 Version.

BRT Cobra 31 AGO 2015 a las 11:44 p. m. 
99% create errors so i dont bother with them,errors = log files that cause stutters.
IMPERIAL 1 SEP 2015 a las 12:19 a. m. 
A car that rolls over by the simple grip of the tyres has a major flaw. And is not considered safe no matter how high his center of gravity.. Constructors tend to correct those issues so in theory they tend to disappear.
http://youtu.be/zaYFLb8WMGM
Última edición por IMPERIAL; 1 SEP 2015 a las 12:32 a. m.
Publicado originalmente por IMPERIAL:
A car that rolls over by the simple grip of the tyres has a major flaw. And is not considered safe no matter how high his center of gravity.. Constructors tend to correct those issues so in theory they tend to disappear.
http://youtu.be/zaYFLb8WMGM
...these examples prove only one thing: car manufacturers - for a short while - had gotten entirely too full of themselves. Especially their marketing departments: putting more and more stuff into ever bigger, heavier vehicles. You cannot really fault the engineers for these mistakes as it is most-unlikely that anyone educated in the field would willingly sign off such a "broken" design. Building a truck-based SUV, putting ever-bigger wheels on the thing, with ever bigger and heavier engines and a thousand_plus kilos of luxury add-ons into it (while retaining a high center of gravity and solid-beam axles and such)... ...now what happens as soon as you change out the all-terrain tyres for something with the annotation "summer performance" on it in the same size? Yes: recipe for disaster! Which is (looking from the outside of things) exactly what happened in those specific examples.
Needless to say: we do not see too many truck-based SUV designs on the road today. Manufacturers hopefully have learned from those mistakes. I mean: their marketing departments in particular. Fuel-costs (weight-reduction) and desired on-road ride-comfort (chassis design) might have something to do with that, as well!

The first Mercedes A-Class was the quivalent mistake in the small passenger-car world: originally conceived as an electric vehicle with "sandwich floor" (to shield off and hold the heavy batteries) it was changed into a conventional IC-powered car mid-way through development. Without the planned-for heavy batteries: it's COG (which is really just a generalised measurement rather than a "given defect" when measured too high) got higher because: there was no dense mass in the floor to be found. Luckily they could "tune-out" the bad behaviour because Bosh had it's "ESP" ready to go, helping modulate brakes independently of driver-input, correcting the tracking of the tyres in corellation to steering-input and detected levels weight-shifts: so they could actually sell the bloody thing without too much concern for it's chassis-design deficiencies.
The second prominent "Mercedes" that fell into this category of poor chassis-performance: The original "smart"-car: that was intended as a two-seater city-car and not really designed for high-performance driving. So next thing you do is test out the performance in an emergency maneouver like the moose test at more than the standardised speed (because we demand more than what is written in the books). Does not mean that it is a good idea to build unstable vehicle-designs in the first place - but there you go.

All this has nothing to do with the OP-question. But to go back to topic: The Miata is a perfect example of how a really good mod can turn out. Other examples are not so great. I personally rarely find a mod that feels right. There are some. But the majority of mods is just "fantasy": a skilled 3d-artist makes a beautiful model, slaps some "borrowed" physics and sounds underneath it and calls it a day. Those mods are to be handled with caution! And even the Miata-mod was not all-perfect (it was darn-close to perfect though!): engine-sounds for surrounding traffic was nuch too loud the last time I drove it (before 1.2) and lacked dynamic range.

DriftMachine 1 SEP 2015 a las 12:29 p. m. 
Majority of the mods are just sub par is my opinion. I have yet to find a decent track. But for cars i have found a few, but not many that were ok.

I must have downlaoded several e36 bmws to find the one that felt realistic.

As far as tracks I have not found anything good.

Sadly this game is not as good as it was on release day. It appears they dumbed down the graphics to match that of the mods being released.

As far as RF2, I am very disapointied. I own the game and I agree its not very polished. The physics are pretty bad with most of the cars. Surprisingly even some of the isi tracks are not correct.

Publicado originalmente por Andrex:
Most Mods are really cool, cars and tracks, but some mod tracks having awefull AI where you can`t drive a race against.

Associat0r:
People like you are one of the reason not to buy RF2!
RF2 will never be finished, because it is a big money machine for them to not finish, that is the reason why it will never reach Version Status 1.0.
ISI is greedy and it will break there neck in the future, RF2 is way to expensive for a non 1.0 Version.
kazereal 1 SEP 2015 a las 1:21 p. m. 
Publicado originalmente por DriftMachine:
As far as tracks I have not found anything good.

Brands Hatch, Donington Park and Barcelona mods are pretty good.
A_24_ 1 SEP 2015 a las 8:47 p. m. 
You guys should avoid replying to that Associatroll. He feels his favorite sim is being endangered because of AC's papularity to the sim community and end up being zealously trolling all AC forum as much as he can. I feel sorry for that dude wasting his life.
DriftMachine 1 SEP 2015 a las 9:43 p. m. 
Anyways has anyone found the Somoma track mod. If so please share.
Thanks.
Dr. Death 18 AGO 2019 a las 1:07 p. m. 
HEY! Late to the party but here i am. Hope you did change your thought about mods, since even tho specially with AC they can be scattered everywhere and be filled with very low quality ones, incomplete WIPs, and ports, they can really fill the gap to make the game be anything you want. From a touge simulator, to NASCAR game, to a formula 1 game, to a street racing in a japanese highway game, to using literal free roam maps with stock street cars. Sadly, on top of the difficulty of having to find some of these mods, which means that if you use some obscure ones makes online playing painful since not everyone will have them, will mean on top that the quality will vary. However i think that mods are the very important lifeline of the game since the introduction of ACC, which means that AC has become kinda "there" and abandoned by Kunoz.



Publicado originalmente por DriftMachine:
Anyways has anyone found the Somoma track mod. If so please share.
Thanks.
https://www.youtube.com/watch?v=dA1cm8-T3H8
I know its old, but Terra21 has kind of a reputation for good tracks.
offroadracer516 18 AGO 2019 a las 9:36 p. m. 
I have a ton of great car and track mods. People simply complain way to much.
< >
Mostrando 61-73 de 73 comentarios
Por página: 1530 50

Publicado el: 27 AGO 2015 a las 11:57 a. m.
Mensajes: 73