Assetto Corsa

Assetto Corsa

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Why do the cars sound so terrible?
I just got the dream car #2 pack, expecting the the Ruf would sound something like a 911. Well it doesn't, I don't understand how the sound design is so bad in this game.

Do they even record real cars at all when they make the engine noises? it's just horribly synthesized... NONE of the cars sound anything like an actual car engine, nevermind the car they are modeled after.

Pretty sad that this game labels itself as a simulator, if I wanted to play a game with accurate sounding cars I'd be better off playing Need For Speed.
Τελευταία επεξεργασία από Brad; 12 Οκτ 2015, 3:26
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Sounds good on my system too.
Αναρτήθηκε αρχικά από kazereal:
Αναρτήθηκε αρχικά από fl0wf1r3:
two years later and the sound is still the most horrible I have heard so far :) I dont get it, there is so much potential, the cockpits are looks awesome but the sound kills the immersion to 100%, it really sucks

As said before, you must have bad headphones or speakers.

Many games add extra bass to sound in pre-production to make it sound more *impressive* with low-end audio equipment, that is not same thing as _realistic_.

Or people are used to the sounds after they've been bastardised to sound 'impressive'?

Recordings of my car using an external mic connected to a gopro gives a pretty good rendition of how it actually sounds, but showing people the recording made at the same time with a crappy dashcam and they much prefer the dashcam sound for its 'rawness'
Αναρτήθηκε αρχικά από bondyboy:
Αναρτήθηκε αρχικά από kazereal:

As said before, you must have bad headphones or speakers.

Many games add extra bass to sound in pre-production to make it sound more *impressive* with low-end audio equipment, that is not same thing as _realistic_.

Or people are used to the sounds after they've been bastardised to sound 'impressive'?

Recordings of my car using an external mic connected to a gopro gives a pretty good rendition of how it actually sounds, but showing people the recording made at the same time with a crappy dashcam and they much prefer the dashcam sound for its 'rawness'

Exactly. Something that might sound "cool" does not mean "realistic" - there might be lots of distortion and such that real one does not have.
Αναρτήθηκε αρχικά από Da_Bradler:
Look at Codemasters games, they are miles ahead.
Just thought I would quote this piece of hilarity for the sake of posterity.
The cars to me, are authentic sounding however I absolutely believe alot of them are about 1,000 rpm too low. In other words, the sound we hear at WOT is 6k rpm not 7k screaming redline like a real car. Also the in car mute is too much. I am not a troll, It is just what my ears tell me.
hahah op... perfect example of the regular uneducated daily babble you can read on the i-net, actually the one and only reason I hate the internet for.:steamfacepalm:
Αναρτήθηκε αρχικά από fish:
Αναρτήθηκε αρχικά από Da_Bradler:
Look at Codemasters games, they are miles ahead.
Just thought I would quote this piece of hilarity for the sake of posterity.
lol


Αναρτήθηκε αρχικά από phillipinpc:
The cars to me, are authentic sounding however I absolutely believe alot of them are about 1,000 rpm too low. In other words, the sound we hear at WOT is 6k rpm not 7k screaming redline like a real car. Also the in car mute is too much. I am not a troll, It is just what my ears tell me.
I agree actually, I would say it lacks the real world "growl" but, it has gotten much better and keeps getting better imo.
A lot of race car `growl` comes from the chassis and roll cage vibrating and often amplifying certain frequencies making them sound really aggressive in real life and I would imagine this being hard to replicate in a sim without sounding like you have `synthetically` processed it to get the same kind of audio `feel`.

I think the best thing to do with the current audio in AC for race-cars is on track use the audio app and turn up transmission, seperate it from the engine volume level and then crank it up. The whine being above the engine is enough to add some extra feel to being in the cockpit.

I adjust my audio using the audio app for VR so adding immersion is important wherever I can. I found having a loud transmission, a fair bit of noticable wind and surface noise along with lowering the tyre offset and volume means that your brain adjusts the way it hears sounds in the cockpits. With too much tyre noise I find it makes the engine feel less punchy because the tyres are too close in volume to the engine- so having tyre audio low enough that the other sounds make it feel much fuller works well for me.

Some cars, like road cars you will never get any more `punch` or `aggression` out the sound, simply because this is how the manurfacturer designed the car- BMW for example pipe a `synthesised or amped` sound from the engine in via its speakers because of how good modern cars sound and vibration insulation is, this leads to this `muted` sound I think.
Some do, some don't. The newer mostly don't. Use sound mods by Fonsecker
Αναρτήθηκε αρχικά από HyperionFin:
Some do, some don't. The newer mostly don't. Use sound mods by Fonsecker

If people are making sound mods for your game that's a pretty sure fire way to tell your sound design sucks.
Αναρτήθηκε αρχικά από Da_Bradler:
Αναρτήθηκε αρχικά από HyperionFin:
Some do, some don't. The newer mostly don't. Use sound mods by Fonsecker

If people are making sound mods for your game that's a pretty sure fire way to tell your sound design sucks.

Not at all.

One thing people don't realize is that sound IN car is different from OUTSIDE and then complain about it. Someone watching from trackside assumes that's what it sounds inside.. :rfacepalm:
Maybe AC needs audio post-processing filters same way there are graphics post-processing filters, maybe that would help people select how they want cars to sound..
im playing this game on a home theatre system and this game have very beatifull and details sounds.....every stage on rpm full throtle or decompressing feel like pretty good job done by kunos !my concern is turbo car are a bit weird no matter external blow or internal they sound not enough real ,,the spool is the same at every stage ex: building boost then release or full boost then release . could be nice to play with wastegate poping control or pre -release
i bought this game with red pack prsche season not long ago and ive tryed maybe 7 car and im having a blast every time i give a try!
i played gran turismo , gtr ,lfs,nfs,
There is nothing wrong with the engine sound in this game. Depending on your hardware the sound will sound widely diffferent. I have a PCIE soundcard and a onboard one, and the onboard is quiet and dull but if I use the PCIE the sound get alot louder and alot better.

Recording engine sound of a car and get it ultra realistic is insanely complicated tast. If you drive around a track with alot of walls that will change the sound, if its really open it will change it again. If you're inside or outside ofc make a huge difference then there are different exhausts, and fake sound through the speaker in many cars today sadly.

Stop complaining, if you think its so bad, make your own then! Show us how its supposed to be! There are a few people in the Eurotruck community that has done just that and some of them has been amazing!
Internet is amazing...

12 Oct, 2015
9 Apr, 2016
10 Apr, 2016
24 May, 2017
25 May, 2017
26 May, 2017

Those are the days this discussion was(is) active...

Oh... yes... about sound... IMO it's spot on.
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Ημ/νία ανάρτησης: 12 Οκτ 2015, 3:25
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