Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You are not alone. Also, keep in mind race cars and drift cars often have smaller rotation than street cars.
900 degrees isn't "optimal" for racing IMO. But to each their own.
So you may need to adapt to that.
Technically it is fine.
For catching slides you want to get to maximum wheel torque quicly, so tweak both minimum force and gain for the force feedback (thou generally gain of 85% or less is recommended to avoid clipping). In case of some car+track+weather combos grip gets low so you might want to increase the gain per car with numpad +/- keys. Or use app like FFB clip to do it automatically.
When messing with FFB strength always have pedals app open to visually double check the FFB values (grey bar)
Some cars will have weak steering racks so experiance may vary between cars... also ofc make sure wheel is using max force in drivers.
And last but not least the wheel is limited to how long user holds it before letting it rotate. If you are relatively fresh to all this, it might be user induced problem that could go away with time. For drifting you barely need to touch the wheel.
Personally on G27 i use 800 rotation to get a little more bite out of the wheel, but using 360 makes it a different game... it will reduce your precision, so it's not really recommended.
That's nice to know, and it's encouraging. Thanks :)