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Relatar um problema com a tradução
As Forza gets close to that, with about the same physics, damage to "engine" and effects when you bump another shopping cart, then Forza is the most realistic one (but hey, at Forza you have a 300Km/h+ super shopping carts!!!)
https://www.youtube.com/watch?v=7WW-k4l1ko8
^The pinnacle of realism, how dare AC, ACC, rF2, AMS2 call themselves simulators when they cant even deliver all this perfection of driving physics !!!
I purchased the game and i thought i could play. But nah steering angle grip very narrow and non responsive like the car is on bricks Once you slow down and try to calculate the optimum grip in the front tyres BAMMM --> Oversteer like crazy like your rear end was built from a 1910 ford.... Even if you are driving a FWD car...
I try to make it low and as soft as possible on the rear so its mildly playable
"Unplayable with keyboard. All cars oversteer like they are carts in a supermarket.
I noticed gameplay with wheel and pedals on youtube, they seem to oversteer like crazy as well...
Cars feel stiff unresponsive and sensitive at the same time its like i m trying to balance a knife edge"
You need to brake right and right where you need to brake, if you brake through the turn or go full brake you will understeer (or with some cars you will oversteer and spin), it is not a GTA or a NFS game you can go full brake AND do the turns anyway because tyres wont lock.
For keyboard you would need to go full brake for a time then start fast tapping the brake (and reducing the fast taps to slow taps) then when you are slow tapping the brakes start slow tapping the throttle (then fast tap the throttle untill you can go full throttle).
You can not just go full steer either, it will cause a massive angle on the wheels and tyre wont get grip, it will just slide as the tyres wont be at proper angle for the speed.
Consider this:
The more you brake the less you can turn.
The more you turn the less you can use throttle.
So, entering a turn you should (in this order):
- Go full brake without turning, just on straight (and dont use throttle)
- fast tapping brake while you start slow tapping to turn (again, no use of throttle)
- slow tapping brake while you start fast tapping throttle and fast tapping turn
- go full throttle and just small tap to steering or not even using steering anymore (and no use of brake anymore)
All the process only once, without braking, throttle neither steering corrections, and your turn will be done right and much better, without understeer or oversteer . . . stil you need to find the limits of each car and each car will behave differently according to your inputs.
That is how you are supposed to drive with the keyboard and if you just go full brake while trying t turn, it just wont turn at all . . . and the shopping cart physics is Forza Motorsport 7 like the video example showing all the pinnacle of FM7 physics in all its glorious arcadish physics.
Esport lap time contradict everything you claim. Brake is still floored very close to the apex.
https://imgur.com/uYAJNW5
https://imgur.com/hdnIv0c
Bomb dive with the brake bring illumination to be esport ready.
You tried to live the dream at esports being 8s slower/lap and prefer to blame it on something else other than you not being good enough?
Why I hurt you?
You dont seem to be blaming the game.
Thanks for your feedback and video, very helpful.
https://www.youtube.com/watch?v=tvcuGoVhpxw
https://www.youtube.com/watch?v=wMAvgpyu9g4
https://www.youtube.com/watch?v=2Czacauviyk
Real life professionals inputs on real life cars and real life professionals explaining on videos dont agree with you, also if you do it wrong, the release of brake, starting the use of throttle or start turning wrong or at the wrong moments, you will cause the car to either spin or understeer with tyres locked or at the wrong angle for the turn . . . and what you refuse to understand is exactly that, that "you" do it wrong, never really understod that and "you" are not good enough to get anywhere near esports or to alien times (or to be a real life professional driver), also you seem to dont understand what "rear bias" to brakes mean either (neither the fact that depending on how you brake and how you use throttle you can induce the car to understeer or oversteer) and, if you think Assetto Corsa is a understeer simulator, like you said:
If it really is an "understeer simulator" to you it just indicate . . that you drive everything the same and drive everything plain wrong, because each car is a beast of its own and drives differently the more on the limits you try to drive.
I am not saying any of the simulators available to be purchased and run at home computers are the same as Mercedes F1 team simulator used to test the specs of their cars and to test the limits of their cars on the eal life tracks before the car get to the track, no, but each of the simulators are good enough to teach how to drive properly and better when these simulators have the fundamentals right and, denying the fundamentals just becaue you are being mental about it (and again, if you was not being mental you would not be doing a crusade through simulators you dont even have) and repeating it hundreds of times everywhere wont make it more true just because "you said so" (because you never really understood or never really could make any of it work).
You're insulting what gaming is about. AC is a videogame & the realism is overrated like all other simulator. You definitely see in the picture that the input in GT Sport is more accurate than both AC & ACC. Not only you're denying legit picture with proof, but now you're creating false stuff.
It's an understeer simulator. Obviously, you see in Kunos pic at "les combe" from reputable sources & the brake floored near the apex. Also, how can you teach people trail braking? lol, The brake is floored, that ain't trail braking, it's arcade.
You might have to explain those floored brake pics, before even trolling about fake realism. Also, Lewis Hamilton shared in a article that the mercedes simulator is no better than a playstation game.
https://www.youtube.com/watch?v=nLIqPxaSS0E
Simulators are not 100% accurate, much less are the ones normal people can purchase to use at home computers, every simulator is always improving and the next generation of simulators much more than the previous, for obvious reasons (knowledge and technology that allow for better simulation) but the practice someone learn can be translated to real life and vice-versa.
Well . . . I already overdid with the "conversation" by starting it and I will just follow this:
https://miro.medium.com/max/700/1*tNWlizJJJo2Uvw3Ix15UDw.jpeg
and go back to just ignore what trolls have to say.