Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is just my personal opinion but I've raced professionally for Ford in the Continental Tire Challenge series between 2013-2016, and Yamaha on a R6 2016-2018.
I have been at most tracks in the mainland U.S.
Everything about ACC in my opinion has felt wrong, from the turn rate simulating Power Steering, to ABS systems kicking in & Tire scrubbing in a Double Apex.
By far the most inaccurate system in my opinion is their Tire Grip. Cooling/Heating happens Too quick/Too Long, and the sudden drop off in grip rate is laughable.
It's blatant coding boolean statements that aren't modulated correctly to simulate real world grip scenarios under an algorithm but rather "if temp = this" = icecubes for wheels.
This is just me talking for what it's worth you may find enjoyment in this game, but having real world experience out the box this feels worse than Forza to me arcade wise. Even with a 5K Driving Rig.
This guide should help you configure your controller
...and a set of fanatec pedals, lmao.
I steer with the drifty old left analog stick and shift with the shoulder buttons, etc.
The most important aspect of racing comes from the pedals, throttle and brakes.
That said, an actual wheel would of course be optimal, but this jank ass setup works well enough for my not very competitive needs, so I don't have one.
i also do truck sim with it, snowrunner and dirt rally.
Edit: and I used it in beamng drive.
What I'm trying to get at is: Unless your steering is ultra sensitive, like, a small movement on the stick getting turned into a 90 degree swerve, it's most likely an issue of how fast you are going, where you are accelerating, braking, etc.
Theoretically you can play with mouse and keyboard that spazzes the wheel wildly , without crashing into anything...if you drove like...10mph or something and just flip flop left and right really quickly to average out the spazzing into a more or less controlled trajectory.
It's all a matter of your cars speed, at the end of the day, anyway, and it influences everything no matter the car, but every car responds differently to it. Some oversteer, some understeer at higher speeds, etc.
That's why I did not skimp on the pedals, only the wheel.