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I dont think i ever drove a normal road car that went above 5nm when thrown around in corners. And that includes some old timers. Newer cars are much lighter.
That said there is a CSP option (in FFB tweaks) to output FFB as torque rather than percentage, so you could try that... never tried it so idk if its any good. AC cars do have a simple multiplier for power steering which i'd expect to be too high in many cases, idk if they adjust that in extended physics.
But you did mention 180sx, so thats a mod... and mods vary widely depending on modders feeling or just what the car was copied from and never adjusted. So its even more of a crapshoot. If its drift 180 it probably could go to 5nm thou IRL, and in game for drift you want a lot anyways.
Also sim wheels are usually smaller so that will require a bit higher torque than on real car. Default gain in AC is too high causing clipping, so its much better to lower gain (80% or lower) and use higher (max) wheel torque. And AC cars usually drive in super grippy condition, that again increases forces past "normal" .... so with all that its a fools errand to chase realism. Set on what feels good, and adjust after some time till you find an optimum.
asking this because for most kunos cars and modded cars i usually use about 40-60% on 5mn and sometimes i feel like its to light or to easy to control when im comparing them to irl vids especially when it comes to drifting. and 180sx mod im referring to is lenny's 180sx. going above 70% usually feels to heavy and im mostly trying to get used to a more realistic feel for when i eventually get a car
If you dont want wheel to feel too heavy but rotate faster or slower you can also mess with FFB gamma* (or use a custom LUT) .. in fact if you downloaded a LUT from the internet chances are it ramps up to high force quick and is part of the problem.
With a DD wheel you dont really need LUT, but you can use the GAMMA function (its one of the modes of "FFB post processing") to tweak the feel a bit. So max out the torque, set higher gain (like the 70%) and try to tweak gamma.
And remember its a process, give it time, different tracks, grip levels, cars, and even just experiance with drifting will change your perception of FFB over time.
ps: * - and ofc DD drivers should have those settings as well, named differently but ofted doing the same thing. You might be in a wrong mode that applies its own post processing.