Assetto Corsa

Assetto Corsa

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Midjet Aug 12, 2024 @ 2:56pm
Realistic force feedback gain for normal road cars
Would like to know what a realistic setting for ffb gain for cars like the gt86,180sx,bmw e92 etc on a 5nm dd wheel
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Showing 1-5 of 5 comments
TU_Nadz Aug 12, 2024 @ 3:04pm 
Roughly 3.5nm-4nm, BMW I would go 4.5nm-5nm
ling.speed Aug 13, 2024 @ 7:57am 
"realistic" would be really low due to power steering and that majority of the feel we get in real car comes from the seat not steering. So if it feels "weak and stupid", its roughly "realistic".
I dont think i ever drove a normal road car that went above 5nm when thrown around in corners. And that includes some old timers. Newer cars are much lighter.

That said there is a CSP option (in FFB tweaks) to output FFB as torque rather than percentage, so you could try that... never tried it so idk if its any good. AC cars do have a simple multiplier for power steering which i'd expect to be too high in many cases, idk if they adjust that in extended physics.

But you did mention 180sx, so thats a mod... and mods vary widely depending on modders feeling or just what the car was copied from and never adjusted. So its even more of a crapshoot. If its drift 180 it probably could go to 5nm thou IRL, and in game for drift you want a lot anyways.

Also sim wheels are usually smaller so that will require a bit higher torque than on real car. Default gain in AC is too high causing clipping, so its much better to lower gain (80% or lower) and use higher (max) wheel torque. And AC cars usually drive in super grippy condition, that again increases forces past "normal" .... so with all that its a fools errand to chase realism. Set on what feels good, and adjust after some time till you find an optimum.
Midjet Aug 13, 2024 @ 9:23am 
Originally posted by ling.speed:
"realistic" would be really low due to power steering and that majority of the feel we get in real car comes from the seat not steering. So if it feels "weak and stupid", its roughly "realistic".
I dont think i ever drove a normal road car that went above 5nm when thrown around in corners. And that includes some old timers. Newer cars are much lighter.

That said there is a CSP option (in FFB tweaks) to output FFB as torque rather than percentage, so you could try that... never tried it so idk if its any good. AC cars do have a simple multiplier for power steering which i'd expect to be too high in many cases, idk if they adjust that in extended physics.

But you did mention 180sx, so thats a mod... and mods vary widely depending on modders feeling or just what the car was copied from and never adjusted. So its even more of a crapshoot. If its drift 180 it probably could go to 5nm thou IRL, and in game for drift you want a lot anyways.

Also sim wheels are usually smaller so that will require a bit higher torque than on real car. Default gain in AC is too high causing clipping, so its much better to lower gain (80% or lower) and use higher (max) wheel torque. And AC cars usually drive in super grippy condition, that again increases forces past "normal" .... so with all that its a fools errand to chase realism. Set on what feels good, and adjust after some time till you find an optimum.

asking this because for most kunos cars and modded cars i usually use about 40-60% on 5mn and sometimes i feel like its to light or to easy to control when im comparing them to irl vids especially when it comes to drifting. and 180sx mod im referring to is lenny's 180sx. going above 70% usually feels to heavy and im mostly trying to get used to a more realistic feel for when i eventually get a car
Last edited by Midjet; Aug 13, 2024 @ 9:27am
Morethan2Letters Aug 13, 2024 @ 11:20am 
With only a 5NM wheel, Id always have it at 100%
ling.speed Aug 13, 2024 @ 12:55pm 
Originally posted by GOMD ❤:
asking this because for most kunos cars and modded cars i usually use about 40-60% on 5mn and sometimes i feel like its to light or to easy to control when im comparing them to irl vids especially when it comes to drifting. and 180sx mod im referring to is lenny's 180sx. going above 70% usually feels to heavy and im mostly trying to get used to a more realistic feel for when i eventually get a car
Ah so it is drifting. Yeah 5nm is best kept at max and fiddle with gain. A lot will depend on your rim inertia. Bigger rim more inertia, drifting wheels are smaller and lighter... or people run heavier rim with really strong DD wheel.

If you dont want wheel to feel too heavy but rotate faster or slower you can also mess with FFB gamma* (or use a custom LUT) .. in fact if you downloaded a LUT from the internet chances are it ramps up to high force quick and is part of the problem.

With a DD wheel you dont really need LUT, but you can use the GAMMA function (its one of the modes of "FFB post processing") to tweak the feel a bit. So max out the torque, set higher gain (like the 70%) and try to tweak gamma.

And remember its a process, give it time, different tracks, grip levels, cars, and even just experiance with drifting will change your perception of FFB over time.



ps: * - and ofc DD drivers should have those settings as well, named differently but ofted doing the same thing. You might be in a wrong mode that applies its own post processing.
Last edited by ling.speed; Aug 13, 2024 @ 12:56pm
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Date Posted: Aug 12, 2024 @ 2:56pm
Posts: 5