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In regard to braking zones, they differ per car - some cars have very short braking distance, while others (cough cough alfa, still love em tho) have longer ones
I would suggest turning them off in any sim. Instead use visual markers like the 300/200/100 feet markers on the sides of the track coming up to a turn and get used to braking in time at the correct distance, then trail braking around the turn. After some practice you'll find it comes naturally and braking lines will only serve as a distraction rather than an aid.
Which is why you should just turn them off in a race sim and learn braking points by looking at track-side objects because all that happens is you end up racing the line and not actually learning racing skills IMO.
Then unlearn them and learn things to improve your times.
Usually how people do it is to just race online, plenty of ghosts to follow there, only difference is that they are solid.
You can also join a community and ask faster people to drive with you.
I often come early in practice to our events (or just school events) and drive in front of slower or just fresh to combo people at consistent pace and lines. They usually do PB after PB. Its way more effective than chasing some hard pushed ghosts.
And on that note, when using AI to practice, try using as high AI strength as possible. Its better to give them a slower car and run it at 100% than scale it down to match your pace, since AI only gets close to natural driving at max pace.
AC lines are crap because they dont have braking information (whats shown in colors is usually wrong). So you dont gain much from them as just looking at track grooves. (whuch can as ideal lines be wrong too, because of technical reasons).
But then racing line theory isnt hard. You can read up on that and form your own "good enough" line.
The true benefit of "racing line" is the dynamic aspect some games (not AC) has in that they show optimum speed and braking markers. Because ultimately, you turn at maximum grip almost all the time, and its the speed that determines where your car will actually go.
This is also why ghosts wont help you that much, as they usually are from personal bests, and that means somebody tried real hard to go as fast as possible. If you try to copy that you WILL NOT drive on proper racing line, because you'll fixate on keeping up and the car will go its own direction.
Learn to look at the delta often. If you make a "mistake" and end up faster you know you have work to do in that corner.