Assetto Corsa

Assetto Corsa

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i cant activate traffic mode pls help
help me
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Showing 1-14 of 14 comments
mayhem Jun 21, 2023 @ 6:35am 
edit:

When I originally wrote this reply, the below instructions is what worked for me with the version of CSP at the time. In the meantime I've not kept up with keeping traffic stuff working, as I've focused more on racing and track-days. I'd suggest to look in 2 places for tips on how to get traffic working with more recent versions of CSP:

The NoHesi Discord Channel:
https://discord.com/invite/nohesitation

And 2REAL's Patreon:
https://www.patreon.com/2real_mods/posts

I'm not sure anymore but I believe I was on CSP V.1.79 when the below steps worked for me. If I get into traffic stuff again anytime soon, I'll come back to this thread and update it.

--------------------------------------------------------------------------------------

There's a recent post with a similar question so I'm copying my reply with some edits. Hope it helps:


There are 2 main ways to get traffic that I've found so far:

1. Track Day Mode + New AI Behavior: Flood Mode enabled

2. Practice mode + Object Inspector App + Traffic Tool


For track-day mode:

The map must have a designated "track", otherwise the AI doesn't drive. For a map where 2-way traffic is possible, you'll need to find and download a 2-way traffic layout for it.

In Content Manager / Settings / Custom Shaders Patch / New AI Behavior, you need to make sure that "AI Flood" is enabled, and also "Allow to drive wrong way" is enabled for track mode. There are some other settings here to mess around with how the AI will spawn / despawn etc.

So from track mode, you select the desired map, or the 2-way traffic layout, add whichever cars you want as opponents, then they will de-spawn behind you, and re-spawn ahead of you. If you're using "traffic_mod" vehicles, they should be going normal speeds. If you're using regular and race cars (and not a 2-way traffic lay-out with custom AI_Hints), they'll basically try to race. You can add ballast and restrictions to slow them down though.


For practice mode:

You must have the csp-traffic-tool app (mod) installed in \Steamapps\Common\assettocorsa\extension\lua\tools

It references specific vehicles made for traffic, so you must have these packs installed. Check around for 2Real Traffic on the mod sites for these.

In-game, you bring up the Object Inspector app, it has a Tools drop-down where you can select the traffic-tool, in the new window the main setting to look at is how many vehicles are spawning. I'm finding between 50-100 with "spawn nearby" enabled to be a good setting for traffic you can weave in and out of, especially on 3-lanes.

You cannot use this tool on maps that do not have a traffic.json and custom surfaces.ini in their data folder, for example: assettocorsa\content\tracks\shuto_revival_project_beta_ptb\tatsumi_pa\data

These traffic.json and surfaces.ini files are pretty easy to find, mostly by 2Real's creator, not all maps have these available. But here's a recent one that has these files for most of the Shuto variations:

https://www.racedepartment.com/downloads/shutoko-revival-project-v0-9-1-ai-traffic-mod.61359/


These are 2 very different ways to do traffic and both have their ups and downs. Track day has better driving, but limited number of cars and hard to get the dense traffic feeling. The practice mode method is kind of lower quality overall, but you can really pump up the number of vehicles to get an intensely dense traffic feeling without losing too much performance.
Last edited by mayhem; Jul 14, 2024 @ 10:24am
TTV Karlbannsonr Oct 3, 2023 @ 4:06pm 
None of this works for me. I cannot figure this out. I have CSP-traffic-tool installed, I have the track, I have the traffic.json, I have the surfaces.ini, and I used the traffic planner object. Nothing.
RyZe_2K Oct 6, 2023 @ 9:12pm 
Originally posted by TTV Karlbannsonr:
None of this works for me. I cannot figure this out. I have CSP-traffic-tool installed, I have the track, I have the traffic.json, I have the surfaces.ini, and I used the traffic planner object. Nothing.
Its the same for me
Bish0p #$CRS #JD Nov 26, 2023 @ 3:45am 
Try to change the version of Content Manager to "0.1.79". It worked for me.
Sassanid Nov 26, 2023 @ 3:59am 
Originally posted by mayhem:
There's a recent post with a similar question so I'm copying my reply with some edits. Hope it helps:


There are 2 main ways to get traffic that I've found so far:

1. Track Day Mode + New AI Behavior: Flood Mode enabled

2. Practice mode + Object Inspector App + Traffic Tool


For track-day mode:

The map must have a designated "track", otherwise the AI doesn't drive. For a map where 2-way traffic is possible, you'll need to find and download a 2-way traffic layout for it.

In Content Manager / Settings / Custom Shaders Patch / New AI Behavior, you need to make sure that "AI Flood" is enabled, and also "Allow to drive wrong way" is enabled for track mode. There are some other settings here to mess around with how the AI will spawn / despawn etc.

So from track mode, you select the desired map, or the 2-way traffic layout, add whichever cars you want as opponents, then they will de-spawn behind you, and re-spawn ahead of you. If you're using "traffic_mod" vehicles, they should be going normal speeds. If you're using regular and race cars (and not a 2-way traffic lay-out with custom AI_Hints), they'll basically try to race. You can add ballast and restrictions to slow them down though.


For practice mode:

You must have the csp-traffic-tool app (mod) installed in \Steamapps\Common\assettocorsa\extension\lua\tools

It references specific vehicles made for traffic, so you must have these packs installed. Check around for 2Real Traffic on the mod sites for these.

In-game, you bring up the Object Inspector app, it has a Tools drop-down where you can select the traffic-tool, in the new window the main setting to look at is how many vehicles are spawning. I'm finding between 50-100 with "spawn nearby" enabled to be a good setting for traffic you can weave in and out of, especially on 3-lanes.

You cannot use this tool on maps that do not have a traffic.json and custom surfaces.ini in their data folder, for example: assettocorsa\content\tracks\shuto_revival_project_beta_ptb\tatsumi_pa\data

These traffic.json and surfaces.ini files are pretty easy to find, mostly by 2Real's creator, not all maps have these available. But here's a recent one that has these files for most of the Shuto variations:

https://www.racedepartment.com/downloads/shutoko-revival-project-v0-9-1-ai-traffic-mod.61359/


These are 2 very different ways to do traffic and both have their ups and downs. Track day has better driving, but limited number of cars and hard to get the dense traffic feeling. The practice mode method is kind of lower quality overall, but you can really pump up the number of vehicles to get an intensely dense traffic feeling without losing too much performance.


Any way to get the 2REAL traffic planner traffic working for Nordschleife?
PeReZ_760 Dec 11, 2023 @ 11:27pm 
Originally posted by Bish0p #$CRS #JD:
Try to change the version of Content Manager to "0.1.79". It worked for me.
Thanks that worked for me. I spent like an hour researching for a fix lol
Orchid Dec 13, 2023 @ 8:34pm 
Originally posted by PeReZ_760:
Originally posted by Bish0p #$CRS #JD:
Try to change the version of Content Manager to "0.1.79". It worked for me.
Thanks that worked for me. I spent like an hour researching for a fix lol

im on 0.1.79 but still no cars show up
vlxcaz Dec 24, 2023 @ 1:48pm 
Originally posted by Orchid:
Originally posted by PeReZ_760:
Thanks that worked for me. I spent like an hour researching for a fix lol

im on 0.1.79 but still no cars show up

Same Here
Desperado Jan 2, 2024 @ 4:09am 
i have the same issue, any more ideas ? CM is now on 0.1.79 , "track" and "circuit" are added as tags on the track. settings in New AI behavior are also enabled. Still no traffic.....
legolooper May 20, 2024 @ 2:07pm 
It just won't work!
still no solution???
Finney Jul 13, 2024 @ 7:38pm 
Old thread but anyway. There is a new drop down option in the DRAG RACE tab and it is called Traffic. Map must be traffic-planner ready, etc, etc. Hope that helps
Originally posted by Bish0p #$CRS #JD:
Try to change the version of Content Manager to "0.1.79". It worked for me.
How to change version?
Le_MaGa Jan 10 @ 8:26am 
For those who still have this issue, what worked for me was : in SETTINGS/CUSTOM SHADERS PATCH/NEW AI BEHAVIOR
- make sure that "AI flood" was active, change the minimum track length to the lowest value
- activate "Get back to the race after going to pits" in AI Retirements settings
- activate AI Rubberbanding.

Also, make sure that the traffic.json file in your track's folder actually contains stuff (it shouldn't be only 3 lines)
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Date Posted: Jun 21, 2023 @ 5:23am
Posts: 14