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It should not be problematic unless you are shooting for very accurate to life rig.
Otherwise yeah its nice as far as im told.
edit: wait what ultrawide? If its just 21:9 thats nothing, i was thinking 32:9 thats a proper ultrawide... but then at 32'' is kind of tiny so its probably not it, so yeah dont worry about it.
yeah all i can find at a good price is 34" 21:9 1000R and 1500R and the smasnug G9 49" at double the price lol, here's my current list for example
So i would not worry about the curvature at all, but look more if you want to lock yourself into 21:9 because there is no good upgrade path except VR for those.
I picked up 3 32 inch 144hz 1440 monitors for £500 (AOC Q32G1) and a simlab quad monitor stand for £50, all used in good order. Centre monitor now is a better 165hz asus panel that is identical in size (to the mm) than the AOC it replaced, So nice centre monitor, 2 cheaper ones for outsides.
Looks great and better for me than any ultrawide
Curves are fine, no noticable distortion. Interestingly my centre is a very slightly different curvature than the the 2 outside. Again, looks great, no different at all to 3 monitors of the same curvature,
so i have a specific idea that i'm considering, i already have 2 flat 28" 4k G7s, if i got a third for an ok price i would only have issue with the size as you mention, but would it be correct that as they are 2160, i could simply have the displays closer to cover the same fov vs perceived distance per pixel of a larger 1440, or would that closeness and flatness create too much distortion?
just asking because that would be super cheap for what is better performance and same amount of pixels as a G9 but without spending a grand (would pull me away from affording a direct drive wheel)
i've found the display quality of large 1440 ultrawides to be quite poor with things like VA GTG and MPRT (input delay and ghosting) and would still be spending more than just getting another 3 screens like you did with the AOCs
edit: just note i'm referring to eye to screen FOV, not in-game FOV, in case of any confusion
Flatness does not make much problem because the video engine transforms 3d world into flat plane to be shown on flat screen. So as long as you dont move from center viewing position its gonna look natural. And with triple screens you have both bezel and angle corrections. If anything its the curved screens that would be "off". Thou as Maki Nishikino mentioned its not really an issue anyways, because the curvature is so small.
Btw you can set custom resolution to triple screens and use only two monitors to see how it goes for the screens you have already in borderless mode. Or even get a 3rd screen that you have on hand, if its same/close pixel size (can be different resolution/ratio) and see how it rolls, triples is really a different world.