Assetto Corsa

Assetto Corsa

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Heroflex 16 abr. 2016 às 13:02
Realistic PP filter for latest version!
Looks like:

http://imgur.com/a/K2YxN

https://www.youtube.com/watch?v=d3nNEuBW3Zo

Instructions:

Create txt file and call it 'Heroflex.ini' paste in the following:

[YEBIS]
ENABLED=1 ; enables and disable yebis

[OPTIMIZATIONS]
FIXED_WIDTH=0 ; this resolution is the one used for the effects, if set to 0 takes the actual res, if set to a number let's say 1280, uses a small buffer for the effects, helps on performance

[VARIOUS]
APERTURE_RESULT_BLUR_MOD=1 ; don't touch this

[AUTO_EXPOSURE]
ENABLED=1
DELAY=0 ; delay in seconds for auto exp to adjust
MIN=0.3 ; min auto exposure
MAX=0.6 ; max auto exposure
; press F9 ingame to see this area onscreen :
METERING_WIDTH=100 ; % of the screen area width
METERING_HEIGHT=100 ; % of the screen area height
METERING_OFFSET_X=0 ; % of offset on x
METERING_OFFSET_Y=0 ; % of offset on y
TARGET=0.20 ; target average brigthness that auto exp is trying to achieve (0 -> 1)
INFLUENCED_BY_GLARE=0

[HEAT_SHIMMER]
ENABLED=1
HEAT_PARTICLE_RADIUS=0.75 ; don't touch this
HEAT_PARTICLE_SHIMMER=0.004 ; don't touch this
HEAT_PARTICLE_COORD=1.5 ; don't touch this
HEAT_PARTICLE_FRACTAL_OCTAVES=3 ; this is used for the textures, don't touch it
HEAT_PARTICLE_COLOR=1,1,1 ; color , for debug set something like 3,1,1
HEAT_PARTICLE_MAX_NUMBER=10 ; number of particles per car
HEAT_PARTICLE_MIN_LIFE=0.75 ; minimum life
HEAT_PARTICLE_LIFE_MULT=1.0 ; multiplier that multiplies the default life( random ) in seconds
HEAT_PARTICLE_INTENSITY_MULT=0.3 ; intensity multiplier
HEAT_PARTICLE_MIN_INTENSITY=0.15 ;minimum intensity
HEAT_PARTICLE_VELOCITY_MULT=0.2 ; velocity mult
HEAT_PARTICLE_MIN_VELOCITY=0 ; minimum velocity
HEAT_PARTICLE_RADIUS_VELOCITY_MULT=0.1 ; don't touch this
HEAT_PARTICLE_POSITION_VELOCITY=0,0,0.2 ; they're going up (x,y,z)

[TONEMAPPING]
HDR=1 ; don't touch this
; SetTonemapParameters()
EXPOSURE=0.35 ; this doesn't work if you have set auto exposure
GAMMA=1.0
FUNCTION=1 ; -1 is default , 0 PFXTM_LINEAR, 1 PFXTM_LINEARSAT, ... 6 PFXTM_LOGLU
MAPPING_FACTOR=32 ; don't touch this
; SetTonemapViewportScale()
SCALE_WIDTH=1
SCALE_HEIGHT=1
OFFSET_X=0
OFFSET_Y=0

[DOF]
ENABLED=1
QUALITY=2
; SetDepthOfFieldParameters()
APERTURE_F_NUMBER=8
IMAGE_SENSOR_HEIGHT=0.24
BASE_FOV=50 ; Base field of view for when automatically adjusting the aperture according to the field of view.
ADAPTIVE_APERTURE_FACTOR=0.5 ; Adjustment factor for when automatically adjusting the aperture according to the field of view.
APERTURE_PARAMETER=2 ; don't touch this
; SetDepthOfFieldApertureNumLevels()
APERTURE_FRONT_LEVELS_NUMBER=-1 ;Maximum number of bokeh image levels in the foreground direction. -1 is default
APERTURE_BACK_LEVELS_NUMBER=-1 ; Maximum number of bokeh image levels in the background direction. -1 is default
; ask or see the docs about this parameters if you don't like how objects near to the camera are blurred
; SetDepthOfFieldBackgroundMaskThreshold()
BACKGROUND_MASK_THRESHOLD=0.1
; SetDepthOfFieldEdgeQuality()
EDGE_QUALITY=1
APERTURE_SHAPE=3

[CHROMATIC_ABERRATION]
ENABLED=0
; SetChromaticAberrationParameters()
SAMPLES=5
LATERAL_DISPERSION=0.005,0.005
UNIFORM_DISPERSION=0.0005,0.0005

[FEEDBACK]
ENABLED=0
; SetFeedbackMatrixAspectRatio()
ASPECT_RATIO=0
; SetFeedbackWeight()
WEIGHT=0.05
CURRENT_WEIGHT=-0.05
TIME=0.1

[VIGNETTING]
; SetVignetteParameters()
STRENGTH=0.035
FOV_DEPENDENCE=0

[DIAPHRAGM]
; change diaphragm settings, this is used to rotate the glare and stuff on the dof, etc..
; i think it is unlikekly to be used
; SetDiaphragmRotate()
ROTATE_SCALE=0
ROTATE_OFFSET=2 ; deg
TYPE=1 ; setting in this way it depends linearly on the focal length and ROTATE_SCALE is a multiplier. if you set it to 3, ROTATE_SCALE is the angle in radians of the rotation

[AIRYDISC] ;don't know what this does
ENABLED=0
; SetApertureAiryDiscParameters()
WAVELENGTH=500
AIRY_DISC_DISPERSION_ENABLED=1

[GLARE]
ENABLED=1
QUALITY=2
GHOST=1
AFTER_IMAGE=0
PRECISION=0; 0 is the highest, 2 is the lowest
; SetGlareAnamorphicLensFlareEnable()
ANAMORPHIC=0
; SetGlareParameters()
LUMINANCE=2.5
SHAPE=6
BLUR=1
THRESHOLD=2
; look at EPFX_GLAREBRIGHTPASS :
BRIGHT_PASS=0 ; this is 0 or 1
; SetGlareBloomFilterThreshold()
BLOOM_FILTER_THRESHOLD=0.002 ; don't touch this
; SetGlareBloomGaussianRadiusScale()
BLOOM_GAUSSIAN_RADIUS_SCALE=.95 ; don't touch this
; SetGlareBloomLuminanceGamma()
BLOOM_LUMINANCE_GAMMA=2
; SetGlareBloomNumLevels()
BLOOM_NUM_LEVELS=0 ; this makes the blur look better, but it cost more as num goes up
; SetGlareGenerationRangeScale()
GENERATION_RANGE_SCALE=1 ; don't touch this
; SetGlareStarFilterThreshold()
STAR_FILTER_THRESHOLD=0.0002 ; don't touoch this
; SetGlareStarSoftness()
STAR_SOFTNESS=0.5 ; range 0, 1
; SetGlareStarLengthFovDependence()
STAR_LENGTH_FOV_DEPENDENCE=0
GHOST_CONCENTRIC_DISTORTION=1.0
; this enables/disables the following parameters
USE_CUSTOM_SHAPE=1
; LOOK AT PFX_GLARESHAPEDEF for the following values
SHAPE_LUMINANCE=5
SHAPE_BLOOM_LUMINANCE=0.03
SHAPE_BLOOM_DISPERSION=0.03
SHAPE_BLOOM_DISPERSION_BASE_LEVEL=2
SHAPE_GHOST_LUMINANCE=0.15
SHAPE_GHOST_HALO_LUMINANCE=0.005
SHAPE_GHOST_DISTORTION=0
SHAPE_GHOST_SHARPENESS=0 ; 1 or 0
SHAPE_STAR_LUMINANCE=0.05
SHAPE_STAR_STREAKS_NUMBER=6
SHAPE_STAR_LENGTH=0.25
SHAPE_STAR_SECONDARY_LENGTH=1
SHAPE_STAR_ROTATION=1 ;1 or 0
SHAPE_STAR_INCLINATION_ANGLE=3
SHAPE_STAR_DISPERSION=0
SHAPE_STAR_FORCE_DISPERSION=0 ;0 or 1
SHAPE_AFTERIMAGE_LUMINANCE=80
SHAPE_AFTERIMAGE_LENGTH=0.5 ;time in seconds

[GODRAYS]
ENABLED=1
USE_SUN_LIGHT=1
; SetLightShaftDiffractionRing()
DIFFRACTION_RING=0.15
DIFFRACTION_RING_RADIUS=5 ;DEG
DIFFRACTION_RING_ATTENUATION=0.1
DIFFRACTION_RING_SPECTRUM_ORDER=1
DIFFRACTION_RING_OUTER_COLOR=0.5,0.5,0.5,0.5
; SetLightShaftParameters()
COLOR=1,1,1,1
LENGTH=12.0
GLARE_RATIO=0.001
ANGLE_ATTENUATION=5
NOISE_MASK=0.01
NOISE_FREQUENCY=1
DEPTH_MASK_THRESHOLD=0.999999999

[LENSDISTORTION]
ENABLED=0
; SetLensDistortionEdge()
ROUNDNESS=0.05
SMOOTHNESS=1.0

[ANTIALIAS]
ENABLED=1
; SetAntialiasFalloffDistance()
START_DISTANCE=0.1
END_DISTANCE=1000

[COLOR]
HUE=0
SATURATION=1.3
BRIGHTNESS=1.05
CONTRAST=1.0
SEPIA=0.5
COLOR_TEMP=10000
WHITE_BALANCE=9000

Save the txt file to the folder assettocorsa/system/cfg/ppfilters

Filter was designed to be used at 100% Saturation and 100% Exposure multiplier.

Select from same place as other filters in game.

Enjoy!


Última alteração por Heroflex; 30 abr. 2016 às 10:53
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A mostrar 1-15 de 16 comentários
JGG989 16 abr. 2016 às 18:14 
Gran trabajo, 100% recomendable.
Roostaboosta 17 abr. 2016 às 0:18 
I'll just stick with the Nat. Graphics mod. Always been good.
Heroflex 17 abr. 2016 às 2:06 
Originalmente postado por Roostaboosta:
I'll just stick with the Nat. Graphics mod. Always been good.
Good for you, why are you commenting?
Heroflex 17 abr. 2016 às 2:07 
Originalmente postado por mr munkee:
Your screenshots look nice, but it's really pale and lacking color. It washes out the colors of the cars so they look faded and unrealistic.

It's supposed to look like that, real cars aren't bursting with colour in natural lighting scenarios.
Heroflex 17 abr. 2016 às 3:02 
Originalmente postado por Kyora Jirou:
Gran trabajo, 100% recomendable.

Gracias, muy amable
Heroflex 17 abr. 2016 às 14:32 
Originalmente postado por mr munkee:
Originalmente postado por Heroflex:

It's supposed to look like that, real cars aren't bursting with colour in natural lighting scenarios.

Yes they are, they surely don't look faded. An orange car looks orange in real life, and light actually enhances that, your screenshots make orange look like faded brown.

This filter actually looks like what some partially colorblind people see.

The conditions of the shot play a large role. If you're talking about the Audi LMS then that was shot at 6pm in Heavy Cloud. Of course it looks a bit brown, it's reflecting the skybox. This is the same car at the same track shot at midday, 3pm and 6pm http://imgur.com/a/A3Rl6 If you think that looks brown then you need to calibrate your monitor or get a new one. If you were talking about cars like the RUF, that's not orange, it's gold and it looks like this http://imgur.com/Dgqax1l I suppose you could be forgiven for thinking that looks a little brown. But it's gold, just like this http://imgur.com/V8ZKanI
Heroflex 18 abr. 2016 às 10:23 
@ mr munkee I went back and looked at the MP4 12C and it did look a bit murky but then I looked at reference photos and the paint they use ranges from yellow to golden brown depending how the light hits it. Never the less it was still a little lacklustre. I've made a small edit to the saturation settings and now it looks like this http://imgur.com/a/53Wpc in direct sunlight at 5:30pm and here's some real cars in different lighting conditions http://imgur.com/a/CshCC
Heroflex 30 abr. 2016 às 10:55 
Update! 30/04/2016 tweaked saturation and auto-exposure
fantastic, beautiful PP filter!
Many thanks !
derSanitoeter 3 jan. 2023 às 16:51 
Well, does not look that realistic tbh. - name does not fit the filter at all.
Sassanid 3 jan. 2023 às 17:16 
Originalmente postado por derSanitoeter:
Well, does not look that realistic tbh. - name does not fit the filter at all.

Have you considered a career as an EMT? Your resuscitation skills are impressive :story:
derSanitoeter 4 jan. 2023 às 2:01 
What?! The colors are so damn off. o_O
You need to use reshade

Originalmente postado por derSanitoeter:
What?! The colors are so damn off. o_O
derSanitoeter 4 jan. 2023 às 5:31 
And? They still look extremly unnatural and wrong on a calibrated screen.
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Postado a: 16 abr. 2016 às 13:02
Comentários: 16