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This sim rules. Keeping in context with the OP, just this one Red update shows how racing evolved from supreme handling skill in Fangio's day to ridiculous speed management for today's boys in pefectly designed F1 hyper rockets that stop on a dime with just the thought. Awesome update, and I am so pleased that they keep moving the timeline back as well as forward.
PS: Red Bull Ring is A-OK. Very fast, alternating sweep section, hard braking, tight turns. Fun, good racing line junkie stuff!
After yesterday I did 2 laps at the Nord with these cars and around 40 lap at the Red Bull Ring witht the F132 I thought the opposite. I felt these cars are running on rails . :)
Now, I took it on Barcelona, it was great. So it seems it does not handle the very bumpy and uneven roads of the Nords, but on a nice GP track its amazing. It has great turn in and speed, corners fairly well with some power, think preferably with TC off to get it to rotate abit. But it does feel abit soft, easy to get its weight shooting off and getting you very unsettled.
The other cars is great too.
F1 cars are amazing! Levante was a nice change up, haha
The old Maserati's are really cool but tricky to drive.
The GT4 is well, like most of the other race cars, GT2 cars but less power and Aero I guess.
I had driven the Red Bull ring with the mod already so nothing new, but I enjoy it alot!
It has a "De Dion tube" at rear so it stands to reason why it feels strange.
https://en.wikipedia.org/wiki/De_Dion_tube
F138 - Extremely planted rear end at medium/high speeds but a little bit scary in low speed corners, first gear to mostly be avoided where I might normally expect to use it and instead 2nd gear is best, mechanical grip is fantastic with the car making it easy to place. At high downforce it feels like the engine could give me more power and you really need to maximise the DRS + KERS to get the most out of the car. The steering rack makes the car slow at Monaco due to the hairpin, the first F1 car to have this issue.
SF15 - This is like an alien technology machine, I don't know what the hell I'm doing with it, the mechanical grip is fantastic but it feels like the rear end is a bit slippery on medium/high speed corners, tend to have to run more rear wing than front wing to keep the balance, the opposite to the F138. Unlike the F138 it can take the Monaco hairpin perfectly fine, but my laptimes there were slow because of difficulty driving it and not making the most of the ERS, aka I didn't even work out how to change it from default.
Red Bull ring is awesome, nice long high speed turns and straigts. The second to the last turn right before start lines always confuses me lol, kindof hard to notice because of the lane split, and the speed you have at the point... it just appears out of nowhere it seems.
In the SF15 you have to shift up way sooner than you think to keep the turbo boost at full, if you look at the steering wheel then as soon as the white light is on you shift, you never even go close to the limiter or you lose so much power.
https://www.youtube.com/watch?v=V-1Jok3_dJA
As you can see here I hit 8th gear and 196mph (315kmh)
Are you mad, the SF15 in F1 2015 is like an arcade game version while this is a simulation, it's not even comparable. I think the Maserati 250F is great, I'm not sure what you expected when it's on super thin and hard as rock bias tyres.
Lambo Aventador SV left me...well, wanting more. The one I was looking forward to most, too. :( Oh well, I love playing with every vehicle on every track (mod tracks included), so it will still be an adventure.
The entire Masarati lineup is GREAT. The MC GT4 was one I was expecting, and it didn't let me down. The new SUV is cool. Decent power; I always love driving 'lowly' production vehicles in racing games. The two 250F cars are gonna be a blast to play & conquer maps with.
All in all, okay. Still prefer the Japan DLC to this one, but the SF-15 makes up for it.