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What about Question TWO? Where can I find information which will teach me to work with this Car files and the information in the data folders?
http://www.assettocorsa.net/forum/index.php Is the best place to go to learn about modding.
To download and play, Race Department is one of the best (if not the best): http://www.racedepartment.com/downloads/categories/assetto-corsa.1/
Check the EULA for Assetto Corsa but it is widely known that Kunos allows mods to be made and sold for AC- its part of the plan of AC making it moddable.
Sign up at the official AC forums and speak to modders there or ask for some advice on modding.
I figured out how to extract the data.acd but not really all that sure how to mess with the .lut files in a simple way.
Really .... ?
I kinda did that. This is what I got:
Hi, and welcome to the forums,
The mods you are speaking of are from the following website: http://shop.sim-dream.com/downloads/grandprix-1967/
Unfortunately, this website is known to take licensed content from other games and package it into some type of product for sale. These are unlicensed products and their permissions are undetermined.
In the official Assetto Corsa forums, we aim to create work from scratch, and discourage (by official forum rules) the supporting of the aforementioned type of work that infringes copyright for a monetary gain.
Regarding your troubles with the sounds, it is a trend for these types of mods to be produced in a less than satisfactory manner. There may not be as much attention to detail, production quality, compliance with similar cars, or even maintenance to the latest versions of the game.
The correct place to ask for a resolution to your problems would be to contact the source of the mods. They would need to revisit their volume balancing, and improve the quality of their work.
Thanks
http://www.assettocorsa.net/forum/index.php?threads/1967-legends-f1-cars-sounds.32748/#post-685191
ENDQUOTE
I tried to point out that "shop.sim-dream.com/downloads/grandprix-1967/" might be the origin of the cars in question, but I downloaded them from Assetto Corsa Database. That was totally ignored.
From the above reply on the official AC Forum, my takeaway is that those cars were not created there and AC don't want anybody to bring them up.
Please note that in over 15 days that was the only response to my request. No other member of that forum replied in either the positive or negative.
Also, those GP '67 cars are rubbish, there is a better quality version (from the people who actually made the original mod, instead of ripping it from another game and trying to get people to pay for it) located on F1 Classic, though you need to create an account.
F1C originally created the mod for rFactor, GTR2 and GT Legends, but SimDream stole it, ported it over, and made it payware. In revenge, F1C ported it over themselves, and made the physics actually good.
http://f1classic.your-talk.com/t18115-released-f1-classic-67-legends-major-update-23-05-2016
Sorry, thanks for your kind reply, but I don't care about ANY of that.
I just want to learn how to work within the data files and where to find help doing that.
I tried "official" AC forums ... they either can't or won't help on "unofficial" cars.
I'll keep looking.
Thanks.
I'm sorry to say that... you're doing it wrong. Here's your OP @ the official forums:
You are asking for a sound fix for a mod that has all the issues SeriousSpy so clearly described.
but...
If it is so, the best place to start is here:
http://www.assettocorsa.net/forum/index.php?threads/fmod-project-v1-2-updated-29-07-2015.21444/
In that post you will find this:
There's an "AC Audio Pipline 1.2.PDF" file that has a lot of information on audio, and how to create .bank files
From a 5 min research... Audio is stored in a single file named [whatever].bank, inside the SFX folder of any given car's folder... but the modded cars also contain a GUIDs.txt file
As I'm no modder... please feel free to right my wrongs.
Hope that helps.