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I assure if you turn off min.force completely you won't have rattling problems in the centers, so turn down enough to not have those problems.
Yup- this. I have minimum force at 8%, anything higher and I start to get the OPs issue- vibrating on straights.
OP, you can't `get more force` out of a wheel that can only put X amount of force out- if you want more force without clipping you're going to have to buy a serious piece of kit like a direct-drive motor wheelbase, something that has a shedload more torque than these `toy wheels` most people are using.
Agreed...
https://www.youtube.com/watch?v=Nq2Or-Eh6lg
haaahahahaahaaa this chap is a bit bonkers...
https://www.youtube.com/watch?v=mr2nlNmI_9M
This is not true. I can feel the rattling even at tiny amounts of min force. It is there and absent in other games.
In pCars and rF2 demo I can turn up the minimum force to ridiculous levels without annoying rattling.
1) I am an EXPERT at tuning FFB. I've had FFB wheels since the very first one released (yes I've had the original MS wheel and the classic red leather MOMO). I know absolutely _everything_ about dynamic range and clipping.. all about how FFB works. Chances are that I know much more about these things than the majority, so please, do not try to blame this on some kind of lack of knowledge on my part. It's a waste of time.
2) I've measured both my wheels numerous times with the wheelcheck FFB utility (found on the iRacing forums). I have plots of both wheels so I know exactly what they are and are not capable of.
3) The reason I want minimum FFB levels higher is to get low-level detail from the physics engine of AC (extremely useful when going over the limit). Due to the "toy wheel" that these are, the low levels get drowned out if you try to run linear forces (who ever came up with the idea to strive for absolute linearity in consumer wheels is an idiot). This is the very reason I want higher min force levels because it doesn't affect the high forces and thus doesn't cause problems with clipping.
4) This "rattling" issue is NOT PRESENT in any of the other simulators. It is almost certain that this is a physics issue in AC. This is why I was hoping somebody could verify this and try it for themselves.
Just to be very very very clear: I am NOT talking about instability of high FFB when letting go of the wheel. Of course the wheel starts seesawing all over the place if you do this. I am talking about RATTLING.. the very definition of the english word (google dictionary: "making a series of short, sharp knocking sounds."). It only happens in a very narrow range, when the wheels of the virtual car are 100% straight forward. As soon as you turn the wheel even a tiny bit, the rattling goes completely away.
DFGT doesn't really need min.force, that's more for G27 which has more noticeable force deadzone. And put 100% overall forces in logitech software, instead of 107 which some prefer. 107+min.force isn't recommended at all.
Have you tried with min.force 0%? If there's still rattling, it means is bumps from the road/kerbs, or just very direct suspension movement, which is usual in race cars. Road cars are more damped.
The moment the wheel tries to dislocate your shoulders and break your wrists o.O
30 Nm... That's insane!
Hey expert, I'll be very blunt too... you need to take your discussion to the official forums. Look it up.
Have a good one.
p.s. I had a DFGT before my Fanatec and I really appreciate how responsive and communicative the DFGT is, but the fine details of that wheel are a bit rattly to begin with, but still precise, and the min force comes in a bit upruptly. It is just the nature of the gear driven set-up in the DFGT and I miss the physicality of it over my Fanatec belt drive. The belt drive is more accurate and I like it much better over all, but the gear drive gives a bit of a hard knock that the belt drive just can't produce. It feels more realistic when going over very hard curbs or doing off-road stuff in Dirt Rally, but the belt drive is far superior when you stay on track and drive tidy. Much smoother and progressive build of resistance and whatnot.
If you are using Thrustmaster wheel and [SOFT_LOCK] to set wheel rotation that might be your issue. It was for me...Try setting rotation manually and see if it makes a difference.
A couple weeks ago i tried FFB Clip+AC LUT Generator ( A must have for everybody) and with a pass with Wheelcheck with maxcount set at 100 and AC settings at 100% gain,0 filter, 0 minimum force, 35€ Kerb, 25% Road effects, 5% Slip effects, Enhanced understeer effect, the feeling of the wheel becomes so much better and without any weird issue.
Links for FFB Clip and AC Lut generator
http://www.racedepartment.com/downloads/ffbclip-app.7910/
http://www.racedepartment.com/downloads/lut-generator-for-ac.9740/
Dudes, you really MUST try this apps, no matter what kind of wheel you have.