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Once your physical wheel is aligned with the virtual wheel, you should be able to work out quickly where the shifter/handbrake is.
When I first learned to drive for real, I used to look at the shifter when I shifted and very quickly you learn to not look down to shift, on any car as you have spacial awareness of your own limbs and car controls.
Its the same in VR. I don't personally have an issue grabbing and shifting the manual shifter while in VR, I have never missed the gearstick when going to grab it whilst in VR.
Yes I do, but just because I find it beautiful to look at :) in all seriousness.
So I guess in VR you have no problem with shiftlight either?
In VR (not so much the Rift DK2 given its `low` resolution) you just read the dash of the car you are in, read the dials, the rev counter, the ♥♥♥♥♥♥♥♥♥♥ if it has them.
I'm guessing Kunos will create VR menus so you can see the tyre app for example whilst in VR but once in VR, you forget about having to look at your physical wheel, shifter or any dashboards you might have on your setup and just absorb the immersion of a real cockpit and working dials.
Which VR product are you using?
Do you ever feel dizzy??
If you've sprung for a whole cockpit, 3 monitor and whatnot setup in the past, yeah, VR kind of defeats the purpose of that, but in my opinion, VR is superior to all of that by a long margin. I still get the cockpit thing for flight simming, because the VR resolution just isn't there yet for that, but I'm sure nobody will be running three monitors and TrackIR in 10 years time...I've had a DK2, waiting for AC to support Vive or CV1 now. Playing AC in DK2 was a blast. Sure, the resolution was a bit on the low side, but definitely playable. You don't need THAT much more resolution to make it a really enjoyable experience, so the resolution of Vive/CV1 will likely be enough for now.
As to the dizziness, it's never been a problem for me, but I guess every person is different in that regard. If you easily get dizzy doing other things, this may make you feel dizzy as well. That being said, I've played hours on end with my DK2 and felt great. The limiting factor, for me at least, was not the dizziness or anything like that, but rather some design shortcomings with the DK2 (for example fogging of the glasses).
Good point, fogging of the glass could be bothersome.
What about managing menus? with mouse, keyboard or even wheel buttons?
I'm using the Rift DK2 currently, but have not tried AC since the older runtimes which has been some time- but the same logic applies to Project Cars in VR, which I have tried recently.
I do not feel dizzy or lightheaded whilst using the Rift DK2- motion sickness whilst using it in driving games, non existent unless of major performance issues.
I do sometime experience travel sickness in real life, never whilst driving, rarely in a front passenger seat and occasionally whilst sitting a rear seat of a car or if i'm riding the train but facing backwards can sometimes make me feel travel sickness.
Oh ok good.
What about managing menus? with mouse, keyboard or even wheel buttons?
That's a major problem in the current iteration. I guess something will be done about this when Kunos implements proper VR support. As it stands, the menus are not VR-compatible at all. This means that you select your mode/track/car, hit start, put on your glasses and go. It surely is troublesome and, I would say, not for everyone. But this was the situation for DK2, which was exclusively aimed at developers, so this kind of thing was to be expected. Proper implementation of commercial VR by Kunos might eliminate this problem.
The problem that Assetto Corsa menus cannot be controlled by wheel buttons is a separate issue altogether. This will probably change with the new console-derived UI. I've recently purchased a wireless keyboard with touchpad to control stuff from my racing seat so I don't have to get up all the time ;) (no, I'm not old and decrepit!)
Lol, I got the same, a wireless keyboard with a touchpad. Its perfect!
Thanks for the info BTW.