Assetto Corsa

Assetto Corsa

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Lienhart Aug 1, 2016 @ 7:53am
Oculus Rift or HTC Vive
So long story short, due to priorities and life, I have to sell my motorcycle and leave the track scene for 5 years. I am emo as hell!

On the flip side, VR exists! What would you guys recommend? Might as well use the money from the bike to buy VR stuff and use it as my motorsport fix until I get back in :'(
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Showing 1-15 of 25 comments
Clemenca_at Aug 1, 2016 @ 8:27am 
i drive with rift on gtx1080 - really great racing expirience
Lienhart Aug 1, 2016 @ 8:41am 
Originally posted by Clemenca_at:
i drive with rift on gtx1080 - really great racing expirience

How difficult was the setup and what FPS are you getting on what settings?

I have a 1070.
Last edited by Lienhart; Aug 1, 2016 @ 8:42am
Dan Aug 1, 2016 @ 1:09pm 
Rift is *probably* the slightly better headset at the moment, for motorsport at least - the FOV is slightly lower - pixels slightly more concentrated in your forward view for slightly improved pixel density at the cost of slightly reduced peripheral vision - which I guess doesn't matter so much when it just makes you feel like you're wearing a racing helmet :-)
Reports seem to suggest that the screens have slightly better pixel fill too, combined with slightly better quality optics - it sounds like it'd make the better cockpit-based solution overall.

On the other hand, the Vive seems pretty damn close, plus you get all the added fun of hand controllers for room-scale games, and a more precise room-scale tracking solution... plus no nasty Oculus Home ecosystem lock-in.

I haven't experienced either yet, I'm still rocking the DK2, but I think I'll probably go with the Vive myself, and accept the minor compromises on basic headset quality for all the added funs :-)
Last edited by Dan; Aug 1, 2016 @ 1:10pm
NIKKI IXX Aug 1, 2016 @ 6:59pm 
I'm an early adopter owner of a dk1, dk2, and CV1 .It might be hard to find someone who has done a comparison on both headsets in this game but right now the biggest difference seems to be ergonomics and the Rift has a definite advantage over the bulkier Vive. (a new sleeker Vive dev kit is due out soon). You probably know by now but both vive and rift will have hand controllers by years end but obviously they are not needed for racing titles.. Rift will most likely have a lead in technology for the foreseeable future on things like foveated rendering/eye tracking, facial recognition, display tech, binaural audio, and who knows what else, but expect similar upgrades on to both. Right now and in the near future you really only have branding and corporate confidence to go on and objectively to me it seems like Facebook and Samsung are a better bet than Valve and HTC..
Beware; You may never go back to track racing after experiencing vr racing. Its pretty amazing and will really fix your jones.
Don't skemp on your racing wheel. Spend at least $600 on a good pro-sumer wheel or get a pro Leo Bodnar if you can swing it.
Lienhart Aug 1, 2016 @ 7:18pm 
Originally posted by NIKKI IXX:
I'm an early adopter owner of a dk1, dk2, and CV1 .It might be hard to find someone who has done a comparison on both headsets in this game but right now the biggest difference seems to be ergonomics and the Rift has a definite advantage over the bulkier Vive. (a new sleeker Vive dev kit is due out soon). You probably know by now but both vive and rift will have hand controllers by years end but obviously they are not needed for racing titles.. Rift will most likely have a lead in technology for the foreseeable future on things like foveated rendering/eye tracking, facial recognition, display tech, binaural audio, and who knows what else, but expect similar upgrades on to both. Right now and in the near future you really only have branding and corporate confidence to go on and objectively to me it seems like Facebook and Samsung are a better bet than Valve and HTC..
Beware; You may never go back to track racing after experiencing vr racing. Its pretty amazing and will really fix your jones.
Don't skemp on your racing wheel. Spend at least $600 on a good pro-sumer wheel or get a pro Leo Bodnar if you can swing it.

That was a joke right? =P

I think I'm going to find a way to purchase the rift to try it in case I decide to refund it (Best Buy?). My biggest concern is the inability to correctly look through turns (which you cannot do with a regular monitor). It is really hard to find someone who has real life race/track experinece to talk to and compare the experiences.
rtazz17 Aug 2, 2016 @ 6:59am 
OP you know people who have vive will say vive and vice versa.I never ask questions like this on a forum..Google is your friend,read reviews of each and then make an informed decision... I have oculus so I vote for oculus,but I have my own reasons for that...Just research...
Daddy Shark Aug 2, 2016 @ 7:32am 
Originally posted by Lienhart:

That was a joke right? =P

I think I'm going to find a way to purchase the rift to try it in case I decide to refund it (Best Buy?). My biggest concern is the inability to correctly look through turns (which you cannot do with a regular monitor). It is really hard to find someone who has real life race/track experinece to talk to and compare the experiences.


I'm still waiting for this game to get Vive support (I was just here looking for some info about it), nor am I a pro race driver. However, I DO play project cars in the Vive and it's just like sitting in a real car. Anywhere you look or lean or whatever is tracked accurately and the 3D effect is just like reality so you get a good sense of speed unlike a flat monitor. If I almost cross my eyes I can focus on the inside of the visor's plastic.

Here's a quick video I made with my setup in a 300hp Atom and a Gumpert Apollo https://www.youtube.com/watch?v=YCoii7f1Yv0
Lienhart Aug 2, 2016 @ 9:01am 
Originally posted by rtazz17:
OP you know people who have vive will say vive and vice versa.I never ask questions like this on a forum..Google is your friend,read reviews of each and then make an informed decision... I have oculus so I vote for oculus,but I have my own reasons for that...Just research...

If you have motorsport expeirence, the bias goes out the window. My goal is to simulate the real life experience as much as possible...the problem is finding someone who has done both things (which are both niche).
NIKKI IXX Aug 2, 2016 @ 5:54pm 
Originally posted by Lienhart:
Originally posted by NIKKI IXX:
I'm an early adopter owner of a dk1, dk2, and CV1 .It might be hard to find someone who has done a comparison on both headsets in this game but right now the biggest difference seems to be ergonomics and the Rift has a definite advantage over the bulkier Vive. (a new sleeker Vive dev kit is due out soon). You probably know by now but both vive and rift will have hand controllers by years end but obviously they are not needed for racing titles.. Rift will most likely have a lead in technology for the foreseeable future on things like foveated rendering/eye tracking, facial recognition, display tech, binaural audio, and who knows what else, but expect similar upgrades on to both. Right now and in the near future you really only have branding and corporate confidence to go on and objectively to me it seems like Facebook and Samsung are a better bet than Valve and HTC..
Beware; You may never go back to track racing after experiencing vr racing. Its pretty amazing and will really fix your jones.
Don't skemp on your racing wheel. Spend at least $600 on a good pro-sumer wheel or get a pro Leo Bodnar if you can swing it.

That was a joke right? =P

I think I'm going to find a way to purchase the rift to try it in case I decide to refund it (Best Buy?). My biggest concern is the inability to correctly look through turns (which you cannot do with a regular monitor). It is really hard to find someone who has real life race/track experinece to talk to and compare the experiences.
Not really bro! It's quite convincing in VR in that you do look through corners and duck your head around to see past the a-pillars and check your mirrors. You will find yourself holding your breath and not blinking and leaning through turns involuntarily, in the same way you would in a real car. Altho I have raced a little in Karts I don't think someone needs that experience to appreciate the level of accuracy this and other current sims present in VR. Anyone would think this is what racing cars is like; altho this actually takes longer to master than real cars due to having no seat of the pant's input. For a 50yo on a budget like me, VR racing makes more sense than investing in another racing Kart and risking life and limb, and altho I have a killer 1 mile kart track in my neighborhood open 365 days It's boring compared to teleporting all around the world to all the great tracks and getting to drive the coolest cars against the best sim racers on the planet and then get up and go to the fridg....
AC has a camera mode called "Lock camera to horizon". It was required for DK1&2 and was like a VR comfort mode to remove road bumps from the view; which would induce sim sickness due to the high persistent displays smearing as the car bumped up and down at rapid pace. With the new rift @ 90 fps and 90Hz low persistence display( 240 million pixel switches per second!) we can now unlock the camera view and gain the benefit of seeing the bumps in a very realistic way, which makes driving fast on bumpy tracks way easier.
I have both and use the Rift for any cockpit sims like this or elite dangerous. The Vive is great for roomscale games like space pirate trainer but I find the setup to be a lot more cumbersome. The software has issues and breaks more requiring a restart. Without integrated headphones it's more annoying to take off the headphones, unplug them, then headset if you need to fix an issue on the monitor.

Rift has integrated headphones and after proper adjustment I find it much more comfortable and can quickly take it on and off during playing. With Rift I use Virtual Desktop to select track and car so I don't have to look at my monitor. Virtual Desktop has a bug where it goes away exiting the game but pressing the bottom button on the Rift remote a couple times brings it back. I also use autohotkey to setup reset view and winamp controls on my wheel so once I'm racing I never have to leave :).

I'd recommend Rift.
Last edited by Personal Finest Shawn; Aug 3, 2016 @ 12:36am
TBB Aug 3, 2016 @ 6:32pm 
Originally posted by NIKKI IXX:
Originally posted by Lienhart:

That was a joke right? =P

I think I'm going to find a way to purchase the rift to try it in case I decide to refund it (Best Buy?). My biggest concern is the inability to correctly look through turns (which you cannot do with a regular monitor). It is really hard to find someone who has real life race/track experinece to talk to and compare the experiences.
Not really bro! It's quite convincing in VR in that you do look through corners and duck your head around to see past the a-pillars and check your mirrors. You will find yourself holding your breath and not blinking and leaning through turns involuntarily, in the same way you would in a real car. Altho I have raced a little in Karts I don't think someone needs that experience to appreciate the level of accuracy this and other current sims present in VR. Anyone would think this is what racing cars is like; altho this actually takes longer to master than real cars due to having no seat of the pant's input. For a 50yo on a budget like me, VR racing makes more sense than investing in another racing Kart and risking life and limb, and altho I have a killer 1 mile kart track in my neighborhood open 365 days It's boring compared to teleporting all around the world to all the great tracks and getting to drive the coolest cars against the best sim racers on the planet and then get up and go to the fridg....
AC has a camera mode called "Lock camera to horizon". It was required for DK1&2 and was like a VR comfort mode to remove road bumps from the view; which would induce sim sickness due to the high persistent displays smearing as the car bumped up and down at rapid pace. With the new rift @ 90 fps and 90Hz low persistence display( 240 million pixel switches per second!) we can now unlock the camera view and gain the benefit of seeing the bumps in a very realistic way, which makes driving fast on bumpy tracks way easier.
I don't think anyone here will believe you. Do you have any experience on a track in real life? I don't and I still don't believe you. How can a simulation be a more real experience than the real experience. It sure might be different, and I can imagine it has an uncanny valley as humoid robots do, but that's the point it's different and therefore can't replace that experience.

Also, I'm a bit sceptical about replacing the real life experience in any way...
Lienhart Aug 3, 2016 @ 6:55pm 
First, thank you for the replies especially Baldwin Kombat for the comparison and Dajonga for the videos

Originally posted by TBB:
Originally posted by NIKKI IXX:
Not really bro! It's quite convincing in VR in that you do look through corners and duck your head around to see past the a-pillars and check your mirrors. You will find yourself holding your breath and not blinking and leaning through turns involuntarily, in the same way you would in a real car. Altho I have raced a little in Karts I don't think someone needs that experience to appreciate the level of accuracy this and other current sims present in VR. Anyone would think this is what racing cars is like; altho this actually takes longer to master than real cars due to having no seat of the pant's input. For a 50yo on a budget like me, VR racing makes more sense than investing in another racing Kart and risking life and limb, and altho I have a killer 1 mile kart track in my neighborhood open 365 days It's boring compared to teleporting all around the world to all the great tracks and getting to drive the coolest cars against the best sim racers on the planet and then get up and go to the fridg....
AC has a camera mode called "Lock camera to horizon". It was required for DK1&2 and was like a VR comfort mode to remove road bumps from the view; which would induce sim sickness due to the high persistent displays smearing as the car bumped up and down at rapid pace. With the new rift @ 90 fps and 90Hz low persistence display( 240 million pixel switches per second!) we can now unlock the camera view and gain the benefit of seeing the bumps in a very realistic way, which makes driving fast on bumpy tracks way easier.
I don't think anyone here will believe you. Do you have any experience on a track in real life? I don't and I still don't believe you. How can a simulation be a more real experience than the real experience. It sure might be different, and I can imagine it has an uncanny valley as humoid robots do, but that's the point it's different and therefore can't replace that experience.

Also, I'm a bit sceptical about replacing the real life experience in any way...

I agree that apprecaition of VR is great or I would not be getting into it (I tried a DK2 a while back to play Doom 3) but you have to be on something really strong to think VR will come close to real life.

I know 50 year olds who are much faster than me so age isn't an excuse =P VR doesn't simulate g-forces, smell, bumps, and most importantly, fear. Going fast irl is 90% an internal battle between your survival instincts and your belief in your abilities. I have been high sided at 120km/h and broken my collarbone. I've also ran into a wall at 200 km/h. In video games that biggest factor is out and you will not get an adrenaline rush.

I am using Assetta Corsa for one pure purpose: to make sure my technical skills do not degrade over 5 years while I save up to return to the sport.

https://www.youtube.com/watch?v=gmVr8Z_QPYM

And for the record, what I ride is faster than 99% of all modern production cars and it isn't even the fastest model.
Last edited by Lienhart; Aug 3, 2016 @ 6:57pm
itr325 Nov 14, 2016 @ 7:19am 
I realize this is thread is a bit old, BUT I have experienced 2 of the 3 questions, I have/am using the VIVE and I have raced karts/FA/and quite a few SOLO 1 and HPDE track days. I agree there is absolutely no replacement for real life racing for the pure fact you have no sensation of the forces applied to your body while in the car. That being said....VR is THE only way to sim race. For me it's a different type of fun/experience. I came from a single screen to a triple screen setup and now to VR, with VR you get the perception of speed, the depth of track and environment, it's almost like your there. I've race at Road America many many times, and I can say that driving the F138 around RA in Assetto is just magical when using the Vive.

As for the Rift, I will be testing that one out over the Xmas holiday and will report back.

As a side note, while VR is really really cool, it does lack overall quality and resolution. The VIVE's screens are nice and clear while looking around in the car close up, but when trying to pick out your braking points, turn in point, looking ahead to the apex the resolution isn't there. Don't let that be a deterrent though, it's still an EPIC experience.
V3n0urS Nov 14, 2016 @ 10:38am 
Originally posted by itr325:
I realize this is thread is a bit old, BUT I have experienced 2 of the 3 questions, I have/am using the VIVE and I have raced karts/FA/and quite a few SOLO 1 and HPDE track days. I agree there is absolutely no replacement for real life racing for the pure fact you have no sensation of the forces applied to your body while in the car. That being said....VR is THE only way to sim race. For me it's a different type of fun/experience. I came from a single screen to a triple screen setup and now to VR, with VR you get the perception of speed, the depth of track and environment, it's almost like your there. I've race at Road America many many times, and I can say that driving the F138 around RA in Assetto is just magical when using the Vive.

As for the Rift, I will be testing that one out over the Xmas holiday and will report back.

As a side note, while VR is really really cool, it does lack overall quality and resolution. The VIVE's screens are nice and clear while looking around in the car close up, but when trying to pick out your braking points, turn in point, looking ahead to the apex the resolution isn't there. Don't let that be a deterrent though, it's still an EPIC experience.

Hey man, thx for your feedback. Interesting thread.
You said it. Resolution quality and the price is what prevents me to jump into VR yet. But iam confident things will evolve quickly.
Another thing I was wondering. What does it feel like having the lens next to your eyes for hours ?

See you guys :D
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Date Posted: Aug 1, 2016 @ 7:53am
Posts: 25