Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How difficult was the setup and what FPS are you getting on what settings?
I have a 1070.
Reports seem to suggest that the screens have slightly better pixel fill too, combined with slightly better quality optics - it sounds like it'd make the better cockpit-based solution overall.
On the other hand, the Vive seems pretty damn close, plus you get all the added fun of hand controllers for room-scale games, and a more precise room-scale tracking solution... plus no nasty Oculus Home ecosystem lock-in.
I haven't experienced either yet, I'm still rocking the DK2, but I think I'll probably go with the Vive myself, and accept the minor compromises on basic headset quality for all the added funs :-)
Beware; You may never go back to track racing after experiencing vr racing. Its pretty amazing and will really fix your jones.
Don't skemp on your racing wheel. Spend at least $600 on a good pro-sumer wheel or get a pro Leo Bodnar if you can swing it.
That was a joke right? =P
I think I'm going to find a way to purchase the rift to try it in case I decide to refund it (Best Buy?). My biggest concern is the inability to correctly look through turns (which you cannot do with a regular monitor). It is really hard to find someone who has real life race/track experinece to talk to and compare the experiences.
I'm still waiting for this game to get Vive support (I was just here looking for some info about it), nor am I a pro race driver. However, I DO play project cars in the Vive and it's just like sitting in a real car. Anywhere you look or lean or whatever is tracked accurately and the 3D effect is just like reality so you get a good sense of speed unlike a flat monitor. If I almost cross my eyes I can focus on the inside of the visor's plastic.
Here's a quick video I made with my setup in a 300hp Atom and a Gumpert Apollo https://www.youtube.com/watch?v=YCoii7f1Yv0
If you have motorsport expeirence, the bias goes out the window. My goal is to simulate the real life experience as much as possible...the problem is finding someone who has done both things (which are both niche).
AC has a camera mode called "Lock camera to horizon". It was required for DK1&2 and was like a VR comfort mode to remove road bumps from the view; which would induce sim sickness due to the high persistent displays smearing as the car bumped up and down at rapid pace. With the new rift @ 90 fps and 90Hz low persistence display( 240 million pixel switches per second!) we can now unlock the camera view and gain the benefit of seeing the bumps in a very realistic way, which makes driving fast on bumpy tracks way easier.
Here:
https://www.youtube.com/user/MarcelMarcel00
Ask Marcel Pfister
https://www.youtube.com/watch?v=EtHKa6NWfzM
https://www.youtube.com/watch?v=BdtJo3vbDQ8
https://www.youtube.com/watch?v=tu5eEZjtWv8
https://www.youtube.com/watch?v=aMQiFkuYyOw
Rift has integrated headphones and after proper adjustment I find it much more comfortable and can quickly take it on and off during playing. With Rift I use Virtual Desktop to select track and car so I don't have to look at my monitor. Virtual Desktop has a bug where it goes away exiting the game but pressing the bottom button on the Rift remote a couple times brings it back. I also use autohotkey to setup reset view and winamp controls on my wheel so once I'm racing I never have to leave :).
I'd recommend Rift.
Also, I'm a bit sceptical about replacing the real life experience in any way...
I agree that apprecaition of VR is great or I would not be getting into it (I tried a DK2 a while back to play Doom 3) but you have to be on something really strong to think VR will come close to real life.
I know 50 year olds who are much faster than me so age isn't an excuse =P VR doesn't simulate g-forces, smell, bumps, and most importantly, fear. Going fast irl is 90% an internal battle between your survival instincts and your belief in your abilities. I have been high sided at 120km/h and broken my collarbone. I've also ran into a wall at 200 km/h. In video games that biggest factor is out and you will not get an adrenaline rush.
I am using Assetta Corsa for one pure purpose: to make sure my technical skills do not degrade over 5 years while I save up to return to the sport.
https://www.youtube.com/watch?v=gmVr8Z_QPYM
And for the record, what I ride is faster than 99% of all modern production cars and it isn't even the fastest model.
As for the Rift, I will be testing that one out over the Xmas holiday and will report back.
As a side note, while VR is really really cool, it does lack overall quality and resolution. The VIVE's screens are nice and clear while looking around in the car close up, but when trying to pick out your braking points, turn in point, looking ahead to the apex the resolution isn't there. Don't let that be a deterrent though, it's still an EPIC experience.
Hey man, thx for your feedback. Interesting thread.
You said it. Resolution quality and the price is what prevents me to jump into VR yet. But iam confident things will evolve quickly.
Another thing I was wondering. What does it feel like having the lens next to your eyes for hours ?
See you guys :D