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Cars like the Ferrari F40 are harder to drive and more prone to lose their balance, then lets say the BMW M3 Group A.
Take a read on car weight transfers: http://www.drivingfast.net/car-control/weight-transfers.htm
And a look at the article talking about grip: http://www.drivingfast.net/car-control/grip.htm
(The linked text above is not about how to play this game specifically, is about how racing physics work in real life, then you can apply the same thing in this game or any other racing simulation game)
I actually think there's too much understeer rather than oversteer in AC, it isn't perfect for sure but it is easily the most realistic title I have ever played physics wise.
The car handling is going to get tweaked as time goes on anyway, Kunos have confirmed that.
Correct- cars do `fishtail` and `lose traction` and `spin out wildy`- especially rear-wheel-drive cars with cold road tyres.
I used to own a tuned BMW 5 series and that like to kick its back out if you were pushing it, but easily correctable in a BMW and I also owned a tuned Nissan 200sx and that did the same when the turbo kicked in, you have to be ready for it.
Assetto Corsa replicates this action amazingly- you just currently lack the skill to keep it straight- practise, practise, practise...
So in conclusion- this does not need `fixing` in AC- your skills need improving.
True sense of speed is achieved through a VR HMD like the rift (hint hint Kunos)
Nothing has to be fixed, cars handle great.
Posts like this make me wonder. The phrase "trying too hard" definately comes to mind. The game also looks like it does a poor job giving you a sense of speed. I've noticed a strong fanboy/snobby attitude on the forums which has kept me away from the game personally.
I mean, look at this
https://www.youtube.com/watch?v=3MDTcXGsjuo#t=281
Ferrarri F40, perfect drift, guy is driving it for the first time. That is extremely diificult in game.
Honestly, what sim on a single monitor does? The problem is the display not the sim.
Unless it has added blur(which is unrealistic) that will give a sense of speed on a single monitor.
I took the last track which had a long stretch at the start. The very first corner can't be taken in 65 Km/h.
Jeremy Clarkson took corners in over 100 KM/h. Not only that but he actually ran onto the gravel and could still control the car.
I could not. Not in any way possible. For me this seems a tad bit unrealistic and I had the same issue with NFS Shift. Cars just will not turn unless at extreme low speeds.
Which is mysterious because my dad have done 70 to 80 KM/h in Stockholm when trying to get in time to the ferry for Finland and he took a lot of sharp corners at that speed.
How come this Sport car can not?
So I can see what the OP is on about. I don't have a drivers license either and the fastest I've driven is a gokart but even with that one I was able to turn pretty good.
Either way, I'm also not a specialist, so if the devs think there's an issue on car behaviour different than real life, they should tweak it. Hoping for the best :)
I play with a pad usually but I have borrowed my friends G27 and pedals and it feels like a totally different game, you can use all of the lock you want without the sensitivity being too crazy to drive with.
The KTM is one of my favourite cars in AC, but you really have to learn how to throw the weight around to make it turn in at speed.
In fact I gave one of the Ferrari super cars a try. It can not stop from to 100 KM/h to 0 Km/h in a reasonable time limit. It just keeps going.
It's not unreal to ask for this, Formula F1 drivers go from 300 KM/H to about 100 Km/h in a second. The F1 car I tried could barely get up to 230 Km/H and breaking was pretty useless.
Also at the moment I'm using a Keyboard and have just tried different settings on the Gamer/Pro/Racer but none of it makes much of a difference.
As it is now, Grid for me looks far more realistic as cars ain't on ice all the time. But I will try some things see if it makes any difference. I doubt it will.
With a wheel, it is very easy to drive... to a limit, of course. It's a sim and not supposed to drive like need for speed.