Assetto Corsa

Assetto Corsa

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Chevy Aug 22, 2014 @ 6:50am
Cars fishtail and spin out WAY too easily
The way these cars lose traction, fishtail and then spin out wildly is far exaggerated from how it happens in real life If you dare to even slightly break traction around a corner you WILL spin out. Cars do not act like this. It is possible to slide them around corners without them snapping back in the other direction

Please fix this.
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Showing 1-15 of 115 comments
quf Aug 22, 2014 @ 7:03am 
I'd say is all about the car in question, their setup, the track surface, and how you use the physics. If you unsettle the balance of the car with braking, throttling, shifting while you're turning, the car is gonna lose it's grip balance and is gonna have the tail slide. If you apply too much/too little longitudinal force (accelerate/brake) on the tyres while you're turning (lateral force), then you will understeer or oversteer.

Cars like the Ferrari F40 are harder to drive and more prone to lose their balance, then lets say the BMW M3 Group A.

Take a read on car weight transfers: http://www.drivingfast.net/car-control/weight-transfers.htm
And a look at the article talking about grip: http://www.drivingfast.net/car-control/grip.htm

(The linked text above is not about how to play this game specifically, is about how racing physics work in real life, then you can apply the same thing in this game or any other racing simulation game)
Talkie Toaster Aug 22, 2014 @ 7:04am 
I'm just curious as to if you have ever driven a high powered rear drive car in anger?

I actually think there's too much understeer rather than oversteer in AC, it isn't perfect for sure but it is easily the most realistic title I have ever played physics wise.

The car handling is going to get tweaked as time goes on anyway, Kunos have confirmed that.
Mr Crisp Aug 22, 2014 @ 7:13am 
Originally posted by Mr. Snrub:
The way these cars lose traction, fishtail and then spin out wildly is far exaggerated from how it happens in real life If you dare to even slightly break traction around a corner you WILL spin out. Cars do not act like this. It is possible to slide them around corners without them snapping back in the other direction

Please fix this.

Correct- cars do `fishtail` and `lose traction` and `spin out wildy`- especially rear-wheel-drive cars with cold road tyres.

I used to own a tuned BMW 5 series and that like to kick its back out if you were pushing it, but easily correctable in a BMW and I also owned a tuned Nissan 200sx and that did the same when the turbo kicked in, you have to be ready for it.

Assetto Corsa replicates this action amazingly- you just currently lack the skill to keep it straight- practise, practise, practise...

So in conclusion- this does not need `fixing` in AC- your skills need improving.
Last edited by Mr Crisp; Aug 22, 2014 @ 7:13am
QuartzYeti Aug 22, 2014 @ 7:18am 
It seems like they lose traction so fast is because you have no sense of speed on a single monitor and a tad bit more on a triple screen. Try going normal road speeds and see how easily traction breaks.

True sense of speed is achieved through a VR HMD like the rift (hint hint Kunos)
Last edited by QuartzYeti; Aug 22, 2014 @ 7:19am
quf Aug 22, 2014 @ 7:22am 
Are you playing with a steering wheel or gampepad/keyboard-mouse? Is way harder to control and react to the car, and to do minor corrections with an analog stick than what you can do with a proper steering wheel.
beerland Aug 22, 2014 @ 7:38am 
Probably a controller while holding acceleration 100%. (with so much HP you can't do something like that). :P

Nothing has to be fixed, cars handle great.
Last edited by beerland; Aug 22, 2014 @ 7:41am
BigCheese Aug 22, 2014 @ 7:52am 
Originally posted by Mr Crisp:
Originally posted by Mr. Snrub:
The way these cars lose traction, fishtail and then spin out wildly is far exaggerated from how it happens in real life If you dare to even slightly break traction around a corner you WILL spin out. Cars do not act like this. It is possible to slide them around corners without them snapping back in the other direction

Please fix this.

Correct- cars do `fishtail` and `lose traction` and `spin out wildy`- especially rear-wheel-drive cars with cold road tyres.

I used to own a tuned BMW 5 series and that like to kick its back out if you were pushing it, but easily correctable in a BMW and I also owned a tuned Nissan 200sx and that did the same when the turbo kicked in, you have to be ready for it.

Assetto Corsa replicates this action amazingly- you just currently lack the skill to keep it straight- practise, practise, practise...

So in conclusion- this does not need `fixing` in AC- your skills need improving.

Posts like this make me wonder. The phrase "trying too hard" definately comes to mind. The game also looks like it does a poor job giving you a sense of speed. I've noticed a strong fanboy/snobby attitude on the forums which has kept me away from the game personally.
Chevy Aug 22, 2014 @ 7:55am 
I can't see how this is a skill problem as I have no problem with this in real life with my Nissan Silvia S15. It doesn't violently snap in the other direction if I give it a bit of throttle to break traction mid corner like in this game.

I mean, look at this

https://www.youtube.com/watch?v=3MDTcXGsjuo#t=281

Ferrarri F40, perfect drift, guy is driving it for the first time. That is extremely diificult in game.
QuartzYeti Aug 22, 2014 @ 7:59am 
Originally posted by MrThebigcheese:
The game also looks like it does a poor job giving you a sense of speed. I've noticed a strong fanboy/snobby attitude on the forums which has kept me away from the game personally.

Honestly, what sim on a single monitor does? The problem is the display not the sim.

Unless it has added blur(which is unrealistic) that will give a sense of speed on a single monitor.
Last edited by QuartzYeti; Aug 22, 2014 @ 7:59am
Zefar Aug 22, 2014 @ 8:17am 
I've only given a certain car a few tries. The KTM X-Bow to be exact. The reason I picked this car is because Jeremy Clarkson on Top Gear drove around with it on the test track and he say it was just too safe to drive. Season 18 Episode 6 for those who want to check it out. So I thought, hey it might be a fun car to try out as it has a lot of good grip.

I took the last track which had a long stretch at the start. The very first corner can't be taken in 65 Km/h.

Jeremy Clarkson took corners in over 100 KM/h. Not only that but he actually ran onto the gravel and could still control the car.

I could not. Not in any way possible. For me this seems a tad bit unrealistic and I had the same issue with NFS Shift. Cars just will not turn unless at extreme low speeds.

Which is mysterious because my dad have done 70 to 80 KM/h in Stockholm when trying to get in time to the ferry for Finland and he took a lot of sharp corners at that speed.
How come this Sport car can not?


So I can see what the OP is on about. I don't have a drivers license either and the fastest I've driven is a gokart but even with that one I was able to turn pretty good.
quf Aug 22, 2014 @ 8:24am 
Zefar, did you have high Speed Sensitivity in your input settings? Because the higher the value, the less you can turn when driving fast. Meaning the faster you go, less and less you can turn the wheel to the side.
Either way, I'm also not a specialist, so if the devs think there's an issue on car behaviour different than real life, they should tweak it. Hoping for the best :)
Talkie Toaster Aug 22, 2014 @ 8:33am 
Yeah speed sensitivity at even 0.9% (with a pad set at 900degree) will seriously reduce the steering lock at speed, this is another reason why a wheel is a much better choice for Assetto.

I play with a pad usually but I have borrowed my friends G27 and pedals and it feels like a totally different game, you can use all of the lock you want without the sensitivity being too crazy to drive with.

The KTM is one of my favourite cars in AC, but you really have to learn how to throw the weight around to make it turn in at speed.
Zefar Aug 22, 2014 @ 8:37am 
I was at 65 KM/H. It's lower than 60 MPH. I should be able to turn how ever I damn please at that speed with a super car.

In fact I gave one of the Ferrari super cars a try. It can not stop from to 100 KM/h to 0 Km/h in a reasonable time limit. It just keeps going.

It's not unreal to ask for this, Formula F1 drivers go from 300 KM/H to about 100 Km/h in a second. The F1 car I tried could barely get up to 230 Km/H and breaking was pretty useless.

Also at the moment I'm using a Keyboard and have just tried different settings on the Gamer/Pro/Racer but none of it makes much of a difference.

As it is now, Grid for me looks far more realistic as cars ain't on ice all the time. But I will try some things see if it makes any difference. I doubt it will.
beerland Aug 22, 2014 @ 8:40am 
Originally posted by Zefar:
Also at the moment I'm using a Keyboard

:rfacepalm:
Last edited by beerland; Aug 22, 2014 @ 8:41am
Honkey Lips Aug 22, 2014 @ 8:41am 
For sure, this is designed for use with a wheel. I don't play with a gamepad, using a thrustmaster t500 and it feels great with this wheel. Try playing with the aids on and see if that helps the controlability with the gamepad.
With a wheel, it is very easy to drive... to a limit, of course. It's a sim and not supposed to drive like need for speed.
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Date Posted: Aug 22, 2014 @ 6:50am
Posts: 115