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For kunos part of FFB damper is only for the slow speed stuff, not sure if CSP uses damper for anything special.
Lower minimum force or different first (or first few) lines in the LUT file might fix that too.
I think I've tried all manner of different damper settings, low, mid, high, off, LUT files, but the rumbling still persists if I turn up the FFB to a range that feels good. If the FFB is at 100 then there's no rumbling, but it feels so light on the G29 so I increase it to around 300-400 and then there's more pronounced rumbling.
The strange thing I just noticed today is that the idle rumbling only happens online. Just tested the 2017 RSR offline for example, feels great, no rumbling, FFB set to around 400 in game, kerb/slip/road/ABS all set to 10. Feels great offline. But as soon as I jump on a server with the same car, there's quite violent idle rumbling with those same settings.
Yes please, if it's not too much trouble can I see a screenshot of your CM control page, and I'll try your exact settings.
At first I thought maybe my wheel has some mechanical damage, but as soon as I noticed that it only happens online and not offline I breathed a sigh of relief and knew it was mostly like a settings issue.
So odd.
https://i.imgur.com/WYuX5gu.jpg
Here's my settings, I've marked the ones that may play a part.
https://imgur.com/a/RC0vnL1
I'll report back how it goes.
The setting on that picture, look fine. It's likely either in drivers and/or in LUT.
bandit is using Gamma, which is fine, but also makes the FFB quite non-linear.
If trying that gamma helps but you dont like wheel in corners, then the issue is likely on the lut generation software. Which can be fixed through manual editing of the LUT.
THANK YOU SO MUCH!! I tried your settings and it's great now. No more idle rumbling online or offline and I can crank the FFB as high as I like, 400+ with zero wheel rumbling.
As if I didn't love you enough already bandit! Is there an award for best forum member ever? Because you deserve it my friend
If you like the new FFB, then GREAT! But the very reason LUT was invented was to combat these kind of gamma practices that wheel makers were implementing on driver or wheel hardware level.
Now Gamma means raising the original cars steering value to it's power.
For 50% Gamma it means that if car sends wheel force at 25% the result is DOUBLED to 50% which generates unrealistically high forces for small bumps, while flattening any details in strong bumps. Near the max strength any change in FFB is HALVED making it much harder to notice any details in the road or weight transfers.
The likely issue of rumble was that first lines of LUT were set too high due to limitations of how the LUT is created in the first place. So if you ever want to have both the rumble fixed AND your original FFB, it's just a matter of changing few numbers in text editor (i could help if you ever fancy that road).
IMHO high ramp FFB (like with 50% gamma) is like rose tinted glasses, very fancy but you ultimately see less, and the world is not what it really is. But it is the wearers choice ofc.
I do agree thou Bandit is the GOAT. :) cheers!
Interestingly I ran your settings Fret and couldn't replicate the issue you had. Do you have FFB tweaks enabled in CSP?
Oh ling is wrong about one thing, I definitely ain't the GOAT, just a guy who likes to see others enjoy this sim like I do. I'm still learning everyday.
Now i hand crafted my lut from wide range of data ages ago (as far as being involved in implementing it in the game), but cant remember when the wheel started to do this rumble, maybe from the start, maybe some CSP tweaks changed how iddle physics or FFB worked at some point. For Fret it could also be an update from Logi.
Im not wrong :) you have been heavy lifting this forums into sanity for too long.
ps: I think the issue here are logi wheels themselves. Logi engineers "fixed" the issue by lowering low level forces in firmware, but the LUT reverses that back to linear (or possibly even worse)
As for tweaks, im surprised to say the "low speed FFB reduction" setting in CM is NOT helping much - it does seem to do something, but not enough, at least for me. And it should be exactly the option for this issue... but it was created for DD wheels AFAIR where much lower levels of forces create resonant oscillations.
So I tried bandit's settings the other night and was overjoyed to find the idle rumbling was finally gone and driving felt smooth but then the more I drove different cars I noticed that now the low speed rumble has increased a lot and while the wheel was completely still at idle, it began to turn in to the Tazmanian Devil as soon as I began to drive off at low speeds. So I basically had the reverse problem now whereas before I had massive idle rumble but it went away as soon as I drove off, now it was the other way around. Still at idle, and heavy rumbling when driving off. Long story short, I thought let me try to go back to using my LUT file for the G29, but apply bandit's settings and see what happens and to my surprise it felt the best my G29 has felt in a long time. No more idle rumbling and low speed rumbling feels much more realistic now.
After a few tweaks here and there in CM control settings, I ended up (by just random chance, trial and error) of finding the best wheel settings I've experienced since playing AC with the G29. I can now crank the in-game FFB all the way to 400-600 which is how tough I prefer the resistance especially on GT3 cars, and yet the wheel is completely smooth with no rumbling craziness upon slowing down to a stop, no rumbling at idle, and only mild rumbling when driving off which I'm guessing represents reality in some cars. It's now a night and day difference.
I have a feeling another big factor that played a part was me finally upgrading from CSP 1.74 to 1.78 yesterday. I noticed bandit mentioned 1.78 is good now so I gave it a try and was happy to see the evil levitating wipers that haunted my dreams were no more, and I could drive the 458 GT2 and E30 Drift in peace. Double good news! But honestly more importantly than the wipers, there is a very noticeable physical difference in the FFB when going from 1.74 to 1.78 and back. In 1.74 the wheel rumbles and feels more jerky and it instantly felt smoother when going to 1.78. I do have a few of the "FFB Tweaks" activated in CSP settings in CM so maybe those are doing their magic too in some way.
No more levitating wipers and I somehow managed to stumble upon the perfect G29 settings. Thanks again gentlemen. Grateful for the wisdom and help as always!
https://i.imgur.com/REFYEXy.jpg
Tbh i think the main culprit is this:
" I can now crank the in-game FFB all the way to 400-600 which is how tough I prefer the resistance especially on GT3 cars"
The game was never designed for that levels of force lol. Thats 3 to 4.5 times what everyone else is running. And without the power of DirectDrive to actually give you that torque, the poor G29 will gonna make ffb VERY weird. Also clipping to oblivion and back, but thats i guess for another thread.