Assetto Corsa

Assetto Corsa

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Dark Nov 15, 2019 @ 4:28pm
Cars are... really slippery?
Hello,

I've owned this game since about 2014 and I have over 450 hours of playtime. I used to play mostly with a G27 wheel before I sold it. After a while I wanted to pick the game back up so I bought a G29 wheel.

It's been pretty good, but for some reason the cars feel overwhelmingly slippery. Even when I get the tires nice and warm, the cars want to just kick out or can't bite into a turn like they normally would and understeer. No matter what I really drive, even if I have the outside air temp and track surface as optimal, it's slippery.

Even if I take it easy and drive slow, the cars feel like they want to slide off the track like they are on ice.

I currently have my FFB set at about 50% road effects in game. I used to have it at about 90-95 which felt a little better, but the clanking from the gears in the G29 was unbearable. I know a little clanking is common, but it was ridiculous.

Is this just a settings thing? Do I need to fiddle with FFB settings?

I don't drive on tracks IRL, but I do some spirited mountain driving with sticky tires. Is it just a lack of g-force and heavy wheel weight that's making it difficult to know what the car will do?
Last edited by Dark; Nov 15, 2019 @ 4:30pm
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Showing 1-7 of 7 comments
FLO 1337 Nov 15, 2019 @ 4:44pm 
Do you have ffbClip? Also i'd turn down the road effects etc.. Main ffb gain at 60 to 68% and set the min force to 8% to 12% I believe for logitech wheels.
ling.speed Nov 15, 2019 @ 4:53pm 
Check your wheel rotation - in game and in logitech settings, they should match.

As for ffb, as noted above ffbClip might be useful, thou i'd say that most cars in most conditions are ok with clipping at around 80-90% ffb gain. 60% especially when you seem to use a lot of road effects will likely feel bad on G29.
Also when tuning FFB don't use the special effects. Apply them at the end if you have to.

Lastly if nothing else removes the "icy" feeling try different filed of view.
Stix_09 Nov 16, 2019 @ 1:53pm 
This is what i do to setup wheel (the why and how):
Using ffb clip app (to get gain right) and iracing wheelcheck tool to make LUT also sorts out any non-linearity in wheel FFB.
FFB clip app can also tune can per car and track (as each car/track combo requires some changes to gain levels).

Link

This covers how the FFB works--and how to Set it up from assettocorsa

Follow this guide and makes setup accurate and a lot easier.

I have a g29 wheel too

In Logitech hub software
Leave operating range at 900 and set sensitivity at 50(gives linear response at 50), disable centering
Last edited by Stix_09; Nov 16, 2019 @ 2:09pm
Stix_09 Nov 16, 2019 @ 2:14pm 
regarding FOV
https://youtu.be/AbbxkX7kS_M

Look at video description for links to the FOV calculator and the converter for horizontal vs vertical fov (some games use vertical and some use horizontal, which are dif methods for same thing)

Lastly grip depends a lot of car type. Mechanical grip only(ie Lotus 49 lots hp/kg, bugger all grip with hard rubber Bias-Ply tyres) vs something like a Ferrari SF15-T which also have massive down force and aerodynamics that suck car onto the trackat speed, plus huge improvements in technology and materials eg slick tyres with space age rubber compounds)
Last edited by Stix_09; Nov 16, 2019 @ 2:45pm
wabbit Nov 16, 2019 @ 8:01pm 
I've had this experience too after coming back from other sims, AC can feel very slippery, especially the road cars as they are setup as though they are stock, not to be used on track.

Increase the camber of the front wheels, and make sure you have the track temprature turned up. You'll also just get used to ACs more slippery understery feel once you drive in it a bit more.
Dark Nov 16, 2019 @ 8:24pm 
Thanks everyone. I used the link Stix provided to get started, and I eventually went with 0 everything except 115 gain, 10 road, and 30 ABS. It feels much better now, and I can actually feel what's going on in the road. Before it was so overpowering that I couldn't really tell what was going on.

I think most of the issue was that I had slip on about 20-30 and road effects on 50ish, so when the car would get a little light over bumps, the wheel would clank like crazy.

I'll look into LUT and ffbClip, but I was able to go from hitting walls every other turn on Nurburgring with the Time Attack Supra in practice to doing a full on 3 lap race with 11 other Supras, so I think I'm satisfied for the moment.

I'm still disappointed that there's really not that much weight in the G29, but I guess that's what I get for buying a cheap wheel.
Last edited by Dark; Nov 16, 2019 @ 8:25pm
ling.speed Nov 17, 2019 @ 12:33am 
Well some say G27 > G29 , i've even seen used G27 at higher price than a new G29 haha.
Still the difference should not be big, just don't expect G29 to be any better at all.

115 gain will clip A LOT, you'll have no road or weight transfer feedback when cornering. You could try using FFB gamma (it's a special setting found in the file where you set LUT, best google that) that can make the wheel heavier early (like high gain does) but it won't need high gain and clipping that comes with it.

Since you like wheel that heavy it will be better option than standard LUT, as that one makes the FFB linear, which depending on a wheel might make it feel weaker even.
Still the most useful FFB to go fast would be to have gain of ~80 (or less) and a linear LUT, so if you ever want to improve don't forget to tweak it.
Last edited by ling.speed; Nov 17, 2019 @ 12:34am
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Date Posted: Nov 15, 2019 @ 4:28pm
Posts: 7