Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for ffb, as noted above ffbClip might be useful, thou i'd say that most cars in most conditions are ok with clipping at around 80-90% ffb gain. 60% especially when you seem to use a lot of road effects will likely feel bad on G29.
Also when tuning FFB don't use the special effects. Apply them at the end if you have to.
Lastly if nothing else removes the "icy" feeling try different filed of view.
Using ffb clip app (to get gain right) and iracing wheelcheck tool to make LUT also sorts out any non-linearity in wheel FFB.
FFB clip app can also tune can per car and track (as each car/track combo requires some changes to gain levels).
Link
This covers how the FFB works--and how to Set it up from assettocorsa
Follow this guide and makes setup accurate and a lot easier.
I have a g29 wheel too
In Logitech hub software
Leave operating range at 900 and set sensitivity at 50(gives linear response at 50), disable centering
https://youtu.be/AbbxkX7kS_M
Look at video description for links to the FOV calculator and the converter for horizontal vs vertical fov (some games use vertical and some use horizontal, which are dif methods for same thing)
Lastly grip depends a lot of car type. Mechanical grip only(ie Lotus 49 lots hp/kg, bugger all grip with hard rubber Bias-Ply tyres) vs something like a Ferrari SF15-T which also have massive down force and aerodynamics that suck car onto the trackat speed, plus huge improvements in technology and materials eg slick tyres with space age rubber compounds)
Increase the camber of the front wheels, and make sure you have the track temprature turned up. You'll also just get used to ACs more slippery understery feel once you drive in it a bit more.
I think most of the issue was that I had slip on about 20-30 and road effects on 50ish, so when the car would get a little light over bumps, the wheel would clank like crazy.
I'll look into LUT and ffbClip, but I was able to go from hitting walls every other turn on Nurburgring with the Time Attack Supra in practice to doing a full on 3 lap race with 11 other Supras, so I think I'm satisfied for the moment.
I'm still disappointed that there's really not that much weight in the G29, but I guess that's what I get for buying a cheap wheel.
Still the difference should not be big, just don't expect G29 to be any better at all.
115 gain will clip A LOT, you'll have no road or weight transfer feedback when cornering. You could try using FFB gamma (it's a special setting found in the file where you set LUT, best google that) that can make the wheel heavier early (like high gain does) but it won't need high gain and clipping that comes with it.
Since you like wheel that heavy it will be better option than standard LUT, as that one makes the FFB linear, which depending on a wheel might make it feel weaker even.
Still the most useful FFB to go fast would be to have gain of ~80 (or less) and a linear LUT, so if you ever want to improve don't forget to tweak it.