Assetto Corsa

Assetto Corsa

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488 Mar 8, 2021 @ 1:47pm
In car FFB %?
What in car FFB % do you guys use while drifting?
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Showing 1-14 of 14 comments
HamBunger Mar 8, 2021 @ 5:28pm 
atm most drifters use content manager on this game it allows us to change more of the force feedback on this game if you using a g29 or a g920 i highly would suggest getting content manager and setting up a LUT for it
HamBunger Mar 8, 2021 @ 5:28pm 
also i have mine a 100
488 Mar 8, 2021 @ 5:40pm 
I use CM and 100% FFB but on some cars 100% feels like too much
488 Mar 8, 2021 @ 5:42pm 
So I usually lower the FFB for just that car to around 70
Carlos Quintão Mar 8, 2021 @ 6:13pm 
yu can adjust on track with ffb app

Originally posted by 488:
I use CM and 100% FFB but on some cars 100% feels like too much


Originally posted by Carlos Quintao:
yu can adjust on track with ffb app

regardless of racing or drifting: ffb-levels are highly subjective in feel only.
Meaning: when you need information out of your wheel at a certain point in time and your wheel has been clipping at it's peak force for a while: you have objectively set it too strong in the game.

And that happens on a regular basis for a number of cars with any wheel, as it is the signal doing {left|right,0%<applied_force<100%} somewhat between 100 and 500 times a second that you "set up" in-game.

But it is your wheel that gives you the final output - so it both matters, a lot.
Last edited by Simon said EAT DUST PLAYER_1 !; Mar 9, 2021 @ 6:50am
ling.speed Mar 9, 2021 @ 1:38pm 
Generally more is better than less for drifting but the point of having strong FFB is so the wheel spins up fast enough on countersteer. There are 3+1 different settings that affect that, so asking for just one is pretty moot.

1) Minimum force, if your wheel is slow to accelerate, thats a good setting to increase (it will be very wheel specific, gotta tune that on your own)
2) FFB gain, importantly per car and general get multiplied by each other so just one value will tell you nothing. Open pedal app and make sure you are hitting red on the ffb bar but not all the time. It will change based on conditions, car and tyres selected... i use 83% gain in game and 100-130% in car (depending on grip, lower grip more %).
3) if your wheel is slow at max speed (and the car has not a lot of lock) rising FFB strength will give you diminishing returs and may never feel good even at 200%. In such case instead of going up with FFB gain you want to reduce steering rotation, effectively increasing tyre turning speed. on G27 i use 800 degrees instead of default 900.
488 Mar 9, 2021 @ 5:40pm 
Originally posted by ling.speed:
Generally more is better than less for drifting but the point of having strong FFB is so the wheel spins up fast enough on countersteer. There are 3+1 different settings that affect that, so asking for just one is pretty moot.

1) Minimum force, if your wheel is slow to accelerate, thats a good setting to increase (it will be very wheel specific, gotta tune that on your own)
2) FFB gain, importantly per car and general get multiplied by each other so just one value will tell you nothing. Open pedal app and make sure you are hitting red on the ffb bar but not all the time. It will change based on conditions, car and tyres selected... i use 83% gain in game and 100-130% in car (depending on grip, lower grip more %).
3) if your wheel is slow at max speed (and the car has not a lot of lock) rising FFB strength will give you diminishing returs and may never feel good even at 200%. In such case instead of going up with FFB gain you want to reduce steering rotation, effectively increasing tyre turning speed. on G27 i use 800 degrees instead of default 900.

I really was just wondering what in car FFB % people use because in my opinion 100 or more in car FFB was too much, that might just be because I'm not really used to drifting yet. I myself use 100 FFB on my T300RS and 100 gain. Thanks for the tip tho!
Last edited by 488; Mar 9, 2021 @ 5:43pm
ling.speed Mar 9, 2021 @ 6:30pm 
The better wheel you have generally the lower gain you want. Im not sure about T300RS but i think 100/100 will be too much most of the time, as that produces a lot of clipping. You could probably get away with less gain but more wheel strength in TM drivers.

For racing as Simon mentions you definitely want as little clipping as resonable, but for drifting imho it does not matter. You won't get any bad habits from having the FFB too high and clipping (while too low FFB would).
As a T300-user (and before that a Logitech G25), I can tell you that a T300 is a faster-turning and more freely turning wheel than a G25 was.
Thrustmaster driver-settings out of the box are about 75% overall force. I put it on 80% because unfortunately, Assetto Corsa is not the only sim / game I drive. that master-level slider does shape the curve inside the wheel's driver. It does not raise or lower the wheel's maximum output - unless you put it way down: then it will effectively map 100% game-signal to a lower than standard peak-force - but there is virtually no need for you to do that with any worthwhile sim.

Assetto Corsa has one of the most innovative ffb-tools of any sim: "low-force boost". It litterally boosts the low side of the forces spectrum in an aim to make you feel "something" where you would have felt nothing before, specifically designed to compress the signal from below in order to make it more palatible for lower-output wheels as well as help to ovecome any one wheel's individual mechanical friction and standing-still-inertia. The correct way to use it is to take one of your most-raced / most-driven cars and lap around a track you know well, fast and cleanly on the type of tyre you use most often. Before you beginn, it might be a good idea to put the global gain (in the main menu) to default 100%. Then proceed on to the track. Try to avoid off-tracks and high curbs and then set your gain low enough that you have good definition throughout the strong ffb-events and avoid clipping. You might need to get the tyres up to temp and use a full fuel-load in order to simulate maximum-weight and -grip conditions. Or you might want to use tyre-warmers and minimum fuel in order to optimise for hotlapping/qualifying conditions. That choice is up to you.

Once you lowered/adjusted your gain, now you want to raise your minimum-force up until you get the noise-floor of the signal felt in the wheel, again. Make a mental note of the value you arrived at and copy that value into Assetto Corsa's global "minimum-force" settings. You should have now set it at a level that suits your wheel about right for any car you drive in this game.

From then on, you should only have to worry about each car's individual on-track "gain" paramater, as it scales the maximum force up or down to manage the signal-ceiling for each individual car. IIRC it overrides the global gain parameter per car. Thing is: some cars inside Assetto Corsa have a hidden gain-multiplyer applied to them that is different to the rest of them. They did this in the name of immersion, in order to make players instantly feel a difference going from e.g. a light-weight track-day car to a high-downforce GT3 car.

The problem with that is that it also means clipping will be introduced by doing so. And not all of us can afford or make practical use of industrial servo-motors meant to power heavy-duty lathes, production-robots and conveyer-belts to offer enough output-scale to embrace those differences in steering-output without running into issues.
95% of us will only use humble plastic-wheels where we will find the need to raise, lower or compress the signal so it fits inside the power-envelope of our driving-wheels and still provides the sort of information that we are looking for.
ling.speed Mar 10, 2021 @ 2:17pm 
Originally posted by Simon said EAT DUST PLAYER_1 !:
Assetto Corsa has one of the most innovative ffb-tools of any sim: "low-force boost".
Thats Automobilista afaik, or do you mean "center boost gain" special setting of CM ?

ps: im not well wersed of what these settings do, but increasing sensitivity in one part of the range always has opposite effect on the other half. So unless it works like minimum force, it will be a double edged sword, and we kind of had that with LUT gamma, or in fact some wheels like G27 have that ("low boost gain") by default - which is why LUT was even created - to counteract this hardware level post processing and get linear FFB.




Thou that did remind me ...

@488 one of the better setting for drifting (and in general) is gyroscopic forces effect, thou not the original Kunos option that is only a fix for direct drive wheels and not an actual gyro simulation, but part of the CSP "FFB Tweaks". Where recommended is 25% but im running 100% and it's great (on T300 you'd probaly want something in between).

What it does is increase FFB force for countersteers while keeping normal "racing" steering FFB at normal low levels.
488 Mar 10, 2021 @ 2:42pm 
From all the info from all you guys ive gotten a pretty good FFB setup now! Thanks a lot
Originally posted by ling.speed:
Originally posted by Simon said EAT DUST PLAYER_1 !:
Assetto Corsa has one of the most innovative ffb-tools of any sim: "low-force boost".
Thats Automobilista afaik, or do you mean "center boost gain" special setting of CM ?
well, I did mean the correctly-citated: "minimum-force" setting. I like a measly 6% on my T300 as I only have to bring the floor up that tiny little bit. But this can vary depending on how heavy a wheel-rim you have mounted and/or the wear-state of your wheel-base build and how the factory treated it during assembly.

My G25 needed at least 15% back in the day just to get past the notchiness of the ever wearing straight-cut gear-teeth. That was the point at which I tried messing around with that iracing-sourced lut- generator. And that felt quite o.k. for a while - but it ultimately lead me to look for something better. With the T300 I have opted not to use any LUT in A.C. but to do it the old-school way described above. Works well enough I feel.


ps: im not well wersed of what these settings do, but increasing sensitivity in one part of the range always has opposite effect on the other half. So unless it works like minimum force, it will be a double edged sword, and we kind of had that with LUT gamma, or in fact some wheels like G27 have that ("low boost gain") by default - which is why LUT was even created - to counteract this hardware level post processing and get linear FFB.
Sensitivity is useful for the earliest of ffb-wheels I feel. The kind with limited rotation of about 240..270 degrees either side of center. Those were the first ones you could buy - and I had 2.

If you use a modern wheel and are not an alien who knows things that I do not, I suggest you use either softlock or set the rotation-limit of your modern wheel to wherever you see fit, but leave the sensitivity alone.
Yes there actually are upmarket road-cars out there where you could order a progressively-sensitive steering-box as an option... ...but for racing-cars I know of exactly 0 types that ever had one. For me personally the mere thought of such a device makes my back hair stand up in disgust. It does not make much sense for real performance-driving in my mind (it really must be one of those convenience-driven ideas meant for high-speed long-distance-cruising, something extra to make margin on)


Thou that did remind me ...

@488 one of the better setting for drifting (and in general) is gyroscopic forces effect, thou not the original Kunos option that is only a fix for direct drive wheels and not an actual gyro simulation, but part of the CSP "FFB Tweaks". Where recommended is 25% but im running 100% and it's great (on T300 you'd probaly want something in between).

What it does is increase FFB force for countersteers while keeping normal "racing" steering FFB at normal low levels.
had forgotten about that, thx for the reminder!
Last edited by Simon said EAT DUST PLAYER_1 !; Mar 10, 2021 @ 5:28pm
ling.speed Mar 10, 2021 @ 9:45pm 
Originally posted by Simon said EAT DUST PLAYER_1 !:
If you use a modern wheel and are not an alien who knows things that I do not, I suggest you use either softlock or set the rotation-limit of your modern wheel to wherever you see fit, but leave the sensitivity alone.
Ah we misunderstood each other then :)
Yeah minimum force is important, i thought you meant something that adjusts the whole range - like gamma, which no matter if it's brakes or steering makes one side of the range compact (overly sensitive, less details, less precise) and the other wide (less sensitivity meaning easier to feel details in FFB case, or more precision in brakes case). I did not mean the literal setting called "sensitivity" :) (we both know how that works it seems).

Cheers.
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Date Posted: Mar 8, 2021 @ 1:47pm
Posts: 14