Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In AC the FFB you get is what the physics engine calculates, from the force road puts on the tyre, through suspension to the steering rack and steering wheel. Because of that it's impossible to know the true "source" of the force and selectively turn it off.
Therefore evey effect in AC is an enhancement (post processing) on top of standard forces.
There isn't a good way to reduce noise, but you can try:
1) reduce minimum force
2) try linear LUT or gamma (i think below 1 in your case - thrustmaster drivers might have gamma to tweak, if not the LUT settings are avilable through edits of config files or Content Manager)
3) reduce overall gain - sucks but effective
4) try increasing filter - it will add lag/latency to the wheel at high values but will reduce vibrations - sucks even more but is some alternative.
CM also has "center boost gain" which maybe could help when combined with less gain idk.
Lastly, there are other options like audio muffling foams or a white noise generator (like a fan) to make wheel noises less noticable.
alright thanks i will try that