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翻訳の問題を報告
Theres no adjustment needed. If in-game models are built using real world measurements then they should be scaled correctly.
No cars in AC feel like toy cars to me, they all are scaled correctly for me.
Project Cars default scaling is bad and isn't a reflection on AC. AC does not require a scaling option as everything is scaled to real world units- if its off for you, best check settings your end as there is nothing wrong for a lot of people using AC as if there was a world scale issue, I'm sure lots of people would notice it and it would require a slider to adjust it like Pcars and it doesn't. Pcars incorrect scale is obvious its wrong and hence the need for a world scale option.
So it's not the scale per se, but the way you perceive scale, and that the hardware limits your perception of scale. Eye tracking and light-field rendering and display improvements are in the works and will improve or fix scaling issues.
The DK2 was just different hardware that looked different in terms of scale, but was just as limited in delivering realistic scale at any distance.
Pcars 1 has a world scale option, I don't know about 2 but if a VR game has a world scale option, then either the game is rendering the incorrect scale, the models of the cars and objects aren't scaled correctly or all of the previous and the developers are simply trying to `bodge` this by giving people a world scale slider.
VR games should be developed using real world measurements- this means 1cm or 1m looks like 1cm or 1m in VR, you do not have to touch the world scale as it should be correct at the time of development.
Check your lens spacing is being honored and your IPD is actually correct- ensure that when you move the lense slider to adjust the spacing you can see the IPD mm measurement change.
Did you own any Rift devices before? DK1 or DK2? I ask this because the last time AC did have a world scale issue, for some too big and other too smal, was because the IPD in the software wasn't being applied and stereoscopic was missing- this lead to a world scale issue.
Again, I repeat- the measurements in AC are accurate and it doesn't require, like any other correctly scaled game in VR, a world scale option.
Check IPD, check lense spacing, check oculus settings- AC is not at fault.
Thats not strictly true. The IPD distance should move the in-game cameras to be the same as the users IPD set by using the slider on the Rift. If for some reason the software isnt responding to the physical lense spacing change and thusly the ingame cameras dont move apart the same distance, you can experience world scale issues.
Do you by any chance have a rather high or rather low IPD? I ask because the small percentage of people who have an IPD range outside what Rifts affective range is, these users can indeed exeperience world scale issues in VR games.
Or perhaps anecdotes aren't evidence of anything. If you truely think there is an issue to solve, you should go to assettocorsa.net and ask the developers- its possible there is a bug or maybe there isn't but you can get more people to chime in and then see how many people consider the world scale to be incorrect in AC.
If the results are that there are genuinely many people with a scale issue, then perhaps Kunos will act with a world-scale slider and then an issue has been solved but real world data need to be collected and not a bunch of friends whom now agree with me didn't before, maybe they're just easily swayed? Either way, is your issue genuine or not to warrant actual action by contacting the developers or not?
It will help you understand what you are seeing {not seeing} in AC, and any other game. If you stare at a static object in a scene, the scale will seem off- because your brain knows your IPD.
Future headsets will have Eye Tracking- as I said and you blew off like Whatever! One thing that eye tracking will accomplish is correct IPD- Both in the game cameras and on the hardware itself.
Perhaps a slider is helpful for people who think the scale is off. But it would be just a placebo!