Assetto Corsa

Assetto Corsa

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CV-1 upgrade, world scale all wrong
in the last few day i upgraded from my dk2 cos the camera was on its way out. im now the proud owner of a shiney new cv1, its suprisingly uncomfortable on my face compared to the dk2 due to not nearly enough or quality of foam but thats fixable.

my trouble is the world scale in AC is too small, not by much but its enough to notice. if i look at the passenger seat next to me it feels like if someone was next to me we would be touching shoulders and if i look at the passenger door i feel like i could just about touch it without leaning over at all and im not a tall guy.

so just wondering if anyone else has had the same issue when updrading from a dk2 to a cv1? maybe its an old file somewhere that is left over from the dk2 that oculus is reading? or a setting in some .ini file for AC?

i will just quickly mention its nothing to do with the lens distance slider on the cv1, i can slide that fully left or right and it makes no difference to the world scale.

i also have no idea if the world scale in other games such as superhot vr or robo recall is correct cos i have nothing to compare it to, so maybe the world scale is wrong in all titles not just AC.
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16-27 / 27 のコメントを表示
4ndr3G33 の投稿を引用:
It was an example, the cabins of the cars are to small too, the frontwheels too and so on.
The game no option to adjust that wrong setting and thats stupid. I am using an Fanatec Formula Rim with a diameter of 10.2 inch with the same distance like the ingame rim. So the MCLaren rim has to be nearly two inch bigger, but it does not. The AMG GT3 rim seems to be so small thats really funny, like driving a toy car. In Project Cars you have to set the world scale to 1.1 for a realistic scale. _With 1.0 its the same like Assetto Corsa, everything is o small and thats the impression of everybody that i know driving these sims.

Theres no adjustment needed. If in-game models are built using real world measurements then they should be scaled correctly.

No cars in AC feel like toy cars to me, they all are scaled correctly for me.

Project Cars default scaling is bad and isn't a reflection on AC. AC does not require a scaling option as everything is scaled to real world units- if its off for you, best check settings your end as there is nothing wrong for a lot of people using AC as if there was a world scale issue, I'm sure lots of people would notice it and it would require a slider to adjust it like Pcars and it doesn't. Pcars incorrect scale is obvious its wrong and hence the need for a world scale option.
最近の変更はMr Crispが行いました; 2017年12月4日 13時25分
Like you said. corretly scaled for you. But objectively not. I spoke about Project Cars 2 not 1. Go check Raceroom which has a perfect scaling out of the box and you will notice the difference. AC world scale is stuff and its so obviously that there is no reasing for discussing
最近の変更はAndregeeが行いました; 2017年12月4日 14時04分
It's not that the game scale is correct or not, it's that the hardware, at present, is very limited in the way it mimics things like parallax and convergence and stereo images and depth of field.

So it's not the scale per se, but the way you perceive scale, and that the hardware limits your perception of scale. Eye tracking and light-field rendering and display improvements are in the works and will improve or fix scaling issues.


The DK2 was just different hardware that looked different in terms of scale, but was just as limited in delivering realistic scale at any distance.

Its a game scale error because there is no option to correct it while other games allow to adjust world scale and or come with an perfect setting so that everything looks like in real life. That has nothing to do with eye tracking and so on, its simple scaling error which projects the world around 10 percent to small. There must be a reason why the Raceroom standard is set to 0.9, while 1.0 looks to small like Assetto. Maybe the Occulus software handles the size wrong, but Kunos should provide and adjustment setting.
最近の変更はAndregeeが行いました; 2017年12月4日 14時31分
4ndr3G33 の投稿を引用:
Like you said. corretly scaled for you. But objectively not. I spoke about Project Cars 2 not 1. Go check Raceroom which has a perfect scaling out of the box and you will notice the difference. AC world scale is stuff and its so obviously that there is no reasing for discussing

Pcars 1 has a world scale option, I don't know about 2 but if a VR game has a world scale option, then either the game is rendering the incorrect scale, the models of the cars and objects aren't scaled correctly or all of the previous and the developers are simply trying to `bodge` this by giving people a world scale slider.

VR games should be developed using real world measurements- this means 1cm or 1m looks like 1cm or 1m in VR, you do not have to touch the world scale as it should be correct at the time of development.

Check your lens spacing is being honored and your IPD is actually correct- ensure that when you move the lense slider to adjust the spacing you can see the IPD mm measurement change.

Did you own any Rift devices before? DK1 or DK2? I ask this because the last time AC did have a world scale issue, for some too big and other too smal, was because the IPD in the software wasn't being applied and stereoscopic was missing- this lead to a world scale issue.

Again, I repeat- the measurements in AC are accurate and it doesn't require, like any other correctly scaled game in VR, a world scale option.

Check IPD, check lense spacing, check oculus settings- AC is not at fault.
最近の変更はMr Crispが行いました; 2017年12月5日 3時34分
The IPD has nothing to do with world scale, its only to get a sharp picture, i can adjust it from min to max but nothing changed in world scale and by somewhat around 65mm i get the sharpest picture. It might influence the size a bit but not in such a size region. In Occulus software is no setting to adjust that so what should i check. I have some pal which reportet the same thing, everybods say AC scales to world to small ,so there is no question for me, its wrong scaled in that game.
4ndr3G33 の投稿を引用:
The IPD has nothing to do with world scale, its only to get a sharp picture, i can adjust it from min to max but nothing changed in world scale and by somewhat around 65mm i get the sharpest picture. It might influence the size a bit but not in such a size region. In Occulus software is no setting to adjust that so what should i check. I have some pal which reportet the same thing, everybods say AC scales to world to small ,so there is no question for me, its wrong scaled in that game.

Thats not strictly true. The IPD distance should move the in-game cameras to be the same as the users IPD set by using the slider on the Rift. If for some reason the software isnt responding to the physical lense spacing change and thusly the ingame cameras dont move apart the same distance, you can experience world scale issues.

Do you by any chance have a rather high or rather low IPD? I ask because the small percentage of people who have an IPD range outside what Rifts affective range is, these users can indeed exeperience world scale issues in VR games.
The best fitting IPD for me is arround 65. More or less means a less sharper picture.
By the way, i asked some other people for their experience. After questioning, the told me that they where "happy now" and very "thankfully" that they know now there is mistake and that they see it too while they never made thoughts of it before. :-)
4ndr3G33 の投稿を引用:
By the way, i asked some other people for their experience. After questioning, the told me that they where "happy now" and very "thankfully" that they know now there is mistake and that they see it too while they never made thoughts of it before. :-)

Or perhaps anecdotes aren't evidence of anything. If you truely think there is an issue to solve, you should go to assettocorsa.net and ask the developers- its possible there is a bug or maybe there isn't but you can get more people to chime in and then see how many people consider the world scale to be incorrect in AC.

If the results are that there are genuinely many people with a scale issue, then perhaps Kunos will act with a world-scale slider and then an issue has been solved but real world data need to be collected and not a bunch of friends whom now agree with me didn't before, maybe they're just easily swayed? Either way, is your issue genuine or not to warrant actual action by contacting the developers or not?
4ndr3G33 の投稿を引用:
By the way, i asked some other people for their experience. After questioning, the told me that they where "happy now" and very "thankfully" that they know now there is mistake and that they see it too while they never made thoughts of it before. :-)
You and your friends should read this short paper on scale in vr. http://kholdstare.github.io/technical/2013/10/06/sense-of-scale-vr.html
It will help you understand what you are seeing {not seeing} in AC, and any other game. If you stare at a static object in a scene, the scale will seem off- because your brain knows your IPD.
Future headsets will have Eye Tracking- as I said and you blew off like Whatever! One thing that eye tracking will accomplish is correct IPD- Both in the game cameras and on the hardware itself.

Perhaps a slider is helpful for people who think the scale is off. But it would be just a placebo!
When the world scale is influenced by the virutal IPD which is related to the our real IPD than Kunos should provide an adjustment possibility like the others to create a perfect realistic view of world scale. So everything its like before. Without an adjustment its wrong what many people see
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投稿日: 2017年8月18日 3時27分
投稿数: 27